This page tracks the new paper links made to my list of EGSR 2021 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 9, 2021
- Deep Portrait Lighting Enhancement with 3D Guidance
July 14, 2021
- Deep Compositional Denoising for High-quality Monte Carlo Rendering
July 13, 2021
- Modeling Surround-aware Contrast Sensitivity
July 8, 2021
- Moment-based Constrained Spectral Uplifting
July 5, 2021
- Moving Basis Decomposition for Precomputed Light Transport
July 2, 2021
- Q-NET: A Network for Low-dimensional Integrals of Neural Proxies
- A Compact Representation for Fluorescent Spectral Data
- Single-image Full-body Human Relighting
- Stochastic Generation of (t,s) Sample Sequences
- Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering
- PosterChild: Blend-Aware Artistic Posterization
- Fast Polygonal Splatting using Directional Kernel Difference
- MatMorpher: A Morphing Operator for SVBRDFs
June 30, 2021
- NeRF-Tex: Neural Reflectance Field Textures
June 29, 2021
- Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
- Point-Based Neural Rendering with Per-View Optimization
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- Practical Ply-Based Appearance Modeling for Knitted Fabrics
- A Low-Dimensional Perceptual Space for Intuitive BRDF Editing
- Optimised Path Space Regularisation
- Sampling Clear Sky Models using Truncated Gaussian Mixtures
- Practical product sampling for single scattering in media
June 25, 2021
- Practical Ply-Based Appearance Modeling for Knitted Fabrics
- An Analytic BRDF for Materials with Spherical Lambertian Scatterers
- Zero-Variance Transmittance Estimation
- Fireflies removing in Monte Carlo rendering with adaptive Median of meaNs
- DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
- NeRF-Tex: Neural Radiance Field Textures
- Q-NET: A Network for Low-dimensional Integrals of Neural Proxies
- Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
- Fast Analytic Soft Shadows from Area Lights
- MatMorpher: A Morphing Operator for SVBRDFs
- Moment-based Constrained Spectral Uplifting
- Point-Based Neural Rendering with Per-View Optimization
- Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions
- NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting
- Human Hair Inverse Rendering using Multi-View Photometric data
June 19, 2021
- Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering
June 15, 2021
- An analytic BRDF for materials with spherical Lambertian scatterers
- Zero-variance transmittance estimation
- Fast Analytic Soft Shadows from Area Lights
- Appearance-Driven Automatic 3D Model Simplification
- PosterChild: Blend-Aware Artistic Posterization
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