Page maintained by Ke-Sen Huang.
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I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 34 - Issue 2 (EG 2015 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
FP1: Images & Scenes
- Hallucinating Stereoscopy from a Single Image
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Qiong Zeng,
Wenzheng Chen,
Huan Wang,
Changhe Tu,
Daniel Cohen-Or,
Dani Lischinski,
Baoquan Chen
- Object Repositioning Based on the Perspective in a Single Image
(CGF Paper)
-
Satoshi Iizuka,
Yuki Endo, Masaki Hirose, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui
- Modelling Cumulus Cloud Shape from a Single Image
-
Chunqiang Yuan, Xiaohui Liang, Shiyu Hao, Yue Qi, Qinping Zhao
- Composition-Aware Scene Optimization for Product Images
-
Tianqiang Liu,
Jim McCann,
Wilmot Li,
Thomas Funkhouser
FP2: Sampling & Skins
- Sample Elimination for Generating Poisson Disk Sample Sets
-
Cem Yuksel
- Compressive Image Reconstruction in Reduced Union of Subspaces
-
Ehsan Miandji,
Joel Kronander,
Jonas Unger
- Interactive Diffraction from Biological Nanostructures
-
Daljit Singh Dhillon,
Jérémie Teyssier, Michael Single, Iaroslav Gaponenko, Michel C. Milinkovitch,
Matthias Zwicker
- A Biophysically-Based Model of the Optical Properties of Skin Aging
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Jose Iglesias,
Carlos Aliaga,
Adrian Jarabo,
Diego Gutierrez
FP3: Image and Video Processing
- Panoramic Video from Unstructured Camera Arrays
-
Federico Perazzi,
Alexander Sorkine-Hornung,
Henning Zimmer,
Oliver Wang,
Scott Watson,
Markus Gross
- Designing Camera Networks by Convex Quadratic Programming
-
Bernard Ghanem,
Yuanhao Cao,
Peter Wonka
- High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing
-
Eduardo S. L. Gastal,
Manuel M. Oliveira
- Jointly Optimized Regressors for Image Super-resolution
-
Dengxin Dai,
Radu Timofte,
Luc Van Gool
FP4: Procedural and Parametric Modeling
- Inverse Procedural Modelling of Trees
(CGF Paper)
-
Ondrej Stava,
Sören Pirk, Julian Kratt, Baoquan Chen, Radomír Měch,
Oliver Deussen,
Bedrich Benes
- Parallel, Realistic and Controllable Terrain Synthesis
-
James Gain,
Bruce Merry,
Patrick Marais
- Interactive Procedural Modelling of Coherent Waterfall Scenes
-
Arnaud Emilien,
Pierre Poulin,
Marie-Paule Cani,
Ulysse Vimont
- Interactive Dimensioning of Parametric Models
-
Tom Kelly,
Peter Wonka,
Pascal Müller
FP5: Image Collections
- Distilled Collections from Textual Image Queries
-
Hadar Averbuch-Elor,
Yunhai Wang,
Yiming Qian,
Minglun Gong,
Johannes Kopf,
Hao Zhang,
Daniel Cohen-Or
- Guiding Image Manipulations using Shape-appearance Subspaces from Co-alignment of Image Collections
-
Chuong H. Nguyen,
Oliver Nalbach,
Tobias Ritschel,
Hans-Peter Seidel
- IsoMatch: Creating Informative Grid Layouts
-
Ohad Fried,
S. DiVerdi, M. Halber, E. Sizikova,
Adam Finkelstein
- Comprehensible Video Thumbnails
-
Jongdae Kim,
Charles Gray,
Paul Asente,
John Collomosse
FP6: All About Faces
- Interactive Generation of Realistic Facial Wrinkles from Sketchy Drawings
-
Hyeon-Joong Kim,
A. Cengiz Öztireli,
Il-Kyu Shin,
Markus Gross,
Soo-Mi Choi
- VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track
-
Pablo Garrido,
