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I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 36 - Issue 2 (EG 2017 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
FP1: Art, Design, and Sketching
- Computational Light Painting Using a Virtual Exposure
-
Nestor Salamon,
Marcel Lancelle,
Elmar Eisemann
- SketchSoup: Exploratory Ideation using Design Sketches
-
Rahul Arora,
Ishan Darolia,
Vinay P. Namboodiri,
Karan Singh,
Adrien Bousseau
- Integrated Structural-Architectural Design for Interactive Planning
-
Bernhard Steiner,
Elham Mousavian, Fatemeh Mehdizadeh Saradj,
Michael Wimmer,
Przemyslaw Musialski
FP2: Monte Carlo
- Unbiased Light Transport Estimators for Inhomogeneous Participating Media
-
Laszlo Szirmay-Kalos,
Iliyan Georgiev,
Milan Magdics,
Balazs Molnar,
David Legrady
- Multiple vertex next event estimation for lighting in dense, forward-scattering media
-
Pascal Weber,
Johannes Hanika,
Carsten Dachsbacher
- Gradient-Domain Photon Density Estimation
-
Binh-Son Hua,
Adrien Gruson,
Derek Nowrouzezahrai,
Toshiya Hachisuka
FP3: Procedural and Interactive Nature
- Design Transformations for Rule-based Procedural Modeling
-
Stefan Lienhard,
Cheryl Lau,
Pascal Muller,
Peter Wonka,
Mark Pauly
- Interactive Modeling and Authoring of Climbing Plants
-
Torsten Hadrich,
Bedrich Benes,
Oliver Deussen,
Soren Pirk
- EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems
-
James Gain,
Harry Long,
Guillaume Cordonnier,
Marie-Paule Cani
FP4: Rigging, Tearing, and Faces
- Enriching Facial Blendshape Rigs with Physical Simulation
-
Yeara Kozlov,
Derek Bradley,
Moritz Baecher , Markus Gross, Thabo Beeler,
Bernhard Thomaszewski
- Sparse Rig Parameter Optimization for Character Animation
-
Jaewon Song, Roger Blanco i Ribera, Kyungmin Cho, Mi You,
J. P. Lewis,
Byungkuk Choi,
Junyong Noh
- Interactive Paper Tearing
-
Camille Schreck,
Damien Rohmer,
Stefanie Hahmann
FP5: Shape Analysis
- Planar Shape Detection and Regularization in Tandem
-
Sven Oesau,
Florent Lafarge,
Pierre Alliez
- Extracting Sharp Features from RGB-D Images
-
Y-P. Cao,
Tao Ju,
J. Xu,
Shi-Min Hu
- Interactive Analysis of Connolly Surfaces for Various Probes
-
Martin Manak,
L. Jirkovsky, I. Kolingerova
FP6: Sample, Paint, and Visualize
- General Point Sampling with Adaptive Density and Correlations
-
Riccardo Roveri,
Cengiz Oztireli,
Markus Gross
- Flow-based Temporal Selection for Interactive Volume Visualization
-
Steffen Frey,
Thomas Ertl
- Real-Time Oil Painting on Mobile Hardware
(CGF Paper)
-
Tuur Stuyck,
Fang Da,
Sunil Hadap,
Philip Dutre
FP7: Morphing and Interaction
- Character-Object Interaction Retrieval using the Interaction Bisector Surface
-
Xi Zhao,
Myung Geol Choi,
Taku Komura
- Parallel Constant Time Collision Detection for Polygonal Objects
-
Rene Weller,
Nicole Debowski,
Gabriel Zachmann
- Data-Driven Shape Interpolation and Morphing Editing
-
Lin Gao,
Shu-Yu Chen,
Yu-Kun Lai,
Shihong Xia
FP8: Flowing Visualization
- Flow-Induced Inertial Steady Vector Field Topology
-
Tobias Gunther,
Markus Gross
- Decoupled Opacity Optimization for Points, Lines and Surfaces
-
Tobias Gunther,
Holger Theisel,
Markus Gross
- Category-specific Salient View Selection via Deep Convolutional Neural Networks
-
Seong-Heum Kim,
Yu-Wing Tai,
Joon-Young Lee,
Jaesik Park,
In So Kweon
FP9: Geometry Processing
- Diffusion Diagrams: Voronoi Cells and Centroids from Diffusion
-
Philipp Herholz,
Felix Haase,
Marc Alexa
- Spectral Processing of Tangential Vector Fields
-
Christopher Brandt,
Leonardo Scandolo,
Elmar Eisemann,
Klaus Hildebrandt
- Scalable Feature-Preserving Irregular Mesh Coding
-
J. El Sayeh Khalil, A. Munteanu, L. Denis, P. Lambert, R. Van de Walle
FP10: Textures
- Texture Stationarization: Turning Photos into Tileable Textures
-
Joep Moritz,
Stuart James,
Tom S. F. Haines,
Tobias Ritschel,
Tim Weyrich
- A Subjective Evaluation of Texture Synthesis Methods
-
Martin Kolar, Alan Chalmers, Kurt Debattista
- Analysis and Controlled Synthesis of Inhomogeneous Textures
-
Yang Zhou, Huajie Shi,
Dani Lischinski,
Minglun Gong,
Johannes Kopf,
Hui Huang
FP11: Procedural
- ShapeGenetics: Using Genetic Algorithms for Procedural Modeling
-
Karl Haubenwallner,
Hans-Peter Seidel,
Markus Steinberger
- On Realism of Architectural Procedural Models
-
Jan Benes,
Tom Kelly,
Filip Dechterenko,
Jaroslav Krivanek,
Pascal Muller
