Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Shadows
- Stochastic Soft Shadow Mapping
-
Gabor Liktor,
Stanislav Spassov,
Gregor Muckl,
Carsten Dachsbacher
- Portal-Masked Environment Map Sampling
-
Benedikt Bitterli,
Jan Novak,
Wojciech Jarosz
- Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation
(EI&I)
-
Aude Giraud,
Derek Nowrouzezahrai
- GEARS: A General and Efficient Algorithm for Rendering Shadows
(CGF Paper)
-
Lili Wang,
Shiheng Zhou,
Wei Ke,
Voicu Popescu
Material appearance
- MatCap Decomposition for Dynamic Appearance Manipulation
(EI&I)
-
Carlos Jorge Zubiaga,
Adolfo Munoz,
Laurent Belcour,
Carles Bosch,
Pascal Barla
- Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
-
Jonathan Dupuy,
Eric Heitz,
Jean-Claude Iehl,
Pierre Poulin,
Victor Ostromoukhov
- Physically Meaningful Rendering using Tristimulus Colours
-
Johannes Meng,
Florian SimonJohannes Hanika,
Carsten Dachsbacher
Light in space and time
- Distributed Out-of-Core Stochastic Progressive Photon Mapping
(CGF Paper)
-
Tobias Gunther,
Thorsten Grosch
- Separable Subsurface Scattering
(CGF Paper)
-
J. Jimenez,
Karoly Zsolnai,
A. Jarabo, C. Freude, T. Auzinger, X-C. Wu, J. von der Pahlen,
Michael Wimmer,
Diego Gutierrez
- Relativistic Effects for Time-Resolved Light Transport
(CGF Paper)
-
Adrian Jarabo,
Belen Masia,
Andreas Velten,
Christopher Barsi,
Ramesh Raskar,
Diego Gutierrez
- Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries
(CGF Paper)
-
Nicolas Holzschuch
Appearance changes and images
- Consistent Scene Editing by Progressive Difference Images
-
Tobias Gunther,
Thorsten Grosch
- A Vectorial Framework for Ray Traced Diffusion Curves
(CGF Paper)
-
Romain Prevost,
Wojciech Jarosz,
Olga Sorkine-Hornung
- Low-Cost Subpixel Rendering for Diverse Displays
(CGF Paper)
-
Thomas Engelhardt,
Thorsten-Walther Schmidt,
Jan Kautz,
Carsten Dachsbacher
- Unifying Color and Texture Transfer for Predictive Appearance Manipulation
-
Fumio Okura,
Kenneth Vanhoey,
Adrien Bousseau,
Alexei A. Efros,
George Drettakis
Ray Tracing
- Stackless Multi-BVH Traversal for CPU, MIC and GPU Ray Tracing
(CGF Paper)
-
Attila T. Afra,
Laszlo Szirmay-Kalos
- Efficient visibility heuristics for kd-trees using the RTSAH
(EI&I)
-
Matthias Moulin,
Niels Billen,
Philip Dutre
- Apex Point Map for Constant-Time Bounding Plane Approximation
(EI&I)
-
Samuli Laine,
Tero Karras
- MBVH Child Node Sorting for Fast Occlusion Test
(EI&I)
-
Shinji Ogaki,
Alexandre Derouet-Jourdan
Light paths
- Improved Half Vector Space Light Transport
-
Johannes Hanika,
Anton Kaplanyan,
Carsten Dachsbacher
- Gradient-Domain Bidirectional Path Tracing
(EI&I)
-
Marco Manzi,
Markus Kettunen,
Miika Aittala,
Jaakko Lehtinen,
Fredo Durand,
Matthias Zwicker
- Probabilistic Connections for Bidirectional Path Tracing
-
Stefan Popov,
Ravi Ramamoorthi,
Fredo Durand,
George Drettakis
- Manifold Next Event Estimation
-
Johannes Hanika,
Marc Droske,
Luca Fascione
Exposure and video
- Smooth Loops from Unconstrained Video
-
Laura Sevilla-Lara,
Jonas Wulff,
Kalyan Sunkavalli,
Eli Shechtman
- Radiometric Transfer: Example-based Radiometric Linearization of Photographs
-
Han Li,
Pieter Peers
- Motion Aware Exposure Bracketing for HDR Video
-
Yulia Gryaditskaya,
Tania Pouli,
Erik Reinhard,
Karol Myszkowski,
Hans-Peter Seidel
Real-time rendering and filtering
- Interactive global illumination effects using deterministically directed layered depth maps
(EI&I)
-
Frederik Peter Aalund,
Jeppe Revall Frisvad,
Jakob Andreas Barentzen
- High Performance Non-linear Motion Blur
(EI&I)
-
Jean-Philippe Guertin,
Derek Nowrouzezahrai
- Filtering Environment Illumination for Interactive Physically-Based Rendering in Mixed Reality
(EI&I)
-
Soham Uday Mehta,
Kihwan Kim,
Dawid Pajak,
Kari Pulli,
Jan Kautz,
Ravi Ramamoorthi
- Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(CGF)
-
Henning Zimmer,
Fabrice Rousselle,
Wenzel Jakob,
Oliver Wang,
David Adler,
Wojciech Jarosz,
Olga Sorkine-Hornung,
Alexander Sorkine-Hornung
- Wavelet Point-Based Global Illumination
-
Beibei Wang,
Xiangxu Meng,
Tamy Boubekeur
Perception and simplification
- Modeling luminance perception at absolute threshold
-
Petr Kellnhofer,
Tobias Ritschel,
Karol Myszkowski,
Elmar Eisemann,
Hans-Peter Seidel,
- Stereo from Shading
(EI&I)
-
Alexandre Chapiro,
Carol O'Sullivan,
Wojciech Jarosz,
Markus Gross,
Aljoscha Smolic
- Occluder Simplification using Planar Sections
(CGF Paper)
-
Ari Silvennoinen,
Hannu Saransaari,
Samuli Laine,
Jaakko Lehtinen
- Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations
-
Andreas Reich,
Tobias Gunther,
Thorsten Grosch
kesen.huang@gmail.com