Levi Valgaerts,
Hamid Sarmadi,
Ingmar Steiner,
Kiran Varanasi,
Patrick Perez,
Christian Theobalt
- Exemplar-Based Portrait Photograph Enhancement as Informed by Portrait Paintings
-
Xiaoyan Zhang,
Martin Constable,
Kap Luk Chan
FP7: Cities & Roads
- Layer-Based Procedural Design of Facades
-
Martin Ilcik,
Przemyslaw Musialski,
Thomas Auzinger,
Michael Wimmer
- Procedural Modelling of Urban Road Networks
(CGF Paper)
-
Jan Beneš,
Alexander Wilkie,
Jaroslav Křivánek
- Template Assembly for Detailed Urban Reconstruction
-
Liangliang Nan,
Caigui Jiang,
Bernard Ghanem,
Peter Wonka
- Inexpensive Reconstruction and Rendering of Realistic Roadside Landscapes
-
Carlos Andújar,
Antoni Chica,
Miguel Angel Vico, Sergio Moya,
Pere Brunet
FP8: Fabrication
- 3D Fabrication of 2D Mechanisms
-
Jean Hergel,
Sylvain Lefebvre
- PackMerger: A 3D Print Volume Optimizer
(CGF Paper)
-
Juraj Vanek,
Jorge Antonio Garcia Galicia,
Bedrich Benes,
Radomír Měch, Nathan A. Carr, Ondrej Stava, Gavin S.P. Miller
- Approximating Free-form Geometry with Height Fields for Manufacturing
-
Philipp Herholz,
Wojciech Matusik,
Marc Alexa
- High Reliefs from 3D Scenes
-
Sami Arpa,
Sabine Susstrunk,
Roger D. Hersch
FP9: Shape Manipulation
- Shape-from-Operator: recovering shapes from intrinsic operators
-
Davide Boscaini,
D. Eynard, D. Kouronis,
Michael M. Bronstein
- Skeleton-Intrisin Symmetrization of Shapes
-
Qian Zheng,
Zhuming Hao,
Hui Huang,
Kai Xu,
Hao Zhang,
Daniel Cohen-Or,
Baoquan Chen
- Interactive Disassembly Planning of Complex Objects
-
Bernhard Kerbl,
Denis Kalkofen,
Markus Steinberger,
Dieter Schmalstieg
- Approximating the Generalized Voronoi Diagram of Closely Spaced Objects
-
John Edwards,
Eric Daniel,
Valerio Pascucci,
Chandrajit Bajaj
FP10: Agile Hardware
- Hardware-Based Non-Photorealistic Rendering Using a Painting Robot
-
Thomas Lindemeier,
Jens Metzner,
Lena Pollak,
Oliver Deussen
- Light Chisel: 6DOF Pen Tracking
-
Vojtěch Bubník,
Vlastimil Havran
- Content-Independent Multi-Spectral Display Using Superimposed Projections
-
Yuqi Li,
Aditi Majumder,
Dongming Lu,
Meenakshisundaram Gopi
FP11: Colors and Textures
- Self Tuning Texture Optimization
-
Alexandre Kaspar,
Boris Neubert,
Dani Lischinski,
Mark Pauly,
Johannes Kopf
- Woodification: User-Controlled Cambial Growth Modeling
-
Kratt, J, Spicker, M., Guayaquil, A., Fiser, M., Pirk, S., Deussen, O., Hart, J.C.,
Bedrich Benes
- Color Sequence Preserving Decolorization
-
Min-Joon Yoo,
In-Kwon Lee,
Seungyong Lee
- Paint and Click: Unified Interactions for Image Boundaries
-
Brian Summa,
A. Ashurst Gooch,
Giorgio Scorzelli,
Valerio Pascucci
FP12: Bodies in Motion
- Real-Time Subspace Integration for Example-Based Elastic Material
-
Wenjing Zhang,
Jianmin Zheng,
Nadia Magnenat Thalmann
- Scalable Partitioning for Parallel Position Based Dynamics
-
Marco Fratarcangeli,
Fabio Pellacini
- Improving Sampling-based Motion Control
-
Libin Liu,
KangKang Yin,
Baining Guo
- Biologically-Inspired Visual Simulation of Insect Swarms
-
Weizi Li,
David Wolinski,
Julien Pettré,
Ming C. Lin
FP13: Reconstruction
- Robust Segmentation of Multiple Intersecting Manifolds from Unoriented Noisy Point Clouds
(CGF Paper)
-
Jacek Kustra,
Andrei C. Jalba,
Alexandru Telea
