TriggerRadius Property

Usage:
   ObjectTemplate.TriggerRadius number

Argument values:

argument 1:    range is 10 to 275; most commonly 50

Description: Specifies an activation distance for a sound effect associated with an area, e.g. chirping birds, the guy stuck in the water tank at Salerno, crickets. The object itself is created in a level's StaticObjects.con file, the Environment.con file then Runs the sound effect file (e.g. river.con), and the sound effect file creates the sound effect object and defines its TriggerRadius. Bodies of water have a set of points defined for them with AddLinePoint.

Related properties: AddLinePoint, LoadSoundScript

Used in object types (and how often in each type): AreaObject (100%), simpleobject (3%)

Used in a total of 98 .con files: Anzio_river.con, Beach1.con, Beach2.con, Beach3.con, Beach4.con, Beach5.con, Biglake.con, Birdintree.con, Birds.con, Birds_and_trees.con, Church_bell.con, Coastline.con, Coastlineisle1.con, Coastlineisle2.con, Coastlineisle3.con, Coastlineisle4.con, Coastlineisle5.con, Crane_chains.con, Crickets.con, Easter.con, Harbor_waves.con, Hilfe.con, Island1.con, Island2.con, Island3.con, Island_shore.con, Island_shore2.con, Lake.con, Lake2.con, Lake3.con, Ocean1.con, Ocean2.con, Ocean3.con, Ocean4.con, Ocean5.con, Ocean6.con, Pond.con, River.con, River4.con, River5.con, River_salerno.con, River_santocroce.con, Rivermid.con, Riverside.con, Riverside2.con, Seagulls.con, Siren.con, Smokeidlexpack.con, Telemark_river.con, Top_hill.con, Turbinesound.con, Waterunderbridge.con, Windybridge.con

Parent directories of these .con files: objects/Effects, Bf1942/Levels

Example: (from Bf1942/Levels/salerno/Sounds/Birds_and_Trees.con)
   rem *** Birds_and_Trees ***
   ObjectTemplate.Create SimpleObject Birds_and_Trees
   ObjectTemplate.SaveInSeparateFile 1
   ObjectTemplate.TriggerRadius 35
   ObjectTemplate.LoadSoundScript Birds_and_Trees.ssc


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