Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Paper Session: Capturing Nature
- Single-Shot Layered Reflectance Separation using a Polarized Light Field Camera
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Jaewon Kim,
Shahram Izadi,
Abhijeet Ghosh
- Perceptually Motivated BRDF Comparison using Single Image
-
Vlastimil Havran,
Jiri Filip,
Karol Myszkowski
- A phenomenological model for throughfall rendering in real-time
-
Yoann Weber,
Vincent Jolivet,
Guillaume Gilet,
Kazuki Nanko,
Djamchid Ghazanfarpour
Paper session: Into the pipeline
- 4D-rasterization for Fast Soft Shadow Rendering
-
Lili Wang,
Qi Zhao,
Cunlei Meng,
Voicu Popescu
- Local Shape Editing at the Compositing Stage
-
Carlos Jorge Zubiaga,
Gael Guennebaud,
Romain Vergne,
Pascal Barla
Paper session: Sampling
- Solid Angle Sampling of Disk and Cylinder Lights
-
Manuel Gamito
- Improving the Dwivedi sampling scheme
-
Johannes Meng,
Johannes Hanika,
Carsten Dachsbacher
- Line Sampling for Direct Illumination
-
Niels Billen,
Philip Dutré
- Projective blue-noise sampling
-
Bernhard Reinert,
Tobias Ritschel,
Hans-Peter Seidel,
Iliyan Georgiev
Paper session: Light Transport 1
- Parallel Multiple-Bounce Irradiance Caching
-
Nathaniel Jones,
Christoph Reinhart
- Product Importance Sampling for Transport Path Guiding
-
Sebastian Herholz,
Oskar Elek,
Jiri Vorba,
Hendrik Lensch,
Jaroslav Krivanek
- Forward Light Cuts: A Scalable Approach for Real-Time Global Illumination
-
Gilles Laurent,
Gregoire de La Riviere,
Cyril Delalandre,
Tamy Boubekeur
Paper session: Looking Through Surfaces
- Sparse high-degree polynomials for wide-angle lenses
-
Emanuel Schrade,
Johannes Hanika,
Carsten Dachsbacher
- Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
-
Hyuntae Joo,
Soonhyeon Kwon,
Sangmin Lee,
Elmar Eisemann,
Sungkil Lee
- Shape Depiction for Transparent Objects with Bucketed k-Buffer
-
David Murray
Paper Session: Faster Rendering
- Fast Shadow Map Rendering for Many Lights Settings
-
Kai Selgrad,
Jonas Muller,
Christian Reintges,
Marc Stamminger
- Nonlinearly Weighted First-Order Regression for Denoising Monte Carlo Renderings
-
Benedikt Bitterli,
Fabrice Rousselle,
Bochang Moon,
Jose A. Iglesias-Guitian,
Adler, D.,
Kenny Mitchell,
Wojciech Jarosz,
Jan Novak
- Fast Filtering of Reflection Probes
-
Josiah Manson,
Peter-Pike Sloan
- Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering
-
Michael Stengel,
Steve Grogorick,
Martin Eisemann,
Marcus Magnor
Paper Session: Materials at all Scales
- Predicting Visual Perception of Material Structure in Virtual Environments
-
Jiri Filip,
Radomir Vavra,
Michal Havlicek,
Mikulas Krupicka
- A Robust and Flexible Real-Time Sparkle Effect
-
Beibei Wang,
How Bowles
- Additional Progress Towards the Unification of Microfacet and Microflake Theories
-
Jonathan Dupuy,
Eric Heitz,
Eugene d'Eon
- A General Micro-flake Model for Predicting the Appearance of Car Paint
-
Serkan Ergun,
Sermet Onel,
Aydin Ozturk
Paper Session: Acceleration Techniques
- Constrained Convex Space Partition for Ray Tracing in Architectural Environments
-
Maxime Maria,
Sebastien Horna,
Lilian Aveneau
- Deep Partitioned Shadow Volumes using Stackless and Hybrid Traversals
-
Frederic Mora,
Julien Gerhards,
Lilian Aveneau,
Djamchid Ghazanfarpour
- Node Culling Multi-Hit BVH Traversal
-
Christiaan Gribble
Paper Session: Light Transport - Part 2
- Subdivision Next-Event Estimation for Path-Traced Subsurface Scattering
-
David Koerner,
Jan Novak,
Peter Kutz,
Ralf Habel,
Wojciech Jarosz
- Bi-Directional Polarised Light Transport
-
Michal Mojzik,
Tomas Skrivan ,
Alexander Wilkie,
Jaroslav Krivanek
- Point-Based Light Transport for Participating Media with Refractive Boundaries
-
Beibei Wang,
Jean-Dominique Gascuel,
Nicolas Holzschuch
kesen.huang@gmail.com