This page tracks the new paper links made to my list of EGSR 2019 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
July 27, 2019
- Real-time Image-based Lighting of Microfacet BRDFs with Varying Iridescence
July 22, 2019
- Microfacet Model Regularization for Robust Light Transport
- Foveated Real-Time Path Tracing in Visual-Polar Space
July 17, 2019
- Scalable Virtual Ray Lights Rendering for Participating Media
- Impulse Responses for Precomputing Light from Volumetric Media
- Quantifying the Error of Light Transport Algorithms
- On-Site Example-Based Material Appearance Acquisition
- Tessellated Shading Streaming
- Global Illumination Shadow Layers
- Real-Time Hybrid Hair Rendering
July 11, 2019
- Ray Classification for Accelerated BVH Traversal
- Analytic Spectral Integration of Birefringence-Induced Iridescence
July 10, 2019
- Wide Gamut spectral upsampling with fluorescence
July 5, 2019
- Spectral Primary Decomposition for Rendering with RGB Reflectance
July 2, 2019
- Adaptive Temporal Sampling for Volumetric Path Tracing of Medical Data
- Learned Fitting of Spatially Varying BRDFs
June 29, 2019
- Flexible SVBRDF Capture with a Multi-Image Deep Network
June 25, 2019
- Scalable Virtual Ray Lights Rendering for Participating Media
- Impulse Responses for Precomputing Light from Volumetric Media
- Combining Point and Line Samples for Direct Illumination
- Orthogonal Array Sampling for Monte Carlo Rendering
June 21, 2019
- Distributing Monte Carlo Errors as a Blue Noise in Screen Space by Permuting Pixel Seeds Between Frames
- Glint Rendering Based on a Multiple-Scattering Patch BRDF
- Scalable Virtual Ray Lights Rendering for Participating Media
- Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights
- Real-Time Hybrid Hair Rendering
- Progressive Transient Photon Beams
- Puppet Dubbing
- Example-based Colorization via Dense Encoding Pyramids
- Deep-learning the Latent Space of Light Transport
- Fourier analysis of correlated Monte Carlo importance sampling
- Orthogonal Array Sampling for Monte Carlo Rendering
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