This page tracks the new paper links made to my list of EGSR 2023 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
July 11, 2023
- MesoGAN: Generative Neural Reflectance Shells
(CGF paper)
- Markov Chain Mixture Models for Real-Time Direct Illumination
- Ray-Aligned Occupancy Map Array for Fast Approximate Ray Tracing
- Mean Value Caching for Walk on Spheres
- NEnv: Neural Environment Maps for Global Illumination
- Efficient Path-Space Differentiable Volume Rendering
- Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
- One-to-Many Spectral Upsampling of Reflectances and Transmittances
- ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes
- Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training
- SparseBTF: Sparse Representation Learning for Real-time Rendering of Bidirectional Texture Functions
- PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN
- Interactive Control over Temporal Consistency while Stylizing Video Streams
- LoCoPalettes: Local Control for Palette-based Image Editing
- Gaze-Contingent Perceptual Level of Detail Prediction
- A Practical and Hierarchical Yarn-based Shading Model for Cloth
- Accelerating Hair Rendering by Learning High-Order Scattered Radiance
- Fast Procedural Noise By Monte Carlo Sampling
- A Microfacet Model for Specular Fluorescent Surfaces and Fluorescent Volume Rendering using Quantum Dots
- A Hyperspectral Space of Biophysical Skin Tones for Inverse Rendering of Skin Properties
- Practical Acquisition of Shape and Plausible Appearance of Reflective and Translucent Objects
- Data-driven Pixel Filter Aware MIP maps for SVBRDFs
- Learning Projective Shadow Textures for Neural Rendering of Human Cast Shadows from Silhouettes
- pEt: Direct Manipulation of Differentiable Vector Patterns
- FloralSurf: Space-Filling Geodesic Ornaments
- An inverted pyramid acceleration structure guiding foveated sphere tracing for implicit surfaces in VR
- Practical Temporal and Stereoscopic Filtering for Real-Time Monte Carlo Ray Tracing
- Deep Compositional Denoising on Frame Sequences
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