Eurographics 2021 papers on the web

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Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

Eurographics Digital Library: Computer Graphics Forum Volume 40 - Issue 2 (EG 2021 Proceedings)

EG DL Eurographics Digital Library Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Full Papers 1: Geometry and Transformations

Restricted Power Diagrams on the GPU Paper Abstract Author Preprint
Justine Basselin, Laurent Alonso, Nicolas Ray, Dmitry Sokolov, Sylvain Lefebvre, Bruno Levy
Fast Updates for Least-Squares Rotational Alignment Paper Abstract Author Preprint Demo Program or Source Code
Jiayi Eris Zhang, Alec Jacobson, Marc Alexa
Image Morphing with Perceptual Constraints and STN Alignment Paper Abstract Author Preprint Demo Program or Source Code
Noa Fish, Richard Zhang, Lilach Perry, Daniel Cohen-Or, Eli Shechtman, Connelly Barnes

Full Papers 2: Navigating and Exploring Images and Videos

Adaptive Compositing and Navigation of Variable Resolution Images Paper Abstract Author Preprint Paper Video
Cody Licorish, Noura Faraj, Brian Summa
Real-Time Frequency Adjustment of Images and Videos
Rafael L. Germano, Manuel M. Oliveira, Eduardo S. L. Gastal,
Time-Warped Foveated Rendering for Virtual Reality Headsets Author Preprint
Linus Franke, Laura Fink, Jana Martschinke, Kai Selgrad, Marc Stamminger

Full Papers 3: 3D and Beyond

Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage Paper Abstract Author Preprint
Maxime Garcia, Romain Vergne, Mohamed-Amine Farhat, Pierre Benard, Camille Nous, Joelle Thollot
Higher Dimensional Graphics: Conceiving Worlds Beyond Three Spatial Dimensions
Marco Cavallo, Victor Zordan
Texture Defragmentation for Photo-Reconstructed 3D Models Demo Program or Source Code
Andrea Maggiordomo, Paolo Cignoni, Marco Tarini

Full Papers 4: Rendering

Temporally Reliable Motion Vectors for Real-time Ray Tracing Paper Abstract Author Preprint Paper Video
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Rank-1 Lattices for Efficient Path Integral Estimation Paper Abstract Author Preprint Demo Program or Source Code
Hongli Liu, Honglei Han, Min Jiang
A Multiscale Microfacet Model Based on Inverse Bin Mapping Paper Abstract Author Preprint Paper Video
Asen Atanasov, Alexander Wilkie, Vladimir Koylazov, Jaroslav Krivanek

Full Papers 5: Generative Models

Semantics-Guided Latent Space Exploration for Shape Generation Paper Abstract Author Preprint
Tansin Jahan, Yanran Guan, Oliver van Kaick
Towards a Neural Graphics Pipeline for Controllable Image Generation Paper Abstract Author Preprint Paper Video
Xuelin Chen, Daniel Cohen-Or, Baoquan Chen, Niloy J. Mitra
Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning Author Preprint
Shusen Tang, Zhouhui Lian

Full Paper 6: Deep Rendering

Practical Face Reconstruction via Differentiable Ray Tracing Paper Abstract Author Preprint
Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Marco Romeo, Louis Chevallier
Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects Paper Abstract Author Preprint
Ludwig Leonard, Kevin Hoehlein, Ruediger Westermann
Deep HDR estimation with generative detail reconstruction
Yang Zhang, Tunc Aydin

Full Papers 7: Fabrication

Automatic surface segmentation for seamless fabrication using 4-axis millling machines Paper Abstract Author Preprint
Stefano Nuvoli, Alessandro Tola, Alessandro Muntoni, Nico Pietroni, Enrico Gobbetti, Riccardo Scateni
Neural Acceleration of Scattering-Aware Color 3D Printing Paper Abstract Author Preprint Demo Program or Source Code
Tobias Rittig, Denis Sumin, Vahid Babaei, Piotr Didyk, Alexey Voloboy, Alexander Wilkie, Bernd Bickel, Karol Myszkowski, Tim Weyrich, Jaroslav Krivanek
Levitating Rigid Objects with Hidden Rods and Wires Paper Abstract Author Preprint Paper Video
Sarah Kushner, Risa Ulinski, Karan Singh, David I.W. Levin, Alec Jacobson

