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Eurographics Digital Library: Computer Graphics Forum Volume 43 - Issue 2 (EG 2024 Proceedings)
Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Full Paper Session 1: Shape & Scene Understanding
- Neural Semantic Surface Maps
-
Luca Morreale,
Noam Aigerman,
Vladimir Kim,
Niloy J. Mitra
- HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
-
Chen Dudai*,
Morris Alper*,
Hana Bezalel,
Rana Hanocka,
Itai Lang,
Hadar Averbuch-Elor
* Denotes equal contribution
- Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer
-
Sizhe Hu,
Wenming Wu,
Ruolin Su,
Wanni Hou,
Liping Zheng,
Benzhu Xu
Full Paper Session 2: Reflectance & Shading Models
- Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors
-
Gary Fourneau,
Romain Pacanowski,
Pascal Barla
- Real-time Polygonal Lighting of Iridescence Effect using Precomputed Monomial-Gaussians
-
Zhengze Liu, Yuchi Huo, Yinhui Yang, Jie Chen, Rui Wang
- Single-Image SVBRDF Estimation with Learned Gradient Descent
-
Xuejiao Luo,
Leonardo Scandolo,
Adrien Bousseau,
Elmar Eisemann
Full Paper Session 3: Procedural Modeling & Architectural Design
- PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
-
Yuanbo Li,
Tianyi Ma,
Zaineb Aljumayaat,
Daniel Ritchie
- Hierarchical Co-generation of Parcels and Streets in Urban Modeling
-
Zebin Chen,
Peng Song,
F. Peter Ortner
- Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches
-
Shervin Rasoulzadeh,
Michael Wimmer,
Philipp Stauss,
Iva Kovacic
Full Paper Session 4: Real-Time Neural Rendering
- TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
-
Linus Franke,
Darius Ruckert,
Laura Fink,
Marc Stamminger
- Real-time Neural Rendering of Dynamic Light Fields
-
Arno Coomans,
Edoardo Alberto Dominici,
Christian Doring,
Joerg H. Mueller ,
Jozef Hladky,
Markus Steinberger
- Real-Time Neural Materials using Block-Compressed Features
-
Clement Weinreich,
Louis De Oliveira,
Antoine Houdard,
Georges Nader
Full Paper Session 5: Neural 3D Shape Synthesis
- SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling
-
Alexandre Binninger,
Amir Hertz,
Olga Sorkine-Hornung,
Daniel Cohen-Or,
Raja Giryes
- PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction
-
Philipp Erler,
Lizeth Fuentes-Perez,
Pedro Hermosilla,
Paul Guerrero,
Renato Pajarola,
Michael Wimmer
- Physically-Based Lighting for 3D Generative Models of Cars
-
Nicolas Violante,
Alban Gauthier,
Stavros Diolatzis,
Thomas Leimkuhler,
George Drettakis
Full Paper Session 6: Rendering Natural Phenomena
- Real-time Underwater Spectral Rendering
-
Nestor Monzon,
Diego Gutierrez,
Derya Akkaynak,
Adolfo Munoz
- Physically Based Real-Time Rendering of Atmospheres using Mie Theory
-
Simon Schneegans, Tim Meyran, Ingo Ginkel, Gabriel Zachmann, Andreas Gerndt
- An empirically derived adjustable model for particle size distributions in advection fog
-
Monika Kolarova,
Loic Lachiver,
Alexander Wilkie
Full Paper Session 7: Geometry Processing
- BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls
-
Amal Dev Parakkat,
Stefan Ohrhallinger,
Elmar Eisemann,
Pooran Memari
- Non-Euclidean Sliced Optimal Transport Sampling
