Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Session Illustration & Stylization
- Color Me Noisy: Example-based Rendering of Hand-colored Animations with Temporal Noise Control
-
Jakub Fiser,
Michal Lukac,
Ondrej Jamriska,
Martin Cadik,
Yotam Gingold,
Paul Asente,
Daniel Sykora
- Vectorising Bitmaps into Semi-Transparent Gradient Layers
-
Christian Richardt,
Jorge Lopez-Moreno,
Adrien Bousseau,
Maneesh Agrawala,
George Drettakis
- AutoStyle: Automatic Style Transfer from Image Collections to Users' Images
-
Yiming Liu,
Michael Cohen,
Matt Uyttendaele,
Szymon Rusinkiewicz
Session GPU rendering
- Bilinear Accelerated Filter Approximation
-
Josiah Manson,
Scott Schaefer
- C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics
-
George Alex Koulieris,
George Drettakis,
Douglas Cunningham,
Katerina Mania
- Massively Parallel Hierarchical Scene Processing with Applications in Rendering
-
Marek Vinkler,
Jiri Bittner,
Vlastimil Havran,
Michal Hapala
Session Video & Textures
- Semi-Automated Video Morphing
-
Jing Liao,
Diego Nehab,
Hugues Hoppe,
Pedro Sander
- User-Assisted Video Stabilization
-
Jiamin Bai,
Aseem Agarwala,
Maneesh Agrawala,
Ravi Ramamoorthi
- Interactive Parameter Retrieval for Two-Tone Procedural Textures
-
Lena Gieseke,
Sebastian Koch,
Jens Uwe Hahn,
Martin Fuchs
Session Reconstruction & Denoising
- Layered Reconstruction for Defocus and Motion Blur
-
Jacob Munkberg,
Karthik Vaidyanathan,
Jon Hasselgren,
Petrik Clarberg,
Tomas Akenine-Moller
- Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing
-
Bochang Moon, Jong Yun Jun, Jong Hyeob Lee, Kunho Kim,
Toshiya Hachisuka,
Sung-Eui Yoon
Session Sampling
- Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination
-
Kartic Subr,
Derek Nowrouzezahrai,
Wojciech Jarosz,
Jan Kautz,
Kenny Mitchell
- Spherical Fibonacci Point Sets for Illumination Integrals
-
Ricardo Marques,
Christian Bouville,
Mickael Ribardiere,
L. P. Santos,
Kadi Bouatouch
- Importance Sampling Microfacet-Based BSDFs using the Distribution of Visible Normals
-
Eric Heitz,
Eugene D'Eon
Session Spectral & Wave rendering
- Spectral Ray Differentials
-
Oskar Elek,
Pablo Bauszat,
Tobias Ritschel,
Marcus Magnor,
Hans-Peter Seidel
- Full Wave Modeling of Light Propagation and Reflection
-
A. Musbach, G. W. Meyer,
Fernando Reitich,
S. H. Oh
- Hero Wavelength Spectral Sampling
-
Alexander Wilkie,
Sehera Nawaz,
Marc Droske,
Andrea Weidlich,
Johannes Hanika
Session Light & Reflectance
- A Physically-Based BSDF for Modeling the Appearance of Paper
-
Marios Papas,
Krystle de Mesa,
Henrik W. Jensen
- Robust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting
-
Kenneth Vanhoey,
Basile Sauvage,
Olivier Genevaux,
Frederic Larue,
Jean-Michel Dischler
- Multiple light source estimation in a single image
-
Jorge Lopez-Moreno,
Elena Garces,
Sunil Hadap,
Erik Reinhard,
Diego Gutierrez
Session Visibility
- Visibility Silhouettes for Semi-Analytic Spherical Integration
-
Derek Nowrouzezahrai,
Ilya Baran,
Kenny Mitchell,
Wojciech Jarosz
- Probabilistic Visibility Evaluation using Geometry Proxies
-
Niels Billen,
Ares Lagae,
Philip Dutre
kesen.huang@gmail.com