This page tracks the new paper links made to my list of I3D 2012 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 21, 2012
- Efficient Pixel-Accurate Rendering of Curved Surfaces
- Real-Time Multiple Scattering using Light Propagation Volumes
March 19, 2012
- A Framework for Rendering Complex Scattering Effects on Hair
February 5, 2012
- Delta Radiance Transfer
- Using Natural Vibrations to Guide Control for Locomotion
January 27, 2012
- Efficient Pixel-Accurate Rendering of Curved Surfaces
January 26, 2012
- Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments
January 11, 2012
- Ray Tracing Visualization Toolkit
- Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory
January 10, 2012
- Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
January 9, 2012
- 4D Parametric Motion Graphs for Interactive Animation
January 6, 2012
- Surface Based Anti-Aliasing
- Computing 2D Constrained Delaunay Triangulation Using the GPU
- Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals
January 1, 2012
- Fast, Effective BVH Updates for Animated Scenes
December 29, 2011
- Real-Time Bidirectional Path Tracing via Rasterization
- Lossless Compression of Variable-Precision Floating-Point Buffers on GPUs
December 28, 2011
December 27, 2011
- Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals
- An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation
- 4D Parametric Motion Graphs for Interactive Animation
December 21, 2011
- Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments
- Constant-Time All-Pairs Geodesic Distance Query On Triangle Meshes
- Multiresolution Attributes for Tessellated Meshes
- Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments
December 18, 2011
- Sleight of Hand: Perception of finger motion from reduced marker sets
December 17, 2011
- Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
December 16, 2011
- A Reconstruction Filter for Plausible Motion Blur
- Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
- Multiresolution Attributes for Tessellated Meshes
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