Particle Type
The Particle object type is created by ObjectTemplate.Create.
A particle is a object that is emitted from an Emitter to create effects. A particle is a 3D particle, and can be rotated in any direction.
Used in a total of 151 .con files: Effects.con
Parent directory of these .con files: objects/Effects
Example: (from objects/Effects/e_richoSandbag/Effects.con)
rem *** Fx_RichoSandbag_Sand ***
ObjectTemplate.Create Particle Fx_RichoSandbag_Sand
ObjectTemplate.Geometry Richo_sandcorn_m1
ObjectTemplate.TimeToLive CRD_UNIFORM/0.7/0.5/0
ObjectTemplate.Drag CRD_NONE/10/0/0
ObjectTemplate.GravityModifierOverTime 0/0.10007|38/0.53|100/0.730018
Properties used with this type of object:
ObjectTemplate.AlphaOverTime
ObjectTemplate.Create
ObjectTemplate.Drag
ObjectTemplate.DragOverTime
ObjectTemplate.ForceEmission
ObjectTemplate.Geometry
ObjectTemplate.GravityModifier
ObjectTemplate.GravityModifierOverTime
ObjectTemplate.Size
ObjectTemplate.SizeModifier
ObjectTemplate.SizeOverTime
ObjectTemplate.TimeToLive
Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.