Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library: Computer Graphics Forum Volume 42 - Issue 2 (EG 2023 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Human Object Interaction
- IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions
-
Anindita Ghosh,
Rishabh Dabral,
Vladislav Golyanik,
Christian Theobalt
Philipp Slusallek
- Online Avatar Motion Adaptation to Morphologically-similar Spaces
-
Soojin Choi,
Seokpyo Hong,
Kyungmin Cho,
Chaelin Kim,
Junyong Noh
- Learning to Transfer In-Hand Manipulations Using a Greedy Shape Curriculum
-
Yunbo Zhang,
Alexander Clegg,
Sehoon Ha,
Greg Turk,
Yuting Ye
Logos and Clip-Art
- Img2Logo: Generating Golden Ratio Logos from Images
-
Kai-Wen Hsiao,
Yong-Liang Yang,
Yung-Chih Chiu,
Min-Chun Hu,
Chih-Yuan Yao,
Hung-Kuo Chu
- Interactive Depixelization of Pixel Art through Spring Simulation
-
Marko Matusovic,
Amal Dev Parakkat,
Elmar Eisemann
- Subpixel Deblurring of Anti-Aliased Raster Clip-Art
-
Jinfan Yang,
Nicholas Vining,
Shakiba Kheradmand,
Nathan Carr,
Leonid Sigal,
Alla Sheffer
Shape Correspondance
- Unsupervised Template Warp Consistency for Implicit Surface Correspondences
-
Mengya Liu,
Ajad Chhatkuli,
Janis Postels,
Luc Van Gool,
Federico Tombari
- Scalable and Efficient Functional Map Computations on Dense Meshes
-
Robin Magnet,
Maks Ovsjanikov
- Surface Maps via Adaptive Triangulations
-
Patrick Schmidt,
Dorte Pieper,
Leif Kobbelt
Image and Video Processing
- Test-Time Optimization for Video Depth Estimation Using Pseudo Reference Depth
(CGF)
-
Libing Zeng,
Nima Khademi Kalantari
- Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors
-
Ugur Cogalan,
Mojtaba Bemana,
Hans-Peter Seidel,
Karol Myszkowski
- Simulating Analogue Film Damage to Analyse and Improve Artefact Restoration on High-resolution Scans
-
Daniela Ivanova,
John Williamson,
Paul Henderson
Learning Deformations and Fluids
- Differentiable Depth for Real2Sim Calibration of Soft Body Simulations
(CGF)
-
Kasra Arnavaz,
Max Kragballe Nielsen,
Paul G. Kry,
Miles Macklin,
Kenny Erleben
- How Will It Drape Like? Capturing Fabric Mechanics from Depth Images
-
Carlos Rodriguez-Pardo,
Melania Prieto-Martin,
Dan Casas,
Elena Garces
- Physics-Informed Neural Corrector for Deformation-based Fluid Control
-
Jingwei Tang,
Byungsoo Kim,
Vinicius Azevedo,
Barbara Solenthaler
Reconstruction and Remeshing
- Robust Pointset Denoising of Piecewise-Smooth Surfaces through Line Processes
-
Jiayi Wei,
Jiong Chen,
Damien Rohmer,
Pooran Memari,
Mathieu Desbrun
- Evocube: A Genetic Labelling Framework for Polycube-Maps
(CGF)
-
Corentin Dumery,
Francois Protais,
Sebastien Mestrallet,
Christophe Bourcier,
Franck Ledoux
- One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
-
Balazs Csebfalvi
BRDFs and Environment Maps
- Learning to Learn and Sample BRDFs
-
Chen Liu,
Michael Fischer,
Tobias Ritschel
- Investigation and Simulation of Diffraction on Rough Surfaces
(CGF)
-
Olaf Clausen,
Yang Chen,
Arnulph Fuhrmann,
Ricardo Marroquim
- CubeGAN: Omnidirectional Image Synthesis Using Generative Adversarial Networks
-
Christopher May,
Daniel Aliaga
Simulation: Material Interactions
- An Optimization-based SPH Solver for Simulation of Hyperelastic Solids
-
Min Hyung Kee,
Kiwon Um,
HyunMo Kang,
JungHyun Han
- Monolithic Friction and Contact Handling for Rigid Bodies and Fluids using SPH
