This page tracks the new paper links made to my list of HPG 2018 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 23, 2018
- View-Region Optimized Image-Based Scene Simplification
- A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
- CPU-style SIMD ray traversal on GPUs
August 31, 2018
- Non-periodic Tiling of Procedural Noise Functions
August 10, 2018
- PLOCTree: A Fast, High-Quality Hardware BVH Builder
August 9, 2018
- Moment Transparency
- Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
July 12, 2018
- Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
- On-the-fly Vertex Reuse for Parallel Software Geometry Processing
July 9, 2018
- PLOCTree: A Fast, High-Quality Hardware BVH Builder
- Importance Sampling of Many Lights with Adaptive Tree Splitting
July 7, 2018
- Phantom Ray-Hair Intersector
July 1, 2018
- Gradient Estimation for Real-Time Adaptive Temporal Filtering
June 28, 2018
- High-Performance Procedural Noise using an Histogram-Preserving Blending Operator
- On-the-fly Vertex Reuse for Parallel Software Geometry Processing
June 24, 2018
- Compressed-Leaf Bounding Volume Hierarchies
- Adaptive Temporal Antialiasing
- Deferred Adaptive Compute Shading
- Correlation-Aware Approximate Semi-Analytic Visibility for Antialiased Rendering
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