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Eurographics Digital Library: Computer Graphics Forum Volume 39 - Issue 2 (EG 2020 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Eurographics Full Papers 1: Fluids (YouTube)
- Asynchronous Eulerian Liquid Simulation
-
Tatsuya Koike,
Shigeo Morishima,
Ryoichi Ando
- Local Bases for Model-reduced Smoke Simulations
-
Olivier Mercier,
Derek Nowrouzezahrai
- Fast and Scalable Solvers for the Fluid Pressure Equations with Separating Solid Boundary Conditions
-
Junyu Lai, Yangang Chen, Yu Gu,
Christopher Batty,
Justin W. L. Wan
- Accelerating Distributed Graphical Fluid Simulations with Micro-partitioning
(CGF Paper)
-
Hang Qu,
Omid Mashayekhi,
Chinmayee Shah,
Philip Levis
Eurographics Full Papers 2: Point Clouds (YouTube)
- Persistence Analysis of Multi-scale Planar Structure Graph in Point Clouds
-
Thibault Lejemble,
Claudio Mura,
Loic Barthe,
Nicolas Mellado
- PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point Clouds
(CGF Paper)
-
Marie-Julie Rakotosaona,
Vittorio La Barbera,
Paul Guerrero,
Niloy J. Mitra,
Maks Ovsjanikov
- Progressive Real-Time Rendering of One Billion Points Without Hierarchical Acceleration Structures
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Markus Schutz,
Gottfried Mandlburger, Johannes Otepka,
Michael Wimmer
Eurographics Full Papers 3: Simulation of Soft Materials (YouTube)
- SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans
-
Igor Santesteban,
Elena Garces,
Miguel A. Otaduy,
Dan Casas
- Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars
-
Cristian Romero,
Miguel A. Otaduy,
Dan Casas,
Jesus Perez
- A Practical Method for Animating Anisotropic Elastoplastic Materials
-
Camille Schreck,
Chris Wojtan
- Mixing Yarns and Triangles in Cloth Simulation
-
Juan J. Casafranca,
Gabriel Cirio,
Alejandro Rodriguez,
Eder Miguel,
Miguel A. Otaduy
Eurographics Full Papers 4: Sparse Voxels and Texture Synthesis (YouTube)
- Interactively Modifying Compressed Sparse Voxel Representations
-
Victor Careil,
Markus Billeter,
Elmar Eisemann
- UV-free Texturing using Sparse Voxel DAGs
-
Dan Dolonius,
Erik Sintorn,
Ulf Assarsson
- On Demand Solid Texture Synthesis Using Deep 3D Networks
(CGF Paper)
-
Jorge Gutierrez,
Julien Rabin,
Bruno Galerne,
Thomas Hurtut
- Image-based Tree Variations
(CGF Paper)
-
Oscar Argudo,
Carlos Andujar,
Antoni Chica
Eurographics Full Papers 5: Deep Learning for Rendering (YouTube)
- Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination
-
Roc Ramon Currius,
Dan Dolonius,
Ulf Assarsson,
Erik Sintorn
- Neural Temporal Adaptive Sampling and Denoising
-
Jon Hasselgren,
Jacob Munkberg,
Marco Salvi,
Anjul Patney,
Aaron Lefohn
- DeepBRDF: A Deep Representation for Manipulating Measured BRDF
-
Bingyang Hu, Jie Guo, Yanjun Chen,
Mengtian Li,
Yanwen Guo
- Unified Neural Encoding of BTFs
-
Gilles Rainer,
Abhijeet Ghosh,
Wenzel Jakob,
Tim Weyrich
Eurographics Full Papers 6: Geometry Processing (YouTube)
- Combinatorial Construction of Seamless Parameter Domains
-
Jiaran Zhou,
Changhe Tu,
Denis Zorin,
Marcel Campen
- Greedy Cut Construction for Parameterizations
-
Tianyu Zhu,
Chunyang Ye,
Shuangming Chai,
Xiao-Ming Fu
- Locally Supported Tangential Vector, n-Vector, and Tensor Fields
-
Ahmad Nasikun,
Christopher Brandt,
Klaus Hildebrandt
- Efficient Homology-Preserving simplification of high-dimensional simplicial shapes
(CGF Paper)
-
Riccardo Fellegara,
Federico Iuricich,
Leila De Floriani,
Ulderico Fugacci
Eurographics Full Papers 7: Faces (YouTube)