-
Baptiste Genest,
Nicolas Courty,
David Coeurjolly
- GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement
-
Yuming Zhao, Zhongke Wu, Xingce Wang
Full Paper Session 8: Cloth Simulation
- Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test
-
Eunjung Ju, Kwang-yun Kim, Sungjin Yoon, Eungjune Shim, Gyoo-Chul Kang, Phil Sik Chang,
Myung Geol Choi
- Neural Garment Dynamics via Manifold-Aware Transformers
-
Peizhuo Li,
Tuanfeng Y. Wang,
Timur Levent Kesdogan,
Duygu Ceylan,
Olga Sorkine-Hornung
- Practical Method to Estimate Fabric Mechanics from Metadata
-
Henar Dominguez-Elvira,
Alicia Nicas-Miquel,
Gabriel Cirio,
Alejandro Rodr guez,
Elena Garces
Full Paper Session 9: Meshes
- Polygon Laplacian Made Robust
-
Astrid Bunge,
Dennis R. Bukenberger,
Sven Dominik Wagner,
Marc Alexa,
Mario Botsch
- Advancing Front Surface Mapping
-
Marco Livesu
- Quad Mesh Quantization Without a T-Mesh
-
Yoann Coudert-Osmont,
David Desobry,
Martin Heistermann,
David Bommes,
Nicolas Ray,
Dmitry Sokolov
Full Paper Session 10: Fluid Simulation
- The Impulse Particle-In-Cell Method
-
Sergio Sancho,
Jingwei Tang,
Christopher Batty,
Vinicius C. Azevedo
- Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible Fluids
-
Luan Lyu*, Xiaohua Ren*, Wei Cao, Jian Zhu, Enhua Wu, Zhi-Xin Yang
(* indicates equal contribution)
- Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows
-
Xingyu Ye, Xiaokun Wang, Yanrui Xu, Jiri Kosinka, Alexandru C. Telea, Lihua You, Jian Jun Zhang, Jian Chang
Full Paper Session 11: Fabrication
- Computational Smocking through Fabric-Thread Interaction
-
Ningfeng Zhou,
Jing Ren,
Olga Sorkine-Hornung
- Unfolding via Mesh Approximation using Surface Flows
-
Lars Zawallich,
Renato Pajarola
- Freeform Shape Fabrication by Kerfing Stiff Materials
-
Nils Speetzen,
Leif Kobbelt
Full Paper Session 12: Simulating Natural Phenomena
- Physically-based analytical erosion for fast terrain generation
-
Petros Tzathas,
Boris Gailleton,
Philippe Steer,
Guillaume Cordonnier
- Volcanic Skies: coupling ejection with atmospheric simulation to create consistent skyscapes
-
Cilliers Pretorius,
James Gain,
Maud Lastic,
Guillaume Cordonnier,
Chen Jiong,
Damien Rohmer,
Marie-Paule Cani
- Real-time terrain enhancement with controlled procedural patterns
-
Charline Grenier,
Eric Guerin,
Eric Galin,
Basile Sauvage
Full Paper Session 13: Character Animation
- Recurrent Motion Refiner for Locomotion Stitching
-
Haemin Kim,
Kyungmin Cho,
Seokhyeon Hong,
Junyong Noh
- Simplified Physical Model-based Balance-preserving Motion Retargeting for Physical Simulation
-
Jaepyung Hwang,
Shin Ishii
- Interactive Locomotion Style Control for A Human Character based on Gait Cycle Features
-
Chaelin Kim,
Haekwang Eom,
Jung Eun Yoo,
Soojin Choi,
Junyong Noh
Full Paper Session 14: Perceptual Rendering
- Navigating the Manifold of Translucent Appearance
-
Dario Lanza,
Belen Masia,
Adrian Jarabo
- Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Views
-
Hanxue Liang,
Tianhao Wu,
Param Hanji,
Francesco Banterle,
Hongyun Gao,
Rafal Mantiuk,
Cengiz Oztireli
- Predicting Perceived Gloss: Do Weak Labels Suffice?
