Turbulence Type [Vietnam]

This type is used exclusively in Battlefield Vietnam. The Turbulence object type is created by ObjectTemplate.Create.

Defines the turbulence effect for an Engine. It creates smoke effects when over land, e.g. dust from helicopters.

Used in a total of 8 .con files: Physics.con

Parent directory of these .con files: vietnamObjects/Vehicles

Example: (from vietnamObjects/Vehicles/Air/Chinook/Physics.con)
   rem * temporary param! *
   rem ** Turbulance
   ObjectTemplate.Create Turbulence ChinookTurbulence
   ObjectTemplate.MaxHeight 35
   ObjectTemplate.EffectGrades 3
   ObjectTemplate.EffectFrequency 0.1
   ObjectTemplate.EffectID 388

Properties used with this type of object:
   ObjectTemplate.Create
   ObjectTemplate.EffectFrequency
   ObjectTemplate.EffectGrades
   ObjectTemplate.EffectID
   ObjectTemplate.MaxHeight
   ObjectTemplate.ZOffset


Go to the ObjectTemplate type list page, ObjectTemplate page, All Types list, Class list, CON file list, or Main scripting page.