Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 29 - Issue 2 (EG 2010 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
State of the Art Reports (STARs)
- A Survey of Real-Time Hard Shadow Mapping Methods
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Daniel Scherzer,
Michael Wimmer,
Werner Purgathofer
- State of the Art in Procedural Noise Functions
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A. Lagae,
S. Lefebvre,
R. Cook,
T. DeRose,
G. Drettakis,
D.S. Ebert,
J.P. Lewis,
K. Perlin,
M. Zwicker
- Simplex and Diamond Hierarchies: Models and Applications
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Kenneth Weiss,
Leila De Floriani
Colour Adjustment and Halftoning
- TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
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)
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Chia-Kai Liang,
Wei-Chao Chen,
Natasha Gelfand
- User Controllable Color Transfer
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Xiaobo An,
Fabio Pellacini
- Contrast-aware Halftoning
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Hua Li,
David Mould
Raytracing and Culling
- Fitted BVH for Fast Raytracing of Metaballs
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)
()
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Olivier Gourmel,
Anthony Pajot,
Mathias Paulin,
Loic Barthe,
Pierre Poulin
- Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
(
)
()
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Kirill Garanzha,
Charles Loop
- HCCMeshes: Hierarchical-Culling oriented Compact Meshes
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)
-
TaeJoon Kim,
YongYoung Byun,
Yongjin Kim,
Bochang Moon,
SeungYong Lee,
Sung-Eui Yoon
Shape Deformation and Animation
- Multi-Scale Geometry Interpolation
(
)
-
Tim Winkler,
J. Drieseberg,
Marc Alexa,
Kai Hormann
- Deformation Transfer to Multi-Component Objects
(
)
-
Kun Zhou,
Weiwei Xu,
Yiying Tong,
Mathieu Desbrun
- Fast and Efficient Skinning of Animated Meshes
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Ladislav Kavan,
Peter-Pike Sloan,
Carol O'Sullivan
Visualization
- Interactive High-Quality Visualization of Higher-Order Finite Elements
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Markus Uffinger,
Steffen Frey,
Thomas Ertl
- Uncertain 2D Vector Field Topology
()
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Mathias Otto,
Tobias Germer,
Hans-Christian Hege,
Holger Theisel
- Sound River: Semantically-Rich Sound Illustration
>
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Heike Janicke,
Rita Borgo,
John S. D. Mason,
Min Chen
Implicit Surfaces and Augmented Reality
- Implicit Blending Revisited
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)
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Adrien Bernhardt,
Loic Barthe,
Marie-Paule Cani,
Brian Wyvill
- Isosurfaces Over Simplicial Partitions of Multiresolution Grids
(
)
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Josiah Manson,
Scott Schaefer
- Global Illumination Compensation for Spatially Augmented Reality
(
)
-
Yu Sheng,
Theodore C. Yapo,
Barbara Cutler
Mesh Processing
- Exact and Robust (Self-)Intersections for Polygonal Meshes
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)
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Marcel Campen,
Leif Kobbelt
- Practical quad mesh simplification
(
)
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Marco Tarini,
Nico Pietroni,
Paolo Cignoni,
Daniele Panozzo,
Enrico Puppo
- gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
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)
-
Christian Lauterbach,
Qi Mo,
Dinesh Manocha
Virtual Worlds
- Procedural Generation of Roads
(
)
-
Eric Galin,
Adrien Peytavie,
Nicolas Marechal,
Eric Guerin
- Continuum Traffic Simulation
(
)
-
Jason Sewall,
David Wilkie,
Paul Merrell,
Ming C. Lin
- Heat Transfer Simulation for Modeling Realistic Winter Sceneries
(
)
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Nicolas Marechal,
Eric Guerin,
Eric Galin,
Stephane Merillou,
Nicolas Merillou
Stitching and Compositing
- Puzzle-like Collage
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)
-
Stas Goferman,
Ayellet Tal,
Lihi Zelnik-Manor
- Optimizing Photo Composition on
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)
