This page tracks the new paper links made to my list of EGSR 2015 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 24, 2015
- High Performance Non-linear Motion Blur
(EI&I)
- Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation
(EI&I)
August 7, 2015
- Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
(EI&I)
July 24, 2015
- Motion Aware Exposure Bracketing for HDR Video
- MatCap Decomposition for Dynamic Appearance Manipulation
(EI&I)
July 21, 2015
- Stochastic Soft Shadow Mapping
- Interactive global illumination effects using deterministically directed layered depth maps
(EI&I)
July 11, 2015
- Smooth Loops from Unconstrained Video
- MatCap Decomposition for Dynamic Appearance Manipulation
(EI&I)
July 2, 2015
- Efficient visibility heuristics for kd-trees using the RTSAH
(EI&I)
- Apex Point Map for Constant-Time Bounding Plane Approximation
(EI&I)
- Gradient-Domain Bidirectional Path Tracing
(EI&I)
June 30, 2015
- Wavelet Point-Based Global Illumination
June 26, 2015
- MBVH Child Node Sorting for Fast Occlusion Test
(EI&I)
- Stereo from Shading
(EI&I)
- Interactive global illumination effects using deterministically directed layered depth maps
(EI&I)
- Gradient-Domain Bidirectional Path Tracing
(EI&I)
- Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(CGF)
- Radiometric Transfer: Example-based Radiometric Linearization of Photographs
June 22, 2015
- Stochastic Soft Shadow Mapping
- Efficient visibility heuristics for kd-trees using the RTSAH
(EI&I)
June 21, 2015
- Portal-Masked Environment Map Sampling
June 5, 2015
- Modeling luminance perception at absolute threshold
Physically Meaningful Rendering using Tristimulus Colours
June 1, 2015
- Manifold next event estimation
- Physically meaningful rendering using tristimulus colours
- Improved half vector space light transport
- Unifying Color and Texture Transfer for Predictive Appearance Manipulation
- Consistent Scene Editing by Progressive Difference Images
- Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations
- Motion Aware Exposure Bracketing for HDR Video
- Probabilistic Connections for Bidirectional Path Tracing
- Portal-Masked Environment Map Sampling
- Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries
(CGF Paper)
- A Vectorial Framework for Ray Traced Diffusion Curves
(CGF Paper)
- Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing
(CGF Paper)
- Low-Cost Subpixel Rendering for Diverse Displays
(CGF Paper)
- Occluder Simplification using Planar Sections
(CGF Paper)
- Distributed Out-of-Core Stochastic Progressive Photon Mapping
(CGF Paper)
- GEARS: A General and Efficient Algorithm for Rendering Shadows
(CGF Paper)
May 24, 2015
- Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
- Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
- Unifying Color and Texture Transfer for Predictive Appearance Manipulation
-
-
-
-
-
-
-
-
-
-
January 11, 2015
- Separable Subsurface Scattering
(CGF Paper)
- Page published
kesen.huang@gmail.com