Full Papers 8: Sampling Theory

Correlation-aware multiple importance sampling for bidirectional rendering algorithms Paper Abstract Author Preprint Demo Program or Source Code
Pascal Grittmann, Iliyan Georgiev, Philipp Slusallek
Cyclostationary Gaussian noise: theory and synthesis Paper Abstract Author Preprint
Nicolas Lutz, Basile Sauvage, Jean-Michel Dischler
Gaussian Product Sampling for Rendering Layered Materials
Mengqi (Mandy) Xia, Bruce Walter, Christophe Hery, Steve Marschner

Full Papers 9: Learning Pose Manifolds and Motor Skills

Constructing Human Motion Manifold With Sequential Networks Paper Abstract Author Preprint
Deok-Kyeong Jang, Sung-Hee Lee
Learning and Exploring Motor Skills with Spacetime Bounds Paper Abstract Author Preprint Paper Video
Li-Ke Ma, Zeshi Yang, Xin Tong, Baining Guo, KangKang Yin
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals Paper Abstract Author Preprint Paper Video
Dongseok Yang, Doyeon Kim, Sung-Hee Lee

Full Papers 10: Mesh Generation

Layout Embedding via Combinatorial Optimization Paper Abstract Author Preprint Demo Program or Source Code
Janis Born, Patrick Schmidt, Leif Kobbelt
Geometric construction of auxetic metamaterials Paper Abstract Author Preprint
Georges-Pierre Bonneau, Stefanie Hahmann, Johana Marku
Quad Layouts via Constrained T-Mesh Quantization Paper Abstract Author Preprint
Max Lyon, Marcel Campen, Leif Kobbelt

Full Papers 11: Material Acquisition and Estimation

Adversarial Single-Image SVBRDF Estimation with Hybrid Training Paper Abstract Author Preprint
Xilong Zhou, Nima Khademi Kalantari
Progressive Acquisition of SVBRDF and Shape in Motion Paper Abstract Author Preprint Paper Video
Hyunho Ha, Seung-Hwan Baek, Giljoo Nam, Min H. Kim
Perceptual quality of BRDF approximations: dataset and metrics Paper Abstract Author Preprint
Guillaume Lavoue, Nicolas Bonneel, Jean-Philippe Farrugia, Cyril Soler

Full Papers 12: Fluids

Honey I Shrunk the Domain: Reduced Domain Decomposition for Efficient Optimization of Fluids Paper Abstract Author Preprint Paper Video
Jingwei Tang, Vinicius Azevedo, Guillaume Cordonnier, Barbara Solenthaler
Two-step Temporal Interpolation Network using Forward-advection for Efficient Smoke Simulation
Young Jin Oh, In-Kwon Lee
Patch Erosion for Deformable Lapped Textures on 3D Fluids
Jonathan Gagnon, Julian Guzman, David Mould, Eric Paquette

Full Papers 13: Learning from Human Motion

Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories Paper Abstract Author Preprint
Claudio Mura, Renato Pajarola, Konrad Schindler, Niloy J. Mitra
Learning Human Search Behavior from Egocentric Visual Inputs Paper Abstract Author Preprint
Maks Sorokin, Wenhao Yu, Sehoon Ha, C. Karen Liu
Deep Detail Enhancement for Any Garment Paper Abstract Author Preprint Paper Video
Meng Zhang, Tuanfeng Wang, Duygu Ceylan, Niloy J. Mitra

Full Papers 14: Visualization

Enabling Viewpoint Learning through Dynamic Label Generation Paper Abstract Author Preprint Paper Data
Michael Schelling, Pedro Hermosilla, Pere-Pau Vazquez, Timo Ropinski
Blue Noise Plots Paper Abstract Author Preprint Demo Program or Source Code
Christian van Onzenoodt, Gurprit Singh, Timo Ropinski, Tobias Ritschel
Making Sense of Scientific Simulation Ensembles With Semantic Interaction
Mai Dahshan, N. F. Polys, R. S. Jayne, R. M. Pollyea

