Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library:
Computer Graphics Forum Volume 40 (2021) Issue ?
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Path Tracing and Monte Carlo rendering
- Optimised Path Space Regularisation
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Philippe Weier,
Marc Droske,
Johannes Hanika,
Andrea Weidlich,
Jiri Vorba
- Fireflies removing in Monte Carlo rendering with adaptive Median of meaNs
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Jerome Buisine,
Samuel Delepoulle,
Christophe Renaud
Neural Rendering
- Point-Based Neural Rendering with Per-View Optimization
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Georgios Kopanas,
Julien Philip,
Thomas Leimkuhler,
George Drettakis
- DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks
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Thomas Neff,
Pascal Stadlbauer,
Mathias Parger,
Andreas Kurz,
Joerg H. Mueller,
Chakravarty R. Alla Chaitanya,
Anton Kaplanyan,
Markus Steinberger
- NeRF-Tex: Neural Reflectance Field Textures
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Hendrik Baatz,
Jonathan Granskog,
Marios Papas,
Fabrice Rousselle,
Jan Novak
Differentiable Rendering
- Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering
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Fujun Luan,
Shuang Zhao,
Kavita Bala,
Zhao Dong
- Material and lighting reconstruction for complex indoor scenes with texture-space differentiable rendering
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Merlin Nimier-David,
Zhao Dong,
Wenzel Jakob,
Anton Kaplanyan
- Appearance-Driven Automatic 3D Model Simplification
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Jon Hasselgren,
Jacob Munkberg,
Jaakko Lehtinen,
Miika Aittala,
Samuli Laine
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Denoising
- Deep Compositional Denoising for High-quality Monte Carlo Rendering
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Xianyao Zhang,
Marco Manzi,
Thijs Vogels,
Henrik Dahlberg,
Markus Gross,
Marios Papas
- Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network
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Integration
- Zero-Variance Transmittance Estimation
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Eugene d'Eon,
Jan Novak
- Q-NET: A Network for Low-dimensional Integrals of Neural Proxies
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Kartic Subr
- Stochastic Generation of (t,s) Sample Sequences
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Andrew Helmer,
Per H. Christensen,
Andrew Kensler
Perception
- A Low-Dimensional Perceptual Space for Intuitive BRDF Editing
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Weiqi Shi,
Zeyu Wang,
Cyril Soler,
Holly Rushmeier
- Modeling Surround-aware Contrast Sensitivity
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Shinyoung Yi,
Daniel S. Jeon,
Ana Serrano,
Se-Yoon Jeong,
Hui-Yong Kim,
Diego Gutierrez,
Min H. Kim
- Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality
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Image and Video Editing
- Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs
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Theo Thonat, Yagiz Aksoy,
Miika Aittala,
Sylvain Paris,
Fredo Durand,
George Drettakis
- PosterChild: Blend-Aware Artistic Posterization
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Cheng-Kang Chao,
Karan Singh,
Yotam Gingold
- Semantic-Aware Generative Approach for Image Inpainting
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Sampling
- Sampling Clear Sky Models using Truncated Gaussian Mixtures
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Nick Vitsas,
Konstantinos Vardis,
Georgios Papaioannou
- Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions
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Xavier Chermain,
Basile Sauvage,
Jean-Michel Dischler,
Carsten Dachsbacher
- Practical product sampling for single scattering in media
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Keven Villeneuve,
Adrien Gruson,
Iliyan Georgiev,
Derek Nowrouzezahrai
High Performance Rendering
- Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
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Markus Schutz,
Bernhard Kerbl,
Michael Wimmer
- Moving Basis Decomposition for Precomputed Light Transport
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Ari Silvennoinen,
Peter-Pike Sloan
- Fast Polygonal Splatting using Directional Kernel Difference
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Yuji Moroto,
Toshiya Hachisuka,
Nobuyuki Umetani
- Fast Analytic Soft Shadows from Area Lights
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Aakash KT,
Parikshit Sakurikar,
P. J. Narayanan
Material Models
- An Analytic BRDF for Materials with Spherical Lambertian Scatterers
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Eugene d'Eon
- A combined scattering and diffraction model for elliptical hair rendering
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- Practical Ply-Based Appearance Modeling for Knitted Fabrics
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Zahra Montazeri,
Soren B. Gammelmark,
Henrik Wann Jensen,
Shuang Zhao
- MatMorpher: A Morphing Operator for SVBRDFs
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Alban Gauthier,
Jean-Marc Thiery,
Tamy Boubekeur
Spectral Rendering
- Moment-based Constrained Spectral Uplifting
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Lucia Todova,
Alexander Wilkie,
Luca Fascione
- A Compact Representation for Fluorescent Spectral Data
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Qingqin Hua,
Alban Fichet,
Alexander Wilkie
Faces and Body
- Deep Portrait Lighting Enhancement with 3D Guidance
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Fangzhou Han, Can Wang, Hao Du,
Jing Liao
- NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting
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Tiancheng Sun,
Kai-En Lin,
Sai Bi,
Zexiang Xu,
Ravi Ramamoorthi
- Human Hair Inverse Rendering using Multi-View Photometric data
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Tiancheng Sun,
Giljoo Nam,
Carlos Aliaga,
Christophe Hery,
Ravi Ramamoorthi
- Single-image Full-body Human Relighting
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Manuel Lagunas,
Xin Sun, Jimei Yang, Ruben Villegas, Jianming Zhang, Zhixin Shu,
Belen Masia,
Diego Gutierrez
kesen.huang@gmail.com