Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2017
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Topic: Real-Time Ray Tracing and Image Reconstruction
- Interactive Stable Ray Tracing
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Alessandro Dal Corso,
Marco Salvi,
Craig Kolb,
Jeppe Revall Frisvad,
Aaron Lefohn,
David Luebke
- Spatiotemporal Variance-Guided Filtering: Real-Time Reconstruction for Path-Traced Global Illumination
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Christoph Schied,
Anton Kaplanyan,
Chris Wyman,
Anjul Patney,
Chakravarty R. Alla Chaitanya, John Burgess, Shiqiu Liu,
Carsten Dachsbacher,
Aaron Lefohn,
Marco Salvi
- Towards Stable Real-Time Path Tracing: An efficient denoising algorithm for global illumination
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Michael Mara,
Morgan McGuire,
Benedikt Bitterli,
Wojciech Jarosz
Topic: Ray Traversal and Intersection
- Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs
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Henri Ylitie,
Tero Karras,
Samuli Laine
- Exploiting Budan-Fourier and Vincent¡¦s Theorems for Ray Tracing 3D Bezier Curves
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Alexander Reshetov,
David Luebke
- Accelerated Single Ray Tracing for Wide Vector Units
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Valentin Fuetterling,
Carsten Lojewski,
Bernd Hamann,
Achim Ebert
Topic: Acceleration Structures for Ray Tracing
- Improved Two-Level BVHs Using Partial Re-Braiding
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Carsten Benthin,
Sven Woop,
Ingo Wald,
Attila Afra
- STBVH: A Spatial-Temporal BVH for Efficient Multi-Segment Motion Blur
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Sven Woop,
Attila Afra,
Carsten Benthin
- Extended Morton Codes for High Performance Bounding Volume Hierarchy Construction
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Marek Vinkler,
Jiri Bittner,
Vlastimil Havran
Topic: Ray Tracing for Production Assets
- Vectorized Production Path Tracing
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Mark Lee,
Brian Green,
Feng Xie,
Eric Tabellion
- Timeline Scheduling for Out-of-Core Ray Batching
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Myungbae Son,
Sungeui Yoon
- Hierarchical Multi-Layer Screen-Space Ray Tracing
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Nikolai Hofmann,
Phillip Bogendorfer,
Marc Stamminger,
Kai Selgrad
Topic: Specialized Hardware Architectures
- Dual Streaming for Hardware-Accelerated Ray Tracing
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Konstantin Shkurko,
Tim Grant,
Daniel Kopta,
Ian Mallett,
Cem Yuksel,
Erik Brunvand
- A Hardware-Friendly Bilateral Solver Accelerator for Real-Time Virtual Reality Video
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Amrita Mazumdar,
Armin Alaghi,
Jon Barron,
David Gallup,
Luis Ceze,
Mark Oskin,
Steven Seitz
- Effective Static Bin Patterns for Sort-Middle Rendering
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Bernhard Kerbl,
Michael Kenzel,
Dieter Schmalstieg,
Markus Steinberger
Topic: Real Time Graphics Techniques
- Non-Linearly Quantized Moment Shadow Maps
-
Christoph Peters
- Fast Maximal Poisson-Disk Sampling by Randomized Tiling
-
Tong Wang,
Reiji Suda
- Mesh Color Textures
-
Cem Yuksel
kesen.huang@gmail.com