-
Julia Guerrero-Viu,
Jose Daniel Subias,
Ana Serrano,
Katherine R. Storrs,
Roland W. Fleming,
Belen Masia,
Diego Gutierrez
Full Paper Session 15: Digital Humans & Characters
- TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape Model
-
Stephan Wenninger,
Fabian Kemper,
Ulrich Schwanecke,
Mario Botsch
- CharacterMixer: Rig-Aware Interpolation of 3D Characters
-
Xiao Zhan,
Rao Fu,
Daniel Ritchie
- Stylize My Wrinkles: Bridging the Gap from Simulation to Reality
-
Sebastian Weiss,
Jackson Stanhope, Prashanth Chandran, Gaspard Zoss,
Derek Bradley
Full Paper Session 16: Sampling & Image Enhancement
- Enhancing image quality prediction with self-supervised visual masking
-
Ugur Cogalan,
Mojtaba Bemana,
Hans-Peter Seidel,
Karol Myszkowski
- Enhancing Spatiotemporal Resampling with a Novel MIS Weight
-
Xinyue Pan, Jiaxuan Zhang, Jiancong Huang,
Ligang Liu
- Depth-Aware Neural Denoising for Deep-Z Monte Carlo Renderings
-
Xianyao Zhang, Gerhard R thlin, Shilin Zhu, Tun Ozan Aydın, Farnood Salehi,
Markus Gross,
Marios Papas
- Deep and Fast Approximate Order Independent Transparency
-
Grigoris Tsopouridis,
Andreas A. Vasilakis,
Ioannis Fudos
Full Paper Session 17: Face Modeling & Reconstruction
- Learning to Stabilize Faces
-
Jan Bednarik, Erroll Wood, Vassilis Choutas, Timo Bolkart, Daoye Wang, Chenglei Wu,
Thabo Beeler
- 3D Reconstruction and Semantic Modeling of Eyelashes
-
Glenn Kerbiriou,
Quentin Avril,
Maud Marchal
- ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
-
Gengyan Li,
Kripasindhu Sarkar,
Abhimitra Meka,
Marcel Buehler,
Franziska Mueller,
Paulo Gotardo,
Otmar Hilliges,
Thabo Beeler
Full Paper Session 18: Vector Art & Line Drawings
- Region-Aware Simplification and Stylization of 3D Line Drawings
-
Vivien Nguyen,
Matthew Fisher,
Aaron Hertzmann,
Szymon Rusinkiewicz
- FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications
-
Yuki Tatsukawa,
I-Chao Shen,
Anran Qi,
Yuki Koyama,
Takeo Igarashi,
Ariel Shamir
- Sketch Video Synthesis
-
Yudian Zheng,
Xiaodong Cun,
Menghan Xia,
Chi-Man Pun
Full Paper Session 19: Neural Texture & Image Synthesis
- Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
-
Aron Samuel Kovacs,
Pedro Hermosilla,
Renata Georgia Raidou
- GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
-
Aurel Gruber,
Edo Collins,
Abhimitra Meka,
Franziska Mueller,
Kripasindhu Sarkar,
Sergio Orts-Escolano,
,
Jay Busch,
Markus Gross,
Thabo Beeler
- Stylized Face Sketch Extraction via Generative Prior with Limited Data
-
Kwan Yun*,
Kwanggyoon Seo*,
Chang Wook Seo*,
Soyeon Yoon,
Seongcheol Kim,
Soohyun Ji,
Amirsaman Ashtari,
Junyong Noh
* Contributed equally
Full Paper Session 20: Camera Paths & Motion Tracking
- DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers
-
Dongseok Yang, Jiho Kang, Lingni Ma, Joseph Greer,
Yuting Ye,
Sung-Hee Lee
- OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations
-
Lisa Piotrowski, Michael Motejat,
Christian Rossl,
Holger Theisel
- Cinematographic Camera Diffusion Model
-
Hongda Jiang,
Xi Wang,
Marc Christie,
Libin Liu,
Baoquan Chen
kesen.huang@gmail.com