This page tracks the new paper links made to my list of Eurographics 2017 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
April 20, 2019
- NeuroLens: Data-driven Camera Lens Simulation Using Neural Networks
June 5, 2017
- A GPU-Adapted Structure for Unstructured Grids
June 4, 2017
- Data-Driven Shape Interpolation and Morphing Editing
- Analysis and Controlled Synthesis of Inhomogeneous Textures
s
- Geometric Stiffness for Real-time Constrained Multibody Dynamics
- Multi-View Stereo on Consistent Face Topology
- Chamber Recognition in Cave Data Sets
- Spatial Adjacency Maps for Translucency Simulation under General Illumination
- Parallel BVH Construction using Progressive Hierarchical Refinement
May 1, 2017
- EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems
- Fully Spectral Partial Shape Matching
- DeepGarment : 3D Garment Shape Estimation from a Single Image
- Simulation-Ready Hair Capture
- Enriching Facial Blendshape Rigs with Physical Simulation
- Real-Time Multi-View Facial Tracking with Synthetic Training
April 24, 2017
- Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion
- Texture Stationarization: Turning Photos into Tileable Textures
April 10, 2017
- Gradient-Domain Photon Density Estimation
- Enriching Facial Blendshape Rigs with Physical Simulation
- A Subjective Evaluation of Texture Synthesis Methods
- Analysis and Controlled Synthesis of Inhomogeneous Textures
- DeepGarment : 3D Garment Shape Estimation from a Single Image
March 23, 2017
- Practical Capture and Reproduction of Phosphorescent Appearance
- Performance-Based Biped Control using a Consumer Depth Camera
March 21, 2017
- Group Modeling: a Unified Velocity-based Approach
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March 14, 2017
- Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
March 13, 2017
- GPU Ray Tracing using Irregular Grids
March 12, 2017
- On Realism of Architectural Procedural Models
- Multiple vertex next event estimation for lighting in dense, forward-scattering media
- STD: Studentˇ¦s t-Distribution of Slopes for Microfacet Based BSDFs
- Design Transformations for Rule-based Procedural Modeling
- Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
- Unbiased Light Transport Estimators for Inhomogeneous Participating Media
- Learning Detail Transfer based on Geometric Features
- Gradient-based steering for vision-based crowd simulation algorithms
- Informative Descriptor Preservation via Commutativity for Shape Matching
- Flow-Induced Inertial Steady Vector Field Topology
- Decoupled Opacity Optimization for Points, Lines and Surfaces
- GPU Ray Tracing using Irregular Grids
- Interactive Paper Tearing
- Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets
- General Point Sampling with Adaptive Density and Correlations
- Practical Capture and Reproduction of Phosphorescent Appearance
- Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU
- Computational Light Painting Using a Virtual Exposure
- SketchSoup: Exploratory Ideation using Design Sketches
- Integrated Structural-Architectural Design for Interactive Planning
- Sparse Rig Parameter Optimization for Character Animation
- Planar Shape Detection and Regularization in Tandem
- Extracting Sharp Features from RGB-D Images
- Flow-based Temporal Selection for Interactive Volume Visualization
- Category-specific Salient View Selection via Deep Convolutional Neural Networks
- Spectral Processing of Tangential Vector Fields
- Multivariate Gaussian-based Inverse Kinematics
- Discovering Structured Variations via Template Matching
- Primal-Dual Optimization for Fluids
- Makeup Lamps: Live Augmentation of Human Faces via Projection
- Group Modeling: a Unified Velocity-based Approach
- Memory-Efficient Interactive Online Reconstruction from Depth Image Streams
- Consistent Video Filtering for Camera Arrays
- Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation
February 21, 2017
- Real-Time Oil Painting on Mobile Hardware
(CGF Paper)
February 18, 2017
- Interactive Modeling and Authoring of Climbing Plants
- Learning Detail Transfer based on Geometric Features
- Character-Object Interaction Retrieval using the Interaction Bisector Surface
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