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Eurographics Digital Library: Computer Graphics Forum Volume 40 - Issue 2 (EG 2021 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
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Paper Data
Demo Program or Source Code
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Changelog
Full Papers 1: Geometry and Transformations
- Restricted Power Diagrams on the GPU
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Justine Basselin, Laurent Alonso, Nicolas Ray,
Dmitry Sokolov,
Sylvain Lefebvre,
Bruno Levy
- Fast Updates for Least-Squares Rotational Alignment
-
Jiayi Eris Zhang,
Alec Jacobson,
Marc Alexa
- Image Morphing with Perceptual Constraints and STN Alignment
-
Noa Fish,
Richard Zhang,
Lilach Perry,
Daniel Cohen-Or,
Eli Shechtman,
Connelly Barnes
Full Papers 2: Navigating and Exploring Images and Videos
- Adaptive Compositing and Navigation of Variable Resolution Images
-
Cody Licorish,
Noura Faraj,
Brian Summa
- Real-Time Frequency Adjustment of Images and Videos
-
Rafael L. Germano,
Manuel M. Oliveira,
Eduardo S. L. Gastal,
- Time-Warped Foveated Rendering for Virtual Reality Headsets
-
Linus Franke,
Laura Fink,
Jana Martschinke,
Kai Selgrad,
Marc Stamminger
Full Papers 3: 3D and Beyond
- Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
-
Maxime Garcia,
Romain Vergne,
Mohamed-Amine Farhat,
Pierre Benard,
Camille Nous,
Joelle Thollot
- Higher Dimensional Graphics: Conceiving Worlds Beyond Three Spatial Dimensions
-
Marco Cavallo,
Victor Zordan
- Texture Defragmentation for Photo-Reconstructed 3D Models
-
Andrea Maggiordomo,
Paolo Cignoni,
Marco Tarini
Full Papers 4: Rendering
- Temporally Reliable Motion Vectors for Real-time Ray Tracing
-
Zheng Zeng,
Shiqiu (Edward) Liu,
Jinglei Yang,
Lu Wang,
Ling-Qi Yan
- Rank-1 Lattices for Efficient Path Integral Estimation
-
Hongli Liu,
Honglei Han,
Min Jiang
- A Multiscale Microfacet Model Based on Inverse Bin Mapping
-
Asen Atanasov,
Alexander Wilkie,
Vladimir Koylazov,
Jaroslav Krivanek
Full Papers 5: Generative Models
- Semantics-Guided Latent Space Exploration for Shape Generation
-
Tansin Jahan,
Yanran Guan,
Oliver van Kaick
- Towards a Neural Graphics Pipeline for Controllable Image Generation
-
Xuelin Chen,
Daniel Cohen-Or,
Baoquan Chen,
Niloy J. Mitra
- Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta Learning
-
Shusen Tang,
Zhouhui Lian
Full Paper 6: Deep Rendering
- Practical Face Reconstruction via Differentiable Ray Tracing
-
Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Marco Romeo,
Louis Chevallier
- Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
-
Ludwig Leonard,
Kevin Hoehlein,
Ruediger Westermann
- Deep HDR estimation with generative detail reconstruction
-
Yang Zhang,
Tunc Aydin
Full Papers 7: Fabrication
- Automatic surface segmentation for seamless fabrication using 4-axis millling machines
-
Stefano Nuvoli,
Alessandro Tola,
Alessandro Muntoni,
Nico Pietroni,
Enrico Gobbetti,
Riccardo Scateni
- Neural Acceleration of Scattering-Aware Color 3D Printing
-
Tobias Rittig,
Denis Sumin,
Vahid Babaei,
Piotr Didyk,
Alexey Voloboy,
Alexander Wilkie,
Bernd Bickel,
Karol Myszkowski,
Tim Weyrich,
