Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2018
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Papers Session 1: Rendering on a Strict Ray Budget
- Gradient Estimation for Real-Time Adaptive Temporal Filtering
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Christoph Schied,
Christoph Peters,
Carsten Dachsbacher
- Importance Sampling of Many Lights with Adaptive Tree Splitting
-
Alejandro Conty,
Christopher Kulla
- View-Region Optimized Image-Based Scene Simplification
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Puneet Lall,
Silviu Borac,
Dave Richardson,
Matt Pharr,
Manfred Ernst
Papers Session 2: Future Graphics Pipelines
- A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the accuracy of the Extracted Isosurface
-
Cuilan Wang
- On-the-fly Vertex Reuse for Parallel Software Geometry Processing
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Michael Kenzel,
Bernhard Kerbl,
Wolfgang Tatzgern,
Elena Ivanchenko,
Dieter Schmalstieg,
Markus Steinberger
- Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU
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Bernhard Kerbl,
Michael Kenzel,
Elena Ivanchenko,
Dieter Schmalstieg,
Markus Steinberger
Papers Session 3: Make Some Noise
- Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection
-
Tong Wang
- High-Performance Procedural Noise using an Histogram-Preserving Blending Operator
-
Eric Heitz,
Fabrice Neyret
- Non-periodic Tiling of Procedural Noise Functions
-
Aleksandr Kirillov
Papers Session 4: Building Ray Tracers
- A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement
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Alexander Lier,
Magdalena Martinek,
Marc Stamminger,
Kai Selgrad
- Phantom Ray-Hair Intersector
-
Alexander Reshetov,
David Luebke
- PLOCTree: A Fast, High-Quality Hardware BVH Builder
-
Timo Viitanen,
Matias Koskela,
Pekka Jaaskelainen,
Aleksi Tervo,
Jarmo Takala
Short Papers Session
- Adaptive Temporal Antialiasing
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Adam Marrs,
Josef Spjut,
Holger Gruen,
Rahul Sathe,
Morgan McGuire
- Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering
-
Cyril Crassin,
Chris Wyman,
Morgan McGuire,
Aaron Lefohn
- Deferred Adaptive Compute Shading
-
Ian Mallett,
Cem Yuksel
- Compressed-Leaf Bounding Volume Hierarchies
-
Carsten Benthin,
Ingo Wald,
Sven Woop,
Attila T. Afra
- Moment Transparency
-
Brian Sharpe
- CPU-style SIMD ray traversal on GPUs
-
Alexander Lier,
Marc Stamminger,
Kai Selgrad
kesen.huang@gmail.com