Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2019
the Eurographics Digital Library Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Paper Session - Rendering
- HMLFC: Hierarchical Motion-Compensated Light Field Compression for Interactive Rendering
-
Srihari Pratapa,
Dinesh Manocha
- An Analysis of Region Clustered BVH Volume Rendering on GPU
-
David Ganter,
Michael Manzke
- Real-Time Analytic Antialiased Text for 3-D Environments
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Apollo Ellis,
Warren Hunt,
John Hart
Paper Session 2 (short papers) - Ray Tracing: Hardware and Performance
- Mach-RT: A Many Chip Architecture for Ray Tracing
-
Elena Vasiou,
Konstantin Shkurko,
Erik Brunvand,
Cem Yuksel
- RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location
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Ingo Wald,
Will Usher,
Nate Morrical,
Laura Lediaev,
Valerio Pascucci
- Wide BVH Traversal with a Short Stack
-
Karthik Vaidyanathan,
Sven Woop,
Carsten Benthin
Paper Session 3 (short papers) - Doing more with each ray
- Dynamic Many-Light Sampling for Real-Time Ray Tracing
-
Pierre Moreau,
Matt Pharr,
Petrik Clarberg
- Stochastic Lightcuts
-
Cem Yuksel
- Temporally Dense Ray Tracing
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Pontus Andersson,
Jim Nilsson,
Marco Salvi,
Josef Spjut,
Tomas Akenine-Möller
Paper Session 4 (short papers) - Rasterization Techniques and Ray Tracing Applications
- Patch Textures: Hardware Implementation of Mesh Colors
-
Ian Mallett,
Larry Seiler,
Cem Yuksel
- A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes
-
Baran Usta,
Leonardo Scandolo,
Markus Billeter,
Ricardo Marroquim,
Elmar Eisemann
- Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects
-
Andreas Dietrich, Jan Wurster, Eric Kam, Thomas Gierlinger
Paper Session 5 - Simulation and Optimization
- An Efficient Solution to Structured Optimization Problems using Recursive Matrices
-
Darius Ruckert,
Marc Stamminger
- Position-Based Simulation of Elastic Models on the GPU with Energy Aware Gauss-Seidel Algorithm
-
Ozan Cetinaslan
- Distortion-Free Displacement Mapping
-
Tobias Zirr,
Tobias Ritschel
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