This page tracks the new paper links made to my list of EGSR 2024 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 5, 2024
- VMF Diffuse: A unified BRDF for rough diffuse height fields and porous materials
August 23, 2024
- Eurographics Symposium on Rendering 2024 Youtube Channel (Keynote and Paper Presentation)
August 8, 2024
- Realistic Facial Age Transformation with 3D Uplifting
- High Quality Neural Relighting using Practical Zonal Illumination
- Learning to Rasterize Differentiably
- Neural Appearance Model for Cloth Rendering
- Stereo-consistent Screen Space Reflection
July 11, 2024
- Robust Cone Step Mapping
- Real-Time Pixel-Perfect Hard Shadows with Leak Tracing
- Ray Traced Stochastic Depth Map for Ambient Occlusion
- Learning Self-Shadowing for Clothed Human Bodies
- Employing Multiple Priors in Retinex-Based Low-Light Image Enhancement
- Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness
July 4, 2024
- Bridge Sampling for Connections via Multiple Scattering Events
- Residual Path Integrals for Re-rendering
- Scaling Painting Style Transfer
- A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis
- Estimating Uncertainty in Appearance Acquisition
- Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines
- Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness
- Patch Decomposition for Efficient Mesh Contours Extraction
- Neural SSS: Object Appearance Representation
- Practical Appearance Model for Foundation Cosmetics
- ReflectanceFusion: Diffusion-based text to SVBRDF Generation
- Lossless Basis Expansion for Gradient-Domain Rendering
- MatUp: Repurposing Image Upsamplers for SVBRDFs
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering
- Learning to Rasterize Differentiably
- Path Sampling Methods for Differentiable Rendering
- Constrained Spectral Uplifting for HDR Environment Maps
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