Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
Eurographics Digital Library (open access):
Computer Graphics Forum Volume 42 (2023) Issue 4 and Rendering 2023 - Symposium Track
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data or Auxiliary Material
Demo Program or Source Code
Related Links
Changelog
Paper Session 1 (Ray Tracing)
- Markov Chain Mixture Models for Real-Time Direct Illumination
-
Addis Dittebrandt,
Vincent Schuessler,
Johannes Hanika,
Sebastian Herholz,
Carsten Dachsbacher
- Ray-Aligned Occupancy Map Array for Fast Approximate Ray Tracing
-
Zheng Zeng,
Zilin Xu,
Lu Wang,
Lifan Wu,
Ling-Qi Yan
- Mean Value Caching for Walk on Spheres
-
Ghada Bakbouk,
Pieter Peers
Paper Session 2 (Neural Rendering)
- NEnv: Neural Environment Maps for Global Illumination
-
Carlos Rodriguez - Pardo*,
Javier Fabre*,
Elena Garces,
Jorge Lopez-Moreno
* Denotes equal contribution
- Efficient Path-Space Differentiable Volume Rendering
-
Zihan Yu,
Cheng Zhang,
Olivier Maury,
Christophe Hery,
Zhao Dong,
Shuang Zhao
- Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
-
Nithin Raghavan*,
Yan Xiao*,
Kai-En Lin,
Tiancheng Sun,
Sai Bi,
Zexiang Xu,
Tzu-Mao Li
Ravi Ramamoorthi
(*co-first authors)
Paper Session 3 (Spectral)
- One-to-Many Spectral Upsampling of Reflectances and Transmittances
-
Laurent Belcour,
Pascal Barla,
Gael Guennebaud
- A Hyperspectral Space of Biophysical Skin Tones for Inverse Rendering of Skin Properties
-
Carlos Aliaga,
Mengqi Xia,
Hao Xie,
Adrian Jarabo,
Gustav Braun,
Christophe Hery
- A Microfacet Model for Specular Fluorescent Surfaces and Fluorescent Volume Rendering using Quantum Dots
-
Alexis Benamira,
Sumant Pattanaik
Paper Session 4 (NeRF)
- ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes
-
Automne Petitjean,
Yohan Poirier-Ginter,
Ayush Tewari,
Guillaume Cordonnier,
George Drettakis
- Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training
-
Julien Philip,
Valentin Deschaintre
- MesoGAN: Generative Neural Reflectance Shells
(CGF paper)
-
Stavros Diolatzis,
Jan Novak,
Fabrice Rousselle,
Jonathan Granskog,
Miika Aittala,
Ravi Ramamoorthi,
George Drettakis
Paper Session 5 (Materials)
- Practical Acquisition of Shape and Plausible Appearance of Reflective and Translucent Objects
-
Arvin Lin,
Yiming Lin,
Abhijeet Ghosh
- SparseBTF: Sparse Representation Learning for Real-time Rendering of Bidirectional Texture Functions
-
Behnaz Kavoosighafi,
Jeppe Revall Frisvad,
Saghi Hajisharif,
Jonas Unger,
Ehsan Miandji
- Data-driven Pixel Filter Aware MIP maps for SVBRDFs
-
Pauli Kemppinen,
Miika Aittala,
Jaakko Lehtinen
Paper Session 6 (Video & Editing)
- PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN
-
Kai-En Lin,
Alex Trevithick,
Keli Cheng,
Michel Sarkis,
Mohsen Ghafoorian,
Ning Bi,
Gerhard Reitmayr,
Ravi Ramamoorthi,
- Interactive Control over Temporal Consistency while Stylizing Video Streams
-
Sumit Shekhar*,
Max Reimann*,
Moritz Hilscher,
Amir Semmo,
Jurgen Dollner,
Matthias Trapp
* equal contribution
- LoCoPalettes: Local Control for Palette-based Image Editing
-
Cheng-Kang Ted Chao,
Jason Klein,
Jianchao Tan,
Jose Echevarria,
Yotam Gingold
Paper Session 7 (Patterns & Shadows)
- Learning Projective Shadow Textures for Neural Rendering of Human Cast Shadows from Silhouettes
-
Farshad Einabadi,
Jean-Yves Guillemaut,
Adrian Hilton
- pEt: Direct Manipulation of Differentiable Vector Patterns
-
Marzia Riso,
Fabio Pellacini
- FloralSurf: Space-Filling Geodesic Ornaments
-
Valerio Albano,
Filippo Andrea Fanni,
Andrea Giachetti,
Fabio Pellacini
Paper Session 8 (Perception)
- An inverted pyramid acceleration structure guiding foveated sphere tracing for implicit surfaces in VR
-
Andreas Polychronakis,
George Alex Koulieris,
Katerina Mania
- Practical Temporal and Stereoscopic Filtering for Real-Time Monte Carlo Ray Tracing
-
Henrik Philippi,
Jeppe Revall Frisvad,
Henrik Wann Jensen
- Gaze-Contingent Perceptual Level of Detail Prediction
-
Luca Surace,
Cara Tursun,
Ufuk Celikcan,
Piotr Didyk
Paper Session 9 (Scatter)
- Iridescent Water Droplets Beyond Mie Scattering
-
Mengqi Xia,
Bruce Walter,
Steve Marschner
- A Practical and Hierarchical Yarn-based Shading Model for Cloth
-
Junqiu Zhu,
Zahra Montazeri,
Jean-Marie Aubry,
Ling-Qi Yan,
Andrea Weidlich
- Accelerating Hair Rendering by Learning High-Order Scattered Radiance
-
Aakash KT,
Adrian Jarabo,
Carlos Aliaga,
Matt Jen-Yuan Chiang,
Olivier Maury,
Christophe Hery,
P. J. Narayanan,
Giljoo Nam
Industry Track
- Deep Compositional Denoising on Frame Sequences
-
Xianyao Zhang,
Gerhard Rothlin,
Marco Manzi,
Markus Gross,
Marios Papas
- Fast Procedural Noise By Monte Carlo Sampling
-
Marcos Fajardo,
Matt Pharr
kesen.huang@gmail.com