High Performance Graphics 2018 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2018

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers Session 1: Rendering on a Strict Ray Budget

Gradient Estimation for Real-Time Adaptive Temporal Filtering Paper Abstract Author Preprint Paper Video
Christoph Schied, Christoph Peters, Carsten Dachsbacher
Importance Sampling of Many Lights with Adaptive Tree Splitting Author Preprint
Alejandro Conty, Christopher Kulla
View-Region Optimized Image-Based Scene Simplification Author Preprint
Puneet Lall, Silviu Borac, Dave Richardson, Matt Pharr, Manfred Ernst

Papers Session 2: Future Graphics Pipelines

A Fast Method to Calculate the Volumetric Divergence Metric for Evaluating the accuracy of the Extracted Isosurface
Cuilan Wang
On-the-fly Vertex Reuse for Parallel Software Geometry Processing Paper Abstract Author Preprint Demo Program or Source Code
Michael Kenzel, Bernhard Kerbl, Wolfgang Tatzgern, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger
Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU Paper Abstract Author Preprint Demo Program or Source Code
Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, Markus Steinberger

Papers Session 3: Make Some Noise

Fast Generation of Poisson-Disk Samples on Mesh Surfaces by Progressive Sample Projection
Tong Wang
High-Performance Procedural Noise using an Histogram-Preserving Blending Operator Paper Abstract Author Preprint Paper Video
Eric Heitz, Fabrice Neyret
Non-periodic Tiling of Procedural Noise Functions Paper Abstract Author Preprint
Aleksandr Kirillov

Papers Session 4: Building Ray Tracers

A High-Resolution Compression Scheme for Ray Tracing Subdivision Surfaces with Displacement Demo Program or Source Code
Alexander Lier, Magdalena Martinek, Marc Stamminger, Kai Selgrad
Phantom Ray-Hair Intersector Paper Abstract Author Preprint
Alexander Reshetov, David Luebke
PLOCTree: A Fast, High-Quality Hardware BVH Builder Paper Abstract Author Preprint
Timo Viitanen, Matias Koskela, Pekka Jaaskelainen, Aleksi Tervo, Jarmo Takala

Short Papers Session

Adaptive Temporal Antialiasing Paper Abstract Author Preprint
Adam Marrs, Josef Spjut, Holger Gruen, Rahul Sathe, Morgan McGuire
Correlation-Aware Semi-Analytic Visibility for Antialiased Rendering Paper Abstract Author Preprint
Cyril Crassin, Chris Wyman, Morgan McGuire, Aaron Lefohn
Deferred Adaptive Compute Shading Author Preprint Paper Video
Ian Mallett, Cem Yuksel
Compressed-Leaf Bounding Volume Hierarchies Paper Abstract Author Preprint
Carsten Benthin, Ingo Wald, Sven Woop, Attila T. Afra
Moment Transparency Paper Abstract Author Preprint
Brian Sharpe
CPU-style SIMD ray traversal on GPUs Demo Program or Source Code
Alexander Lier, Marc Stamminger, Kai Selgrad

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