Jaroslav Krivanek
- Levitating Rigid Objects with Hidden Rods and Wires
-
Sarah Kushner,
Risa Ulinski,
Karan Singh,
David I.W. Levin,
Alec Jacobson
Full Papers 8: Sampling Theory
- Correlation-aware multiple importance sampling for bidirectional rendering algorithms
-
Pascal Grittmann,
Iliyan Georgiev,
Philipp Slusallek
- Cyclostationary Gaussian noise: theory and synthesis
-
Nicolas Lutz,
Basile Sauvage,
Jean-Michel Dischler
- Gaussian Product Sampling for Rendering Layered Materials
-
Mengqi (Mandy) Xia,
Bruce Walter,
Christophe Hery,
Steve Marschner
Full Papers 9: Learning Pose Manifolds and Motor Skills
- Constructing Human Motion Manifold With Sequential Networks
-
Deok-Kyeong Jang,
Sung-Hee Lee
- Learning and Exploring Motor Skills with Spacetime Bounds
-
Li-Ke Ma,
Zeshi Yang,
Xin Tong,
Baining Guo,
KangKang Yin
- LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
-
Dongseok Yang,
Doyeon Kim,
Sung-Hee Lee
Full Papers 10: Mesh Generation
- Layout Embedding via Combinatorial Optimization
-
Janis Born,
Patrick Schmidt,
Leif Kobbelt
- Geometric construction of auxetic metamaterials
-
Georges-Pierre Bonneau,
Stefanie Hahmann,
Johana Marku
- Quad Layouts via Constrained T-Mesh Quantization
-
Max Lyon,
Marcel Campen,
Leif Kobbelt
Full Papers 11: Material Acquisition and Estimation
- Adversarial Single-Image SVBRDF Estimation with Hybrid Training
-
Xilong Zhou,
Nima Khademi Kalantari
- Progressive Acquisition of SVBRDF and Shape in Motion
-
Hyunho Ha,
Seung-Hwan Baek,
Giljoo Nam,
Min H. Kim
- Perceptual quality of BRDF approximations: dataset and metrics
-
Guillaume Lavoue,
Nicolas Bonneel,
Jean-Philippe Farrugia,
Cyril Soler
Full Papers 12: Fluids
- Honey I Shrunk the Domain: Reduced Domain Decomposition for Efficient Optimization of Fluids
-
Jingwei Tang,
Vinicius Azevedo,
Guillaume Cordonnier,
Barbara Solenthaler
- Two-step Temporal Interpolation Network using Forward-advection for Efficient Smoke Simulation
-
Young Jin Oh,
In-Kwon Lee
- Patch Erosion for Deformable Lapped Textures on 3D Fluids
-
Jonathan Gagnon, Julian Guzman,
David Mould,
Eric Paquette
Full Papers 13: Learning from Human Motion
- Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
-
Claudio Mura,
Renato Pajarola,
Konrad Schindler,
Niloy J. Mitra
- Learning Human Search Behavior from Egocentric Visual Inputs
-
Maks Sorokin,
Wenhao Yu,
Sehoon Ha,
C. Karen Liu
- Deep Detail Enhancement for Any Garment
-
Meng Zhang,
Tuanfeng Wang,
Duygu Ceylan,
Niloy J. Mitra
Full Papers 14: Visualization
- Enabling Viewpoint Learning through Dynamic Label Generation
-
Michael Schelling,
Pedro Hermosilla,
Pere-Pau Vazquez,
Timo Ropinski
- Blue Noise Plots
-
Christian van Onzenoodt,
Gurprit Singh,
Timo Ropinski,
Tobias Ritschel
- Making Sense of Scientific Simulation Ensembles With Semantic Interaction
-
Mai Dahshan, N. F. Polys, R. S. Jayne, R. M. Pollyea
Full Papers 15: Shape Analysis
- Interactive Programming for Parametric CAD
-
Aman Mathur,
Marcus Pirron,
Damien Zufferey
- Wavelet-based Heat Kernel Derivatives: Towards Informative Localized Shape Analysis
-
Maxime Kirgo,
Simone Melzi,
Giuseppe Patane,
Emanuele Rodola,
Maks Ovsjanikov
- Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
