WingLift Property [Vietnam]

Usage:
   ObjectTemplate.WingLift number

Argument values:

argument 1:    range is 0 to 8; most commonly 0

Description: This property is used exclusively in Battlefield Vietnam. Equivalent to SetWingLift.

Used in object types (and how often in each type): Wing (13%)

Used in a total of 10 .con files: Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Land/PT76/Physics.con)
   rem ObjectTemplate.setSinkingSpeedMod 7
   rem *** PT76_Rudder_Stern ***
   ObjectTemplate.Create Wing PT76_Rudder_Stern
   ObjectTemplate.MinRotation 0/-18/0
   ObjectTemplate.MaxRotation 0/18/0
   ObjectTemplate.MaxSpeed 0/36/0
   ObjectTemplate.Acceleration 0/-72/0
   ObjectTemplate.InputToPitch c_PIYaw
   ObjectTemplate.AutomaticReset 1
   ObjectTemplate.PositionOffset 0/0/0
   ObjectTemplate.WingLift 0
   ObjectTemplate.FlapLift 2


Go to the ObjectTemplate properties list page, ObjectTemplate page, All Properties list, or Main scripting page.