Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2012 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Virtual Reality and Interaction
- Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments
-
Zhimin Ren,
Ravish Mehra,
Jason Coposky,
Ming Lin
- Way Portals: Efficient Multi-Agent Navigation with Line-Segment Goals
-
Sean Curtis,
Jamie Snape,
Dinesh Manocha
- Dynamic Eye Convergence for Head-mounted Displays Improves User Performance in Virtual Environments
-
Andrei Sherstyuk,
Arindam Dey,
Christian Sandor,
Andrei State
Motion Capture and Animation
- Sleight of Hand: Perception of finger motion from reduced marker sets
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Ludovic Hoyet,
Kenneth Ryall,
Rachel McDonnell,
Carol O'Sullivan
- Using Natural Vibrations to Guide Control for Locomotion
-
Rubens Nunes,
Joaquim Cavalcante-Neto,
Creto Vidal,
Paul Kry,
Victor Zordan
- An Example-Based Motion Synthesis Technique for Locomotion and Object Manipulation
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Andrew W. Feng,
Yuyu Xu,
Ari Shapiro
- 4D Parametric Motion Graphs for Interactive Animation
-
Dan Casas,
Margara Tejera,
Jean-Yves Guillemaut,
Adrian Hilton
Moving, Painting, and Tracing
- Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory
-
Sujeong Kim,
Stephen Guy,
Dinesh Manocha,
Ming Lin
- A Lightweight, Procedural, Vector Watercolor Painting Engine
-
Stephen DiVerdi,
Aravind Krishnaswamy,
Radomir Mech,
Daichi Ito
- Ray Tracing Visualization Toolkit
-
Christiaan Gribble,
Jeremy Fisher,
Daniel Eby,
Ed Quigley,
Gideon Ludwig
Global Illumination and Ray Tracing
- Real-Time Bidirectional Path Tracing via Rasterization
-
Yusuke Tokuyoshi,
Shinji Ogaki
- Delta Radiance Transfer
-
Bradford J. Loos,
Derek Nowrouzezahrai,
Wojciech Jarosz,
Peter-Pike Sloan
- Fast, Effective BVH Updates for Animated Scenes
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Daniel Kopta,