-
Filippo Maggioli,
Simone Melzi,
Michael Bronstein,
Maks Ovsjanikov,
Emanuele Rodola
Full Papers 16: Physically-based Simulation
- Physically-based Book Simulation with Freeform Developable Surfaces
-
Thomas Wolf,
Victor Cornillere,
Olga Sorkine-Hornung
- Simulating the Evolution of Ancient Fortified Cities
-
Albert Mas,
Ignacio Martin,
Gustavo Patow
- Physically Based Simulation and Rendering of Urban Thermography
-
Jose Pedro Aguerre, Elena Garcia‐Nevado, Jairo Acuna Paz y Mino, Eduardo Fernandez, Benoit Beckers
Full Papers 17: Simulation and Modeling
- Broadmark: A Testing Framework for Broad‐Phase Collision Detection Algorithms
-
Ygor Reboucas Serpa,
Maria Andreia Formico Rodrigues
- Realistic Buoyancy Model for Real‐Time Applications
-
Juan Bajo,
Gustavo Patow,
Claudio Delrieus
- EMU: Efficient Muscle Simulation in Deformation Space
-
Vismay Modi,
Lawson Fulton,
Shinjiro Sueda,
Alec Jacobson,
David I.W. Levin
Full Papers 18: Flow Visualization
- Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
-
Yucheng Lu, Luyu Cheng,
Tobias Isenberg,
Chi-Wing Fu,
Guoning Chen,
Hui Liu,
Oliver Deussen,
Yunhai Wang
- Data Assimilation for Full 4D PC‐MRI Measurements: Physics‐Based Denoising and Interpolation
-
N.H.L.C. de Hoon,
Andrei C. Jalba,
E.S. Farag, Pim van Ooij, Aart J. Nederveen,
Elmar Eisemann,
A. Vilanova
- Stochastic Volume Rendering of Multi-Phase SPH Data
-
Max Piochowiak,
Tobias Rapp,
Carsten Dachsbacher
Full Papers 19: Data Structures
- SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
-
Jozef Hladky,
Hans-Peter Seidel,
Markus Steinberger
- Hierarchical Raster Occlusion Culling
-
Gi Beom Lee, Moonsoo Jeong, Yechan Seok,
Sungkil Lee
- Optimizing LBVH-Construction and Hierarchy-Traversal to accelerate kNN Queries on Point Clouds using the GPU
-
J. Jakob,
M. Guthe
Full Papers 20: Analyzing and Integrating RGB-D Images
- Interactive Photo Editing on Smartphones via Intrinsic Decomposition
-
Sumit Shekhar,
Max Reimann,
Maximilian Mayer,
Amir Semmo,
Sebastian Pasewaldt,
Jurgen Dollner,
Matthias Trapp
- RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
-
Yushiang Wong,
Changjian Li,
Matthias Niessner,
Niloy J. Mitra
- Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
-
Hyomin Kim, Jungeon Kim, Hyeonseo Nam,
Jaesik Park,
Seungyong Lee
Full Papers 21: Skinning and Deformation
- MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
-
Tianxing Li, Rui Shi,
Takashi Kanai
- Velocity Skinning for Real-time Stylized Skeletal Animation
-
Damien Rohmer,
Marco Tarini,
Niranjan Kalyanasundaram,
Faezeh Moshfeghifar,
Marie-Paule Cani,
Victor Zordan
- Hyperspectral Inverse Skinning
-
Songrun Liu,
Jianchao Tan,
Zhigang Deng,
Yotam Gingold
Full Papers 22: Expressive Modeling
- STALP: Style Transfer with Auxiliary Limited Pairing
-
David Futschik,
Michal Kucera,
Michal Lukac,
Zhaowen Wang,
Eli Shechtman,
Daniel Sykora
- SketchZooms: Deep Multi-view Descriptors for Matching Line Drawings
-
Pablo Navarro,
Jose Ignacio Orlando,
Claudio Delrieux,
Emmanuel Iarussi
- Local Light Alignment for Multi-Scale Shape Depiction
-
Nolan Mestres,
Romain Vergne,
Camille Nous,
Joelle Thollot
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