- Database-Assisted Object Retrieval for Real-Time 3D Reconstruction
-
Yangyan Li,
Angela Dai,
Leonidas Guibas,
Matthias Niessner
- SmartAnnotator: An Interactive Tool for Annotating Indoor RGBD Images
-
Yu-Shiang Wong,
Hung-Kuo Chu,
Niloy Mitra
- Adaptable Anatomical Models for Realistic Bone Motion Reconstruction
-
Lifeng Zhu,
Xiaoyan Hu,
Ladislav Kavan
FP14: Fluids & Flows
- A Dimension-reduced Pressure Solver for Liquid Simulations
-
Ryoichi Ando,
Nils Thurey,
Chris Wojtan
- A Cut-Cell Geometric Multigrid Poisson Solver for Fluid Simulation
-
Daniel Weber,
Johannes Mueller-Roemer,
André Stork,
Dieter W. Fellner
- Implicit Formulation for SPH-based Viscous Fluids
-
T. Takahashi,
Yoshinori Dobashi,
I. Fujishiro,
Tomoyuki Nishita,
Ming C. Lin
- Time Line Cell Tracking for the Approximation of Lagrangian Coherent Structures with Subgrid Accuracy
-
Alexander Kuhn,
Wito Engelke,
Christian Rössl,
Markus Hadwiger,
Holger Theisel
FP15: Shape Collections
- Mobility-Trees for Indoor Scenes Manipulation
-
Andrei Sharf,
Hui Huang,
Cheng Liang, Jiapei Zhang,
Baoquan Chen,
Minglun Gong
- Replaceable Substructures for Efficient Part-Based Modeling
-
Han Liu,
Ulysse Vimont,
Michael Wand,
Marie-Paule Cani,
Stefanie Hahmann,
Damien Rohmer,
Niloy Mitra
- Modelling of Non-Periodic Aggregates Having a Pile Structure
-
Kaisei Sakurai,
Kazunori Miyata
- Generating Design Suggestions under Tight Constraints with Gradient-based Probabilistic Programming
-
Daniel Ritchie,
Sharon Lin, Noah D. Goodman,
Pat Hanrahan
FP16: Real-Time Rendering & Quantization
- T-SAH: Animation Optimized Bounding Volume Hierarchies
-
Jiří Bittner,
Daniel Meister
- CHC+RT: Coherent Hierarchical Culling for Ray Tracing
-
Oliver Mattausch,
Jiri Bittner,
Alberto Jaspe Villanueva,
Enrico Gobbetti,
Michael Wimmer,
Renato Pajarola
- Partitioned Shadow Volumes
-
Julien Gerhards,
Frederic Mora,
Lilian Aveneau,
Djamchid Ghazanfarpour
- On Near Optimal Lattice Quantization of Multi-Dimensional Data Points
-
Manuel Finckh,
Holger Dammertz,
Hendrik P. A. Lensch
FP17: Global Illumination
- IlluminationCut
-
Norbert Bus,
Nabil H. Mustafa, Venceslas Biri
- Rich-VPLs for Improving the Versatility of Many-Light Methods
-
Florian Simon,
Johannes Hanika,
Carsten Dachsbacher
- Robust Statistical Pixel Estimation
-
Jin Woo Jung,
Gary Meyer,
Ralph DeLong
- General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering
-
Pablo Bauszat,
Martin Eisemann,
Elmar Eisemann,
Marcus Magnor
FP18: Splines & Meshes
- Selective Degree Elevation for Multi-Sided Bezier Patches
-
Jason Smith,
Scott Schaefer
- Optimal Spline Approximation via l0-Minimization
-
Christopher Brandt,
Hans-Peter Seidel,
Klaus Hildebrandt
- Quad Layout Embedding via Aligned Parameterization
(CGF Paper)
-
Marcel Campen,
Leif Kobbelt
- Statics Aware Grid Shells
-
Nico Pietroni,
Davide Tonelli,
Enrico Puppo,
Maurizio Froli,
Roberto Scopigno,
Paolo Cignoni
Short Papers
- Improving k-buffer methods via Occupancy Maps
-
Andreas Vasilakis,
Georgios Papaoiannou
- Adaptive LightSlice for Virtual Ray Lights
-
Roald Frederickx,
Pieterjan Bartels,
Philip Dutre
- Pixel Merge Unit
-
Rahul Sathe,
Tomas Akenine-Möller
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kesen.huang@gmail.com