This page tracks the new paper links made to my list of HPG 2019 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 3, 2020
- An Analysis of Region Clustered BVH Volume Rendering on GPU
- Real-Time Analytic Antialiased Text for 3-D Environments
August 7, 2019
- A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
July 8, 2019
- Dynamic Many-Light Sampling for Real-Time Ray Tracing
- Stochastic Lightcuts
July 5, 2019
- Patch Textures: Hardware Implementation of Mesh Colors
- Distortion-Free Displacement Mapping
June 26, 2019
- Wide BVH Traversal with a Short Stack
June 21, 2019
- HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
- Mach-RT: A Many Chip Architecture for Ray Tracing
- RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
- Temporally Dense Ray Tracing
- Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
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