High Performance Graphics 2013 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2013

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Advanced Rasterization

Theory and Analysis of Higher-Order Motion Blur Rasterization Paper Abstract Author Preprint
Carl Johan Gribel, Jacob Munkberg, Jon Hasselgren, Tomas Akenine-Moller
PixelPie: Maximal Poisson-disk Sampling with Rasterization Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Cheuk Yiu Ip, M. Adil Yalci, David Luebke, Amitabh Varshney
Out-of-Core Construction of Sparse Voxel Octrees Paper Abstract Author Preprint
Jeroen Baert, Ares Lagae, Philip Dutre

Shadows

Screen-Space Far-Field Ambient Obscurance Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Ville Timonen
Imperfect Voxelized Shadow Volumes Paper Abstract Author Preprint Paper Video
Chris Wyman, Zeng Dai

Fast Interactive Systems

Lazy Incremental Computation for Efficient Scene Graph Rendering Paper Abstract Author Preprint
Michael Woriste, Harald Steinlechner, Stefan Maierhofer, Robert F. Tobler
Real-time Local Displacement using Dynamic GPU Memory Management Paper Abstract Author Preprint Paper Video
Henry Schaefer, Benjamin Keinert, Marc Stamminger
Real-Time High-Resolution Sparse Voxelization with Application to Image Based Modeling Author Preprint Paper Video
Charles Loop, Cha Zhang, Zhengyou Zhang

Building Acceleration Structures for Ray Tracing

Efficient BVH Construction via Approximate Agglomerative Clustering Author Preprint
Yan Gu, Yong He, Kayvon Fatahalian, Guy Blelloch
Fast Parallel Construction of High-Quality Bounding Volume Hierarchies Paper Abstract Author Preprint
Tero Karras, Timo Aila
On Quality Metrics of Bounding Volume Hierarchies Paper Abstract Author Preprint
Timo Aila, Tero Karras, Samuli Laine

Ray Tracing Hardware and Techniques

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing Paper Abstract Author Preprint
Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han
An Energy and Bandwidth Efficient Ray Tracing Architecture Paper Abstract Author Preprint
Daniel Kopta, Konstantin Shkurko, Josef Spjut, Erik Brunvand, Al Davis
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling Paper Abstract Author Preprint
Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita
Megakernels Considered Harmful: Wavefront Path Tracing on GPUs Paper Abstract Author Preprint
Timo Aila, Tero Karras, Samuli Laine

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