This page tracks the new paper links made to my list of EGSR 2014 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
July 28, 2014
- A Physically-Based BSDF for Modeling the Appearance of Paper
July 14, 2014
- Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination
June 30, 2014
- Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
- Interactive Parameter Retrieval for Two-Tone Procedural Textures
- Bilinear Accelerated Filter Approximation
June 18, 2014
- Interactive Parameter Retrieval for Two-Tone Procedural Textures
June 17, 2014
- C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics
- User-Assisted Video Stabilization
June 2, 2014
- Visibility Silhouettes for Semi-Analytic Spherical Integration
- Multiple light source estimation in a single image
- Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting
- Full Wave Modeling of Light Propagation and Reflection
- Layered Reconstruction for Defocus and Motion Blur
- Spectral Ray Differentials
- Vectorising Bitmaps into Semi-Transparent Gradient Layers
- Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing
- Spherical Fibonacci Point Sets for Illumination Integrals
- Semi-Automated Video Morphing
- Massively Parallel Hierarchical Scene Processing with Applications in Rendering
May 29, 2014
- Hero Wavelength Spectral Sampling
May 28, 2014
- Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
- AutoStyle: Automatic Style Transfer from Image Collections to Users' Images
May 27, 2014
- Probabilistic Visibility Evaluation using Geometry Proxies
May 26, 2014
- Vectorising Bitmaps into Semi-Transparent Gradient Layers
May 25, 2014
- Spectral Ray Differentials
- Page published
kesen.huang@gmail.com