Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2013
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Advanced Rasterization
- Theory and Analysis of Higher-Order Motion Blur Rasterization
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Carl Johan Gribel,
Jacob Munkberg,
Jon Hasselgren,
Tomas Akenine-Moller
- PixelPie: Maximal Poisson-disk Sampling with Rasterization
-
Cheuk Yiu Ip,
M. Adil Yalci,
David Luebke,
Amitabh Varshney
- Out-of-Core Construction of Sparse Voxel Octrees
-
Jeroen Baert,
Ares Lagae,
Philip Dutre
Shadows
- Screen-Space Far-Field Ambient Obscurance
-
Ville Timonen
- Imperfect Voxelized Shadow Volumes
-
Chris Wyman,
Zeng Dai
Fast Interactive Systems
- Lazy Incremental Computation for Efficient Scene Graph Rendering
-
Michael Woriste,
Harald Steinlechner,
Stefan Maierhofer,
Robert F. Tobler
- Real-time Local Displacement using Dynamic GPU Memory Management
-
Henry Schaefer,
Benjamin Keinert,
Marc Stamminger
- Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling
-
Charles Loop,
Cha Zhang,
Zhengyou Zhang
Building Acceleration Structures for Ray Tracing
- Efficient BVH Construction via Approximate Agglomerative Clustering
-
Yan Gu,
Yong He,
Kayvon Fatahalian,
Guy Blelloch
- Fast Parallel Construction of High-Quality Bounding Volume Hierarchies
-
Tero Karras,
Timo Aila
- On Quality Metrics of Bounding Volume Hierarchies
-
Timo Aila,
Tero Karras,
Samuli Laine
Ray Tracing Hardware and Techniques
- SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing
-
Won-Jong Lee,
Youngsam Shin, Jaedon Lee, Jin-Woo Kim,
Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han
- An Energy and Bandwidth Efficient Ray Tracing Architecture
-
Daniel Kopta,
Konstantin Shkurko,
Josef Spjut,
Erik Brunvand,
Al Davis
- Efficient Divide-And-Conquer Ray Tracing using Ray Sampling
-
Kosuke Nabata,
Kei Iwasaki,
Yoshinori Dobashi,
Tomoyuki Nishita
- Megakernels Considered Harmful: Wavefront Path Tracing on GPUs
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Timo Aila,
Tero Karras,
Samuli Laine
kesen.huang@gmail.com