Full Papers 15: Shape Analysis

Interactive Programming for Parametric CAD Paper Abstract Author Preprint
Aman Mathur, Marcus Pirron, Damien Zufferey
Wavelet-based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis Paper Abstract Author Preprint Demo Program or Source Code
Maxime Kirgo, Simone Melzi, Giuseppe Patane, Emanuele Rodola, Maks Ovsjanikov
Orthogonalized Fourier Polynomials for Signal Approximation and Transfer Author Preprint Demo Program or Source Code
Filippo Maggioli, Simone Melzi, Michael Bronstein, Maks Ovsjanikov, Emanuele Rodola

Full Papers 16: Physically-based Simulation

Physically-based Book Simulation with Freeform Developable Surfaces Paper Abstract Author Preprint Paper Video
Thomas Wolf, Victor Cornillere, Olga Sorkine-Hornung
Simulating the Evolution of Ancient Fortified Cities
Albert Mas, Ignacio Martin, Gustavo Patow
Physically Based Simulation and Rendering of Urban Thermography
Jose Pedro Aguerre, Elena Garcia‐Nevado, Jairo Acuna Paz y Mino, Eduardo Fernandez, Benoit Beckers

Full Papers 17: Simulation and Modeling

Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms Paper Abstract Demo Program or Source Code
Ygor Reboucas Serpa, Maria Andreia Formico Rodrigues
Realistic Buoyancy Model for Real‐Time Applications Paper Abstract
Juan Bajo, Gustavo Patow, Claudio Delrieus
EMU: Efficient Muscle Simulation in Deformation Space Paper Abstract Author Preprint Paper Video
Vismay Modi, Lawson Fulton, Shinjiro Sueda, Alec Jacobson, David I.W. Levin

Full Papers 18: Flow Visualization

Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves Paper Abstract Author Preprint
Yucheng Lu, Luyu Cheng, Tobias Isenberg, Chi-Wing Fu, Guoning Chen, Hui Liu, Oliver Deussen, Yunhai Wang
Data Assimilation for Full 4D PC‐MRI Measurements: Physics‐Based Denoising and Interpolation Paper Abstract Author Preprint
N.H.L.C. de Hoon, Andrei C. Jalba, E.S. Farag, Pim van Ooij, Aart J. Nederveen, Elmar Eisemann, A. Vilanova
Stochastic Volume Rendering of Multi-Phase SPH Data Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Max Piochowiak, Tobias Rapp, Carsten Dachsbacher

Full Papers 19: Data Structures

SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
Jozef Hladky, Hans-Peter Seidel, Markus Steinberger
Hierarchical Raster Occlusion Culling Paper Abstract Author Preprint Paper Video
Gi Beom Lee, Moonsoo Jeong, Yechan Seok, Sungkil Lee
Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU
J. Jakob, M. Guthe

Full Papers 20: Analyzing and Integrating RGB-D Images

Interactive Photo Editing on Smartphones via Intrinsic Decomposition Paper Abstract Author Preprint
Sumit Shekhar, Max Reimann, Maximilian Mayer, Amir Semmo, Sebastian Pasewaldt, Jurgen Dollner, Matthias Trapp
RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects Paper Abstract Author Preprint Paper Video
Yushiang Wong, Changjian Li, Matthias Niessner, Niloy J. Mitra
Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
Hyomin Kim, Jungeon Kim, Hyeonseo Nam, Jaesik Park, Seungyong Lee

Full Papers 21: Skinning and Deformation

MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs Paper Abstract Author Preprint
Tianxing Li, Rui Shi, Takashi Kanai
Velocity Skinning for Real-time Stylized Skeletal Animation Paper Abstract Author Preprint
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram, Faezeh Moshfeghifar, Marie-Paule Cani, Victor Zordan
Hyperspectral Inverse Skinning Paper Abstract Author Preprint
Songrun Liu, Jianchao Tan, Zhigang Deng, Yotam Gingold

Full Papers 22: Expressive Modeling

STALP: Style Transfer with Auxiliary Limited Pairing
David Futschik, Michal Kucera, Michal Lukac, Zhaowen Wang, Eli Shechtman, Daniel Sykora
SketchZooms: Deep Multi-view Descriptors for Matching Line Drawings Paper Abstract Author Preprint
Pablo Navarro, Jose Ignacio Orlando, Claudio Delrieux, Emmanuel Iarussi
Local Light Alignment for Multi-Scale Shape Depiction Paper Abstract Author Preprint
Nolan Mestres, Romain Vergne, Camille Nous, Joelle Thollot

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