This page tracks the new paper links made to my list of Eurographics 2020 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 10, 2020
- Designing Robotically-Constructed Metal Frame Structures
August 5, 2020
- Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
July 13, 2020
- Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
June 2, 2020
- All papers this year are gold open access and accessible on the Eurographics Digital library (direct link to Eurographics)
- Asynchronous Eulerian Liquid Simulation
- Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions
- Accelerating Distributed Graphical Fluid Simulations with Micro-partitioning
(CGF Paper)
- PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds
(CGF Paper)
- A Survey of Temporal Antialiasing Techniques
(STARs Paper)
- A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality (YouTube)
(STARs Paper)
- State of the Art on Neural Rendering (YouTube)
(STAR Paper)
- State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments (YouTube)
(STAR Paper)
- Learning Generative Models of 3D Structures (YouTube)
(STAR Paper)
- Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing
- Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
- Accelerating Distributed Graphical Fluid Simulations with Micro-partitioning
(CGF Paper)
- Interactively Modifying Compressed Sparse Voxel Representations
- UV-free Texturing using Sparse Voxel DAGs
- On Demand Solid Texture Synthesis Using Deep 3D Networks
(CGF Paper)
- Image-based Tree Variations
(CGF Paper)
- Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
- Neural Temporal Adaptive Sampling and Denoising
- Combinatorial Construction of Seamless Parameter Domains
- Greedy Cut Construction for Parameterizations
- Efficient Homology-Preserving simplification of high-dimensional simplicial shapes
(CGF Paper)
- Facial Expression Synthesis using a Global-Local Multilinear Framework
- RAS: A Data-driven Rigidity-Aware Skinning Model for 3D Facial Animation
(CGF Paper)
- Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
- Context-Aware Mixed Reality: A Learning-based Framework for Semantic-level Interaction
(CGF Paper)
- Spectral Mesh Simplification
- RGB2AO: Ambient Occlusion Generation from RGB Images
- FARM: Functional Automatic Registration Method for 3D Human Bodies
(CGF Paper)
- Robust Shape Collection Matching and Correspondence from Shape Differences
- Effective Annotations over 3D Models
(CGF Paper)
- Motion Retargetting based on Dilated Convolutions and Skeleton-Specific Loss Functions
- Synthesizing Character Animation with Smoothly Decomposed Motion Layers
(CGF Paper)
- Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
May 19, 2020
- Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
May 14, 2020
- Interactive Meso-scale Simulation of Skyscapes
May 10, 2020
- Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
April 15, 2020
- An Efficient Transport Estimator for Complex Layered Materials
- Spectral Mollification for Bidirectional Fluorescence
- A Practical Method for Animating Anisotropic Elastoplastic Materials
- Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
- SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
- Single Sensor Compressive Light Field Video Camera
- Simulation of Dendritic Painting
- Stratified Markov Chain Monte Carlo Light Transport
- Survey of models for acquiring the optical properties of translucent materials
(STAR Paper)
- Segment Tracing using Local Lipschitz Bounds
March 23, 2020
- Local Bases for Model-reduced Smoke Simulations
March 13, 2020
- An Efficient Transport Estimator for Complex Layered Materials
- Stratified Markov Chain Monte Carlo Light Transport
- Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
- Mixing Yarns and Triangles in Cloth Simulation
- Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
- A Survey of Temporal Antialiasing Techniques
(STAR Paper)
- A Practical Method for Animating Anisotropic Elastoplastic Materials
March 12, 2020
- Illumination-Guided Furniture Layout Optimization
- A survey of Multifragment Rendering
(STAR Paper)
March 9, 2020
- Unified Neural Encoding of BTFs
March 3, 2020
- Single Sensor Compressive Light Field Video Camera
- Computational Design and Optimization of Non-circular Gears
- Dendritic Painting Simulation
- Polygon Laplacian Made Simple
- Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
- Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
- Locally supported tangential vector, n-vector, and tensor fields
- Fast and Robust Stochastic Structural Optimization
- Style-Controllable Speech-Driven Gesture SynthesisUsing Normalising Flows
- Effective Sharpening Filters for Computer Graphics
- Fast and Robust QEF Minimization using Probabilistic Quadrics
- Segment Tracing Using Local Lipschitz Constants
- Stratified Markov Chain Monte Carlo Light Transport
- Displacement-correlated XFEM for Simulating Brittle Fracture
- Binary Ostensibly-Implicit Trees for Fast Collision Detection
- Computational Design and Optimization of Non-circular Gears
- SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
- Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
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