(CGF)
-
Timo Probst,
Matthias Teschner
3D Representation and Acceleration Structures
- Editing Compressed High-resolution Voxel Scenes with Attributes
-
Mathijs Molenaar,
Elmar Eisemann
- Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees
-
Nick Vitsas,
Iordanis Evangelou,
Georgios Papaioannou,
Anastasios Gkaravelis
- Stochastic Subsets for BVH Construction
-
Lorenzo Tessari,
Addis Dittebrandt,
Michael J. Doyle,
Carsten Benthin
Faces
- Face Editing Using Part-Based Optimization of the Latent Space
-
Mohammad Amin Aliari,
Andre Beauchamp,
Tiberiu Popa,
Eric Paquette
- What's in a Decade? Transforming Faces Through Time
-
Eric Chen,
Jin Sun,
Apoorv Khandelwal,
Dani Lischinski,
Noah Snavely,
Hadar Averbuch-Elor
- Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition
-
Xingchao Yang,
Takafumi Taketomi,
Yoshihiro Kanamori
Topological and Geometric Shape Understanding
- A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces
-
Alexander Weinrauch,
Daniel Mlakar,
Hans-Peter Seidel,
Markus Steinberger,
Rhaleb Zayer
- Priority-based encoding of triangle mesh connectivity for a known geometry
(CGF)
-
Jan Dvorak,
Zuzana Kacerekova,
Petr Vanecek,
Libor Vasa
- Evolving Guide Subdivision
-
Kestutis Karciauskas,
Jorg Peters
Materials And Textures
- In-the-wild Material Appearance Editing using Perceptual Attributes
-
Jose Daniel Subias,
Manuel Lagunas
- A Semi-procedural Convolutional Material Prior
(CGF)
-
Xilong Zhou,
Milos Hasan,
Valentin Deschaintre,
Paul Guerrero,
Kalyan Sunkavalli,
Nima Khademi Kalantari
- Preserving the Autocovariance of Texture Tilings Using Importance Sampling
-
Nicolas Lutz,
Basile Sauvage,
Jean-Michel Dischler
Capturing Human Pose and Appearance
- Variational Pose Prediction with Dynamic Sample Selection from Sparse Tracking Signals
-
Nicholas Milef,
Shinjiro Sueda,
Nima Khademi Kalantari
- Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
-
Diogo C. Luvizon,
Marc Habermann,
Vladislav Golyanik,
Adam Kortylewski,
Christian Theobalt
- Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks
-
Sihun Cha,
Kwanggyoon Seo,
Amirsaman Ashtari,
Junyong Noh
Good Visualization Practices
- Learning Human Viewpoint Preferences from Sparsely Annotated Models
(CGF)
-
Sebastian Hartwig,
Michael Schelling,
Christian van Onzenoodt,
Pere-Pau Vazquez,
Pedro Hermosilla,
Timo Ropinski
- Decision Boundary Visualization for Counterfactual Reasoning
(CGF)
-
Jan-Tobias Sohns,
Christoph Garth,
Heike Leitte
Garment Design
- Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes
(CGF)
-
Tianxing Li,
Rui Shi,
Takashi Kanai
- Designing Personalized Garments with Body Movement
(CGF)
-
Katja Wolff,
Philipp Herholz,
Verena Ziegler,
Frauke Link,
Nico Brugel,
Olga Sorkine-Hornung
- Directionality-Aware Design of Embroidery Patterns
-
Liu Zhenyuan,
Michal Piovarci,
Christian Hafner,
Raphael Charrondiere,
Bernd Bickel
2D Animation and Interaction
- Non-linear Rough 2D Animation using Transient Embeddings
-
Melvin Even,
Pierre Benard,
Pascal Barla
- Interactive Design of 2D Car Profiles with Aerodynamic Feedback
-
Nicolas Rosset,
Guillaume Cordonnier,
Regis Duvigneau,
Adrien Bousseau
- Delaunay Painting: Perceptual image coloring from raster contours with gaps
(CGF)
-
Amal Dev Parakka,
Pooran Memari,
Marie-Paule Cani
kesen.huang@gmail.com