EffectBundle Type
The EffectBundle object type is created by ObjectTemplate.Create.
An EffectBundle allow you to create a new Effect in Battlefield 1942. Usually these effects are particle effects such as smoke, explosions, etc.
To create a new effect, you create an EffectBundle and have at least one particle Emitter
attached to it.
Used in a total of 485 .con files: Effects.con Parent directories of these .con files: objects/Vehicles, objects/Effects, Bf1942/Levels
Example: (from objects/Effects/e_ScrapMetal_Ilyushin/Effects.con) Properties used with this type of object: Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.
rem *** e_ScrapMetal_Ilyushin ***
ObjectTemplate.Create EffectBundle e_ScrapMetal_Ilyushin
ObjectTemplate.SaveInSeparateFile 1
rem -------------------------------------
ObjectTemplate.AddTemplate Em_ScrapMetal_Plane_1
ObjectTemplate.AddTemplate Em_ScrapMetal_Plane_2
ObjectTemplate.AddTemplate Em_ScrapMetal_Plane_3
ObjectTemplate.AddTemplate Em_ScrapMetal_Wing_Ilyushin
ObjectTemplate.SetPosition -4/0/0
ObjectTemplate.TimeToLive CRD_NONE/1.8/0/0
ObjectTemplate.AddTemplate
ObjectTemplate.AddWorkOnMaterial
ObjectTemplate.Create
ObjectTemplate.InertiaModifier
ObjectTemplate.LoadSoundScript
ObjectTemplate.LodDistance
ObjectTemplate.Material
ObjectTemplate.MaxDistanceUnderwaterSurface
ObjectTemplate.MinDistanceUnderwaterSurface
ObjectTemplate.SaveInSeparateFile
ObjectTemplate.SetPosition
ObjectTemplate.SetRotation
ObjectTemplate.SetStartOnEffects
ObjectTemplate.TimeToLive