This page tracks the new paper links made to my list of HPG 2024 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
September 5, 2024
August 23, 2024
- Real-Time Procedural Generation with GPU Work Graphs
(Best Paper winner)
- H-PLOC Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
(Best Paper second place)
- HIPRT: A Ray Tracing Framework in HIP
- DGF: A Dense, Hardware Friendly Geometry Format for Lossy Compressing Meshlets with Arbitrary Topologies
- Concurrent Binary Trees for Large-Scale Game Components
- SAH-Optimized k-DOP Hierarchies for Ray Tracing
- Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading
- Photon-Driven Manifold Sampling
- GPU-friendly Stroke Expansion
- ReSTIR Subsurface Scattering for Real-Time Path Tracing
- Light Path Guided Culling for Hybrid Real-Time Path Tracing
- Radiance Caching with On-Surface Caches for Real-Time Global Illumination
- Frustum Volume Caching for Accelerated NeRF Rendering
- Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering
- Aliasing Detection in Rendered Images via a Multi-Task Learning
- Starvation-less asynchronous render and production for large and detailed volumetric scenes walkthrough
- Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering
- Succinct Opacity Micromaps
- Real-Time Decompression and Rasterization of Massive Point Clouds
- Fast orientable aperiodic ocean synthesis using tiling and blending
- Parallel spatiotemporally adaptive DEM-based snow simulation
- Page Created
kesen.huang@gmail.com