- Expression Packing: As-Few-As-Possible Training Expressions for Blendshape Transfer
-
Emma Carrigan,
Eduard Zell,
Cedric Guiard,
Rachel McDonnell
- Facial Expression Synthesis using a Global-Local Multilinear Framework
-
Mengjiao Wang,
Derek Bradley,
Stefanos Zafeiriou,
Thabo Beeler
- RAS: A Data-driven Rigidity-Aware Skinning Model for 3D Facial Animation
(CGF Paper)
-
Shi-Lin Liu,
Yang Liu,
Lan-Fang Dong,
Xin Tong
- Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems
-
Marco Fratarcangeli,
Derek Bradley,
Aurel Gruber,
Aurel Gruber,
Thabo Beeler
Eurographics Full Papers 8: Optimizing Structures, Layouts, and Interaction (YouTube)
- Invertible Paradoxic Loop Structures for Transformable Design
-
Zijia Li,
Georg Nawratil,
Florian Rist,
Michael Hensel
- Interactive Modeling of Cellular Structures on Surfaces with Application to Additive Manufacturing
-
Pascal Stadlbauer,
Daniel Mlakar,
Hans-Peter Seidel,
Markus Steinberger,
Rhaleb Zayer
- Illumination-Guided Furniture Layout Optimization
-
N. Vitsas,
G. Papaioannou,
A. Gkaravelis,
A. A. Vasilakis
- Context-Aware Mixed Reality: A Learning-based Framework for Semantic-level Interaction
(CGF Paper)
-
L. Chen, W. Tang, N. W. John, T. R. Wan, J. J. Zhang
Eurographics Full Papers 9: Meshes and Subdivision (YouTube)
- Polygon Laplacian Made Simple
-
Astrid Bunge,
Philipp Herholz,
Misha Kazhdan,
Mario Botsch
- Spectral Mesh Simplification
-
Thibault Lescoat,
Hsueh-Ti Derek Liu,
Jean-Marc Thiery,
Alec Jacobson,
Tamy Boubekeur,
Maks Ovsjanikov
- Fast and Robust QEF Minimization using Probabilistic Quadrics
-
Philip Trettner,
Leif Kobbelt
- Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU
-
Daniel Mlakar,
Martin Winter,
Pascal Stadlbauer,
Hans-Peter Seidel,
Markus Steinberger,
Rhaleb Zayer
Eurographics Full Papers 10: Ray Tracing and Global Illumination (YouTube)
- Stratified Markov Chain Monte Carlo Light Transport
-
Adrien Gruson,
Rex West,
Toshiya Hachisuka
- An Efficient Transport Estimator for Complex Layered Materials
-
Luis E. Gamboa,
Adrien Gruson,
Derek Nowrouzezahrai
- RayCaching: Amortised Isosurface Rendering for Virtual Reality
(CGF Paper)
-
Fredrik Nysjo,
Filip Malmberg,
Ingela Nystrom
- Spectral Mollification for Bidirectional Fluorescence
-
Alisa Jung,
Johannes Hanika,
Carsten Dachsbacher
Eurographics Full Papers 11: Optimization for Fabrication (YouTube)
- Fast and Robust Stochastic Structural Optimization
-
Qiaodong Cui,
Timothy Langlois,
Pradeep Sen,
Theodore Kim
- Computational Design and Optimization of Non-circular Gears
-
Hao Xu*, Tianwen Fu*,
Peng Song,
Mingjun Zhou,
Niloy J. Mitra,
Chi-Wing Fu
(* joint 1st authors)
- Designing Robotically-Constructed Metal Frame Structures
-
Zhao Ma, Alexander Walzer,
Christian Schumacher,
Romana Rust, Fabio Gramazio, Matthias Kohler,
Moritz Bacher
- Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing
-
Irene Filoscia,
Thomas Alderighi,
Daniela Giorgi,
Luigi Malomo,
Marco Callieri,
Paolo Cignoni
Eurographics Full Papers 12: Images and Videos (YouTube)
- Prefilters for Sharp Image Display
-
Luis Claudio G. Rocha,
Manuel M. Oliveira,
Eduardo S. L. Gastal
- RGB2AO: Ambient Occlusion Generation from RGB Images
-
Naoto Inoue,
Daichi Ito,
Yannick Hold-Geoffroy,
Long Mai,
Brian Price,
Toshihiko Yamasaki
- Single Sensor Compressive Light Field Video Camera
-
Saghi Hajisharif,
Ehsan Miandji,
Christine Guillemot,
Jonas Unger
- Accurate Real-time 3D Gaze Tracking Using a Lightweight Eyeball Calibration
-
Quan Wen,
Derek Bradley,
Thabo Beeler,
Seonwook Park,
Otmar Hilliges,
Feng Xu,
