This page tracks the new paper links made to my list of Eurographics 2010 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 2, 2011
- A Data-driven Segmentation for the Shoulder Complex
November 24, 2010
- Hybrid Simulation of Miscible Mixing with Viscous Fingering
October 30, 2010
- Sound River: Semantically-Rich Sound Illustration
August 16, 2010
- Shared Sampling for Real-Time Alpha Matting
- BetweenIT: An Interactive Tool for Tight Inbetweening
- Hybrid Simulation of Miscible Mixing with Viscous Fingering
June 2, 2010
- User Controllable Color Transfer
May 28, 2010
- Articulated Billboards for Video-based Rendering
May 21, 2010
- Contrast-aware Halftoning
- Shared Sampling for Real-Time Alpha Matting
April 23, 2010
- Scalable Height Field Self-Shadowing
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April 7, 2010
April 6, 2010
- Consensus Skeleton for Non-rigid Space-time Registration
April 5, 2010
- TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
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April 3, 2010
- Fast and Efficient Skinning of Animated Meshes
April 2, 2010
- Interactive High-Quality Visualization of Higher-Order Finite Elements
April 1, 2010
- State of the Art in Procedural Noise Functions
- Simplex and Diamond Hierarchies: Models and Applications
- A Survey of Real-Time Hard Shadow Mapping Methods
March 29, 2010
- Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
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March 20, 2010
- Fitted BVH for Fast Raytracing of Metaballs
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February 28 2010
- Updated status icons
- Multi-Scale Geometry Interpolation ( )
- Puzzle-like Collage ()
- Improved Variational Guiding of Smoke Animations ( )
February 22 2010
- Heat Transfer Simulation for Modeling Realistic Winter Sceneries
- Reinterpretable Imager: Towards Variable Post Capture Space, Angle & Time Resolution in Photography
- Scalable Height Field Self-Shadowing
February 5 2010
- Sync with Program
- Fitted BVH for Fast Raytracing of Metaballs
- Uncertain 2D Vector Field Topology
- Implicit Blending Revisited
- Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
- Global Illumination Compensation for Spatially Augmented Reality
- Procedural Generation of Roads
- Human Motion Synthesis with Optimization-based Graphs
- Bidirectional Search for Interactive Motion Synthesis
- A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
February 3 2010
- Printed Patterns for Enhanced Shape Perception of Papercraft Models
- Motion Blur for EWA Surface Splatting
February 2 2010
- Continuum Traffic Simulation
February 1 2010
January 24 2010
- Synthesis of Responsive Motion Using a Dynamic Model
January 21 2010
- Exact and Robust (Self-)Intersections for Polygonal Meshes
- Two-Colored Pixels
January 20 2010
- Deformation Transfer to Multi-Component Objects
- Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
January 13 2010
- Seamless Montage for Texturing Models
January 10 2010
- TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
- HCCMeshes: Hierarchical-Culling oriented Compact Meshes
January 9 2010
- Sketching Clothoid Splines Using Shortest Paths
- Isosurfaces Over Simplicial Partitions of Multiresolution Grids
January 6 2010
- Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
- Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
- Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
January 5 2010
- Inverse Procedural Modeling by Automatic Generation of L-systems
December 28 2009
- The Virtual Director: a Correlation-Based Online Viewing of Human Motion
- Consensus Skeleton for Non-rigid Space-time Registration
- Optimizing Photo Composition
December 22 2009
- Practical quad mesh simplification
- gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
- Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
- Reinterpretable Imager: Towards Variable Post Capture Space, Angle & Time Resolution in Photography
- Rendering Transmissive Wave Effects
December 21 2009
- Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
- TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
December 19 2009
- Mesh Decomposition With Cross-Boundary Brushes
- Electors Voting for Fast Automatic Shape Correspondence
- Adding Depth to Cartoons Using Sparse Depth (In)equalities
- Printed Patterns for Enhanced Shape Perception of Papercraft Models
December 9 2009
- Optimizing Photo Composition
December 6 2009
- Fast High-Dimensional Filtering Using the Permutohedral Lattice
December 4 2009
- On the problem of dealing with massive models
December 1 2009
- Inverse Procedural Modeling by Automatic Generation of L-systems
November 30 2009
- A Fast Algorithm for Stitching of Multiple Images
- EWA Motion Blur
- Sketching Clothoid Splines Using Shortest Paths
November 28 2009
- Page Created and Published
- Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
kesen.huang@gmail.com