High Performance Graphics 2024 papers on the web

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics 2024

High Performance Graphics Youtube Channel (2024 Paper Presentation)

EG DL the Eurographics Digital Library Link for the paper     Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Paper Session 1: Acceleration structures

H-PLOC Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Author Preprint Paper Video Paper Presentation (Best Paper second place)
Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler
Concurrent Binary Trees for Large-Scale Game Components Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code
Anis Benyoub, Jonathan Dupuy
SAH-Optimized k-DOP Hierarchies for Ray Tracing Paper Presentation
Martin Kacerik, Jiri Bittner

Paper Session 2: Light Transport & Primitives

Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading Paper Abstract Author Preprint Paper Video Paper Presentation
Lukas Kandlbinder, Addis Dittebrandt, Alexander Schipek, Carsten Dachsbacher
Photon-Driven Manifold Sampling Paper Presentation
Fei Lee, Jia-Wun Jhang, Chun-Fa Chang
GPU-friendly Stroke Expansion Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code
Raph Levien, Arman Uguray

Papers Session 3: Real-Time GI Methods

ReSTIR Subsurface Scattering for Real-Time Path Tracing Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Mirco Werner, Vincent Schuessler, Carsten Dachsbacher
Light Path Guided Culling for Hybrid Real-Time Path Tracing Paper Abstract Author Preprint Paper Video Paper Presentation Presentation Recording
Jan Kelling, Daniel Stroter, Arjan Kuijper
Radiance Caching with On-Surface Caches for Real-Time Global Illumination Paper Presentation
Wolfgang Tatzgern, Alexander Weinrauch, Pascal Stadlbauer, Joerg H. Mueller, Martin Winter, Markus Steinberger

Papers Session 4: AI & Denoising

Frustum Volume Caching for Accelerated NeRF Rendering Paper Presentation Demo Program or Source Code
Michael Steiner, Thomas Kohler, Lukas Radl, Markus Steinberger
Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering Paper Presentation
Elena Denisova, Leonardo Bocchi
Aliasing Detection in Rendered Images via a Multi-Task Learning Paper Presentation
Shu-Ho Fan, Kai-Wen Hsiao, Kai Yi Tan, Chih-Yuan Yao, Hung-Kuo Chu

Papers Session 5: Volume Rendering & Systems

Starvation-less asynchronous render and production for large and detailed volumetric scenes walkthrough Author Preprint Paper Presentation
Antoine Richermoz, Fabrice Neyret
Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering Paper Abstract Author Preprint
Thibault Tricard
HIPRT: A Ray Tracing Framework in HIP Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Daniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada

Papers Session 6: Compression, Micromaps & Procedural Geometry

Succinct Opacity Micromaps Paper Abstract Paper Presentation Presentation Recording
Gustaf Waldemarson, Michael Doggett
DGF: A Dense, Hardware Friendly Geometry Format for Lossy Compressing Meshlets with Arbitrary Topologies Author Preprint Paper Presentation
Joshua Barczak, Carsten Benthin, David McAllister
Real-Time Procedural Generation with GPU Work Graphs Paper Abstract Author Preprint Paper Video Demo Program or Source Code (Best Paper winner)
Bastian Kuth, Max Oberberger, Carsten Faber, Dominik Baumeister, Matthaus Chajdas, Quirin Meyer

Papers Session 7: Graphics Applications

Real-Time Decompression and Rasterization of Massive Point Clouds Paper Abstract Author Preprint Paper Video Paper Presentation Demo Program or Source Code
Rahul Goel, Markus Schutz, P. J. Narayanan, Bernhard Kerbl
Fast orientable aperiodic ocean synthesis using tiling and blending Paper Abstract Author Preprint Paper Video Paper Presentation
Nicolas Lutz, Arnaud Schoentgen, Guillaume Gilet
Parallel spatiotemporally adaptive DEM-based snow simulation Author Preprint Paper Video Paper Presentation
Simon Andreasson, Linus Ostergaard, Prashant Goswami

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