Usage:
ObjectTemplate.WingLift
number
Argument values:
argument 1: | range is 0 to 8; most commonly 0 |
Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetWingLift.
Used in object types (and how often in each type): Wing (13%)
Used in a total of 10 .con files: Physics.con
Parent directory of these .con files: vietnamObjects/Vehicles
Example: (from vietnamObjects/Vehicles/Land/PT76/Physics.con)
rem ObjectTemplate.setSinkingSpeedMod 7
rem *** PT76_Rudder_Stern ***
ObjectTemplate.Create Wing PT76_Rudder_Stern
ObjectTemplate.MinRotation 0/-18/0
ObjectTemplate.MaxRotation 0/18/0
ObjectTemplate.MaxSpeed 0/36/0
ObjectTemplate.Acceleration 0/-72/0
ObjectTemplate.InputToPitch c_PIYaw
ObjectTemplate.AutomaticReset 1
ObjectTemplate.PositionOffset 0/0/0
ObjectTemplate.WingLift 0
ObjectTemplate.FlapLift 2
Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.