Jun-Hai Yong
Eurographics Full Papers 13: Synthesizing Gestures, Motion, and Interactions (YouTube)
- Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows
-
Simon Alexanderson,
Gustav Eje Henter,
Taras Kucherenko,
Jonas Beskow
- Synthesizing Character Animation with Smoothly Decomposed Motion Layers
(CGF Paper)
-
Haegwang Eom,
Byungkuk Choi,
Kyungmin Cho,
Sunjin Jung,
Seokpyo Hong,
Junyong Noh
- Motion Retargetting based on Dilated Convolutions and Skeleton-Specific Loss Functions
-
SangBin Kim, Inbum Park, Seongsu Kwon,
JungHyun Han
- Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans
(CGF Paper)
-
Alain Juarez Perez,
Marcelo Kallmann
Eurographics Full Papers 14: Spatial Queries (YouTube)
- Binary Ostensibly-Implicit Trees for Fast Collision Detection
-
Floyd Chitalu,
Christophe Dubach,
Taku Komura
- Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space
-
Ludovic Burg,
Christophe Lino,
Marc Christie
- Efficient Minimum Distance Computation for Solids of Revolution
-
Sang-Hyun Son,
Seung-Hyun Yoon,
Myung-Soo Kim,
Gershon Elber
- Segment Tracing using Local Lipschitz Bounds
-
Eric Galin,
Eric Guerin,
Axel Paris,
A. Peytavie
Eurographics Full Papers 15: Shape Collections (YouTube)
- SiamesePointNet: A Siamese Point Network Architecture for Learning 3D Shape Descriptor
(CGF Paper)
-
J. Zhou, M. J. Wang, W. D. Mao, M. L. Gong, X. P. Liu
- Effective Annotations over 3D Models
(CGF Paper)
-
Federico Ponchio,
Marco Callieri,
Matteo Dellepiane,
Roberto Scopigno
- Robust Shape Collection Matching and Correspondence from Shape Differences
-
Aharon Cohen,
Mirela Ben-Chen
- FARM: Functional Automatic Registration Method for 3D Human Bodies
(CGF Paper)
-
Riccardo Marin*,
Simone Melzi*,
Emanuele Rodola,
Umberto Castellani
*equal contribution
Eurographics Full Papers 16: Simulations of Fractures, Skyscapes, and Dendritic Paintings (YouTube)
- Displacement-correlated XFEM for Simulating Brittle Fracture
-
Floyd Chitalu,
Qinghai Miao,
Kartic Subr,
Taku Komura
- Interactive Meso-scale Simulation of Skyscapes
-
Ulysse Vimont,
James Gain,
Maud Lastic,
Guillaume Cordonnier,
Babatunde Abiodun,
Marie-Paule Cani
- Simulation of Dendritic Painting
-
Jose A. Canabal,
Miguel A. Otaduy,
Byungmoon Kim,
Jose Echevarria
- A Survey of Temporal Antialiasing Techniques (YouTube)
(STAR Paper)
-
Lei Yang,
Shiqiu Liu,
Marco Salvi
- A Survey of Multifragment Rendering (YouTube)
(STAR Paper)
-
A. A. Vasilakis,
K. Vardis,
G. Papaioannou
- Learning Generative Models of 3D Structures (YouTube)
(STAR Paper)
-
Siddhartha Chaudhuri,
Daniel Ritchie,
Jiajun Wu,
Kai Xu,
Hao Zhang
- State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments (YouTube)
(STAR Paper)
-
Giovanni Pintore,
Claudio Mura,
Fabio Ganovelli,
Lizeth Joseline Fuentes-Perez,
Renato Pajarola,
Enrico Gobbetti
- State of the Art on Neural Rendering (YouTube)
(STAR Paper)
-
Ayush Tewari,
Ohad Fried,
Justus Thies,
Vincent Sitzmann,
Stephen Lombardi,
Kalyan Sunkavalli,
Ricardo Martin-Brualla,
Tomas Simon,
Jason Saragih,
Matthias Niessner,
Rohit Pandey,
Sean Fanello,
Gordon Wetzstein,
Jun-Yan Zhu,
Christian Theobalt,
Maneesh Agrawala,
Eli Shechtman,
Dan B Goldman,
Michael Zollhofer
- Survey of Models for Acquiring the Optical Properties of Translucent Materials (YouTube)
(STAR Paper)
-
Jeppe Revall Frisvad,
Soren Alkærsig Jensen, Jonas Skovlund Madsen, Antonio Correia, Li Yang, Soren Kimmer
- A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality (YouTube)
(STAR Paper)
-
Sukanya Bhattacharjee,
Parag Chaudhuri
kesen.huang@gmail.com