- A Bi-Directional Procedural Model for Architectural Design
-
H. Hua
FP12: Animation 1
- Geometric Stiffness for Real-time Constrained Multibody Dynamics
-
Sheldon Andrews,
Marek Teichmann,
Paul Kry
- Multivariate Gaussian-based Inverse Kinematics
-
Jing Huang, Qi Wang,
Marco Fratarcangeli,
Ke Yan,
Catherine Pelachaud
- Articulated-motion-aware Sparse Localized Decomposition
-
Yupan Wang, Guiqing Li, Zhichao Zeng, Huayun He
FP13: Shape Matching
- Fully Spectral Partial Shape Matching
-
Or Litany,
Emanuele Rodola,
Alex Bronstein,
Michael Bronstein
- Informative Descriptor Preservation via Commutativity for Shape Matching
-
Dorian Nogneng,
Maks Ovsjanikov
- Discovering Structured Variations via Template Matching
-
Duygu Ceylan*,
Minh Dang*,
Boris Neubert,
Niloy J. Mitra,
Mark Pauly
(* joint first authors)
FP14: Physics in Animation
- DeepGarment : 3D Garment Shape Estimation from a Single Image
-
Radek Danecek,
Endri Dibra,
Cengiz Oztireli,
Remo Ziegler,
Markus Gross
- Simulation-Ready Hair Capture
-
Liwen Hu,
Derek Bradley,
Hao Li,
Thabo Beeler
- Primal-Dual Optimization for Fluids
-
Tiffany Inglis,
Marie-Lena Eckert,
James Gregson,
Nils Thuerey
FP15: Capturing Faces
- Multi-View Stereo on Consistent Face Topology
-
Graham Fyffe,
Koki Nagano, Loc Huynh, Shunsuke Saito, Jay Busch, Andrew Jones,
Hao Li,
Paul Debevec
- Makeup Lamps: Live Augmentation of Human Faces via Projection
-
Amit H. Bermano,
Markus Billeter, Daisuke Iwai, Anselm Grundhofer
- Real-Time Multi-View Facial Tracking with Synthetic Training
-
Martin Klaudiny,
Steven McDonagh,
Derek Bradley,
Thabo Beeler,
Kenny Mitchell
FP16: Animation 2
- Gradient-based steering for vision-based crowd simulation algorithms
-
T. Dutra, R. Marques, J. B. Cavalcante-Neto, C. A. Vidal,
Julien Pettre
- Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs
-
Timo von Marcard,
Bodo Rosenhahn,
Michael Black,
Gerard Pons-Moll
- Group Modeling: a Unified Velocity-based Approach
(
)
(
)
-
Z. Ren,
Panayiotis Charalambous,
J. Bruneau, Q. Peng,
Julien Pettre
FP17: Reconstruct, Learn, and Transport Geometry
- Learning Detail Transfer based on Geometric Features
-
Sema Berkiten,
Maciej Halber,
Justin Solomon,
Chongyang Ma,
Hao Li,
Szymon Rusinkiewicz
- Chamber Recognition in Cave Data Sets
-
Nico Schertler,
Manfred Buchroithner,
Stefan Gumhold
- Memory-Efficient Interactive Online Reconstruction from Depth Image Streams
-
Florian Reichl,
Jakob Weiss, Rudiger Westermann
FP18: Camera
- Performance-Based Biped Control using a Consumer Depth Camera
-
Yoonsang Lee,
Taesoo Kwon
- Consistent Video Filtering for Camera Arrays
-
Nicolas Bonneel*,
James Tompkin*,
Deqing Sun,
Oliver Wang,
Kalyan Sunkavalli,
Sylvain Paris,
Hanspeter Pfister
(* joint first authors)
- NeuroLens: Data-driven Camera Lens Simulation Using Neural Networks
-
Quan Zheng,
Changwen Zheng
FP19: Apparent Materials
- Practical Capture and Reproduction of Phosphorescent Appearance
-
Oliver Nalbach,
Hans-Peter Seidel,
Tobias Ritschel
- STD: Studentˇ¦s t-Distribution of Slopes for Microfacet Based BSDFs
-
Mickael Ribardiere,
Benjamin Bringier,
Daniel Meneveaux,
Lionel Simonot
- Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets
-
Guillaume Loubet,
Fabrice Neyret
- Spatial Adjacency Maps for Translucency Simulation under General Illumination
-
Sebastian Maisch,
Timo Ropinski
FP20: Focus and Virtual Environments
- Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation
-
Moneish Kumar,
Vineet Gandhi,
Remi Ronfard,
Michael Gleicher
- Flicker Observer Effect: Guiding Attention Through High Frequency Flicker
-
Nicholas Waldin,
Manuela Waldner,
Ivan Viola
- Multi-Modal Perception for Selective Rendering
-
C. Harvey, K. Debattista, T. Bashford-Rogers, A. Chalmers
- Distributed Optimization Framework for Shadow Removal in Multi-Projection Systems
-
Jun Tsukamoto, Daisuke Iwai,
Kenji Kashima
FP21: GPU and Data Structures
- GPU Ray Tracing using Irregular Grids
-
Arsene Perard-Gayot,
Javor Kalojanov,
Philipp Slusallek
- Parallel BVH Construction using Progressive Hierarchical Refinement
-
Jakub Hendrich,
Daniel Meister,
Jiri Bittner
- A GPU-Adapted Structure for Unstructured Grids
-
Rhaleb Zayer,
Markus Steinberger,
Hans-Peter Seidel
- Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU
-
Bernhard Kerbl,
Michael Kenzel,
Dieter Schmalstieg,
Hans-Peter Seidel,
Markus Steinberger
kesen.huang@gmail.com