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Ligang Liu,
Renjie Chen,
Lior Wolf,
Daniel Cohen-Or
- Seamless Montage for Texturing Models
(
)
-
Ran Gal,
Yonatan Wexler,
Eyal Ofek,
Hugues Hoppe,
Daniel Cohen-Or
Rendering I
- Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
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)
(
)
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Eric Bruneton,
Neyret Fabrice,
Nicolas Holzschuch
- Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
(
)
(
)
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Yajun Wang,
Jiaping Wang,
Nicolas Holzschuch,
Kartic Subr,
Jun-Hai Yong,
Baining Guo
- Rendering Wave Effects with Augmented Light Field
((waveEffects.pdf))
()
(
)
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)
-
Se Baek Oh,
Sriram Kashyap,
Rohit Garg,
Sharat Chandran,
Ramesh Raskar
Shape Segmentation
- Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
(
)
-
Juyong Zhang,
Chunlin Wu,
Jianfei Cai,
Jianmin Zheng,
Xue-cheng Tai
- Mesh Decomposition With Cross-Boundary Brushes
(
)
-
Youyi Zheng,
Chiew-Lan Tai
- A Data-driven Segmentation for the Shoulder Complex
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Q Youn Hong,
Sang Il Park,
Jessica K.Hodgins
Motion Synthesis
- Human Motion Synthesis with Optimization-based Graphs
(
)
-
Cheng Ren,
Liming Zhao,
Alla Safonova
- Synthesis of Responsive Motion Using a Dynamic Model
(
)
-
Yuting Ye,
C. Karen Liu
- Bidirectional Search for Interactive Motion Synthesis
(
)
-
Wan-Yen Lo,
Matthias Zwicker
Video
- Shared Sampling for Real-Time Alpha Matting
-
Eduardo S. L. Gastal,
Manuel M. Oliveira
- Articulated Billboards for Video-based Rendering
-
Marcel Germann,
Alexander Hornung,
Richard Keiser,
Remo Ziegler,
Stephan Wurmlin,
Markus Gross
- The Virtual Director: a Correlation-Based Online Viewing of Human Motion
(
)
-
Jackie Assa,
Lior Wolf,
Daniel Cohen-Or
Non-photorealistic Rendering
- BetweenIT: An Interactive Tool for Tight Inbetweening
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Brian Whited,
Gioacchino Noris,
Maryann Simmons,
Robert W. Sumner,
Markus Gross,
Jarek Rossignac
- Adding Depth to Cartoons Using Sparse Depth (In)equalities
(
)
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Daniel Sykora,
David Sedlacek,
Sun Jinchao,
John Dingliana,
Steven Collins
- Printed Patterns for Enhanced Shape Perception of Papercraft Models
()
-
Su Xue,
Xuejin Chen,
Julie Dorsey,
Holly Rushmeier
Shape Matching and Modeling
- Consensus Skeleton for Non-rigid Space-time Registration
-
Qian Zheng,
Andrei Sharf,
Andrea Tagliasacchi,
Baoquan Chen,
Hao Zhang,
Alla Sheffer,
Daniel Cohen-Or
- Electors Voting for Fast Automatic Shape Correspondence
(
)
-
Oscar Kin-Chung Au,
Chiew-Lan Tai,
Daniel Cohen-Or,
Youyi Zheng,
Hongbo Fu
- Sketching Clothoid Splines Using Shortest Paths
(
)
-
Ilya Baran,
Jaakko Lehtinen,
Jovan Popovic
- Inverse Procedural Modeling by Automatic Generation of L-systems
(
)
-
Ondrej Stava,
Bedrich Benes,
Radomir Mech,
Daniel Aliaga,
Peter Kristof
Fluids and Smoke
- Hybrid Simulation of Miscible Mixing with Viscous Fingering
-
Seung-Ho Shin,
Hyeong Ryeol Kam,
Chang-Hun Kim
- A Hybrid Approach to Multiple Fluid Simulation using Volume Fractions
(
)
-
Nahyup Kang,
Jinho Park,
Junyong Noh,
Sung Yong Shin
- Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
(
)
-
Christopher Batty,
Stefan Xenos,
Ben Houston
- Improved Variational Guiding of Smoke Animations
(
)
-
Michael B. Nielsen,
Brian B. Christensen
Rendering II
- Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
(
)
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Piotr Didyk,
Elmar Eisemann,
Tobias Ritschel,
Karol Myszkowski,
Hans-Peter Seidel
- Scalable Height Field Self-Shadowing
(
)
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Ville Timonen,
Jan Westerholm
- Motion Blur for EWA Surface Splatting
()
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Simon Heinzle,
Johanna Wolf,
Yoshihiro Kanamori,
Tim Weyrich,
Tomoyuki Nishita,
Markus Gross
Images and Photography
- Two-Colored Pixels
(
)
-
Darko Pavic,
Leif Kobbelt
- Fast High-Dimensional Filtering Using the Permutohedral Lattice
(
)
-
Andrew Adams,
Jongmin Baek,
Abe Davis
- Reinterpretable Imager: Towards Variable Post Capture Space, Angle & Time Resolution in Photography
(
)
-
Amit Agrawal,
Ashok Veeraraghavan,
Ramesh Raskar
kesen.huang@gmail.com