This page tracks the new paper links made to my list of Eurographics 2024 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
May 16, 2024
- Cinematographic Camera Diffusion Model
- Recurrent Motion Refiner for Locomotion Stitching
- Interactive Locomotion Style Control for A Human Character based on Gait Cycle Features
- Stylized Face Sketch Extraction via Generative Prior with Limited Data
- Neural Semantic Surface Maps
- HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
- Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer
- Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors
- Single-Image SVBRDF Estimation with Learned Gradient Descent
- PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
- CharacterMixer: Rig-Aware Interpolation of 3D Characters
- Hierarchical Co-generation of Parcels and Streets in Urban Modeling
- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
- Real-time Neural Rendering of Dynamic Light Fields
- Real-Time Neural Materials using Block-Compressed Features
- Neural Garment Dynamics via Manifold-Aware Transformers
- SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling
- Computational Smocking through Fabric-Thread Interaction
- PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
- Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
- Physically-Based Lighting for 3D Generative Models of Cars
- Navigating the Manifold of Translucent Appearance
- Predicting Perceived Gloss: Do Weak Labels Suffice?
- Real-time Underwater Spectral Rendering
- An empirically derived adjustable model for particle size distributions in advection fog
- BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls
- Non-Euclidean Sliced Optimal Transport Sampling
- Advancing Front Surface Mapping
- Quad Mesh Quantization Without a T-Mesh
- The Impulse Particle-In-Cell Method
- Unfolding via Mesh Approximation using Surface Flows
- Volcanic Skies: coupling ejection with atmospheric simulation to create consistent skyscapes
- TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model
- Polygon Laplacian Made Robust
- Enhancing image quality prediction with self-supervised visual masking
- GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
- ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
- Region-Aware Simplification and Stylization of 3D Line Drawings
- FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications
- DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers
- Sketch Video Synthesis
- 3D Reconstruction and Semantic Modeling of Eyelashes
- Deep and Fast Approximate Order Independent Transparency
- Depth-Aware Neural Denoising for Deep-Z Monte Carlo Renderings
- Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views
- Real-time terrain enhancement with controlled procedural patterns
- Physically-based analytical erosion for fast terrain generation
- Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids
- Practical Method to Estimate Fabric Mechanics from Metadata
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