This page tracks the new paper links made to my list of EGSR 2013 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 23, 2013
- Exponential Soft Shadow Mapping
July 5, 2013
- Sorted Deferred Shading for Production Path Tracing
June 20, 2013
- Interactive Lighting Design with Hierarchical Light Representation
- Generating Pointillism Paintings Based on Seurat's Color Composition
June 19, 2013
- An Area Preserving Parametrization for Spherical Rectangles
- Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
- Factorized Point-Based Global Illumination
June 12, 2013
- Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
June 11, 2013
- Line-Sweep Ambient Obscurance
- Optimizing Disparity for Motion in Depth
June 5, 2013
- Optimizing Disparity for Motion in Depth
- Automatic Cinemagraph Portraits
May 26, 2013
- Practical Real-time Lens-Flare Rendering
- Computational Simulation of Alternative Photographic Processes
- Probabilistic Visibility Evaluation for Direct Illumination
- A Topological Approach to Voxelization
- Spherical Visibility Sampling
- Factorized Point-Based Global Illumination
- Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel (CGF paper)
- A Shape-Aware Model for Discrete Texture Synthesis
- An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganised 2D Points (CGF paper)
- Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture Functions (CGF paper)
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kesen.huang@gmail.com