This page tracks the new paper links made to my list of HPG 2013 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 15, 2014
- Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling
August 15, 2013
- PixelPie: Maximal Poisson-disk Sampling with Rasterization
August 11, 2013
- An Energy and Bandwidth Efficient Ray Tracing Architecture
July 12, 2013
- An Energy and Bandwidth Efficient Ray Tracing Architecture
July 5, 2013
- SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
June 20, 2013
- Fast Parallel Construction of High-Quality Bounding Volume Hierarchies
June 19, 2013
- Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
- On Quality Metrics of Bounding Volume Hierarchies
June 14, 2013
- Lazy Incremental Computation for Efficient Scene Graph Rendering
- Theory and Analysis of Higher-Order Motion Blur Rasterization
June 12, 2013
- Efficient Divide-And-Conquer Ray Tracing using Ray Sampling
June 11, 2013
- SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
June 9, 2013
- Out-of-Core Construction of Sparse Voxel Octrees
June 8, 2013
- Efficient Divide-And-Conquer Ray Tracing using Ray Sampling
- Real-time Local Displacement using Dynamic GPU Memory Management
- Screen-Space Far-Field Ambient Obscurance
- Imperfect Voxelized Shadow Volumes
- Efficient BVH Construction via Approximate Agglomerative Clustering
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