Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Simulated and augmented photography
- Practical Real-time Lens-Flare Rendering
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Sungkil Lee,
Elmar Eisemann
- Computational Simulation of Alternative Photographic Processes
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Jose I. Echevarria,
Gregg Wilensky,
Aravind Krishnaswamy,
Byungmoon Kim,
Diego Gutierrez
- Automatic Cinemagraph Portraits
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Jiamin Bai,
Aseem Agarwala,
Maneesh Agrawala,
Ravi Ramamoorthi
Visibility/sampling
- Probabilistic Visibility Evaluation for Direct Illumination
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Niels Billen,
Bjorn Engelen,
Ares Lagae,
Philip Dutre
- Spherical Visibility Sampling
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Benjamin Eikel,
Claudius Jahn,
Matthias Fischer,
Friedhelm Meyer auf der Heide
- An Area Preserving Parametrization for Spherical Rectangles
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Carlos Urena,
Marcos Fajardo,
Alan King
Shadows
- Temporally Coherent Adaptive Sampling for Imperfect Shadow Maps
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Tomas Barak,
Jiri Bittner ,
Vlastimil Havran
- Line-Sweep Ambient Obscurance
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Ville Timonen
- Exponential Soft Shadow Mapping
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Li Shen,
Jieqing Feng,
Baoguang Yang
Expressiveness and perception
- Interactive Lighting Design with Hierarchical Light Representation
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Wen-Chieh Lin,
Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen,
Jung-Hong Chuang
- Optimizing Disparity for Motion in Depth
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Petr Kellnhofer,
Tobias Ritschel,
Karol Myszkowski,
Hans-Peter Seidel
- Generating Pointillism Paintings Based on Seuratˇ¦s Color Composition
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Yi-Chian Wu,
Yu-Ting Tsai,
Wen-Chieh Lin,
Wen-Hsin Li
Global illumination
- Factorized Point-Based Global Illumination
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Beibei Wang,
Jing Huang,
Bert Buchholz,
Xiangxu Meng,
Tamy Boubekeur
- Sorted Deferred Shading for Production Path Tracing
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Christian Eisenacher,
Gregory Nichols,
Andrew Selle,
Brent Burley
- Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel (CGF paper)
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Ruben Jesus Garcia,
Carlos Urena,
Mateu Sbert
Geometry and topology
- A Shape-Aware Model for Discrete Texture Synthesis
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Pierre-Edouard Landes,
Bruno Galerne,
Thomas Hurtut
- A Topological Approach to Voxelization
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Samuli Laine
- An Efficient Algorithm for Determining an Aesthetic Shape Connecting Unorganised 2D Points (CGF paper)
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Stefan Ohrhallinger,
Sudhir Mudur
Surface and subsurface materials
- Non-Local Image Reconstruction for Efficient Computation of Synthetic Bidirectional Texture Functions (CGF paper)
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Kai Schroder,
Reinhard Klein,
Arno Zinke
- Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
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Ralf Habel,
Per Christensen,
Wojciech Jarosz
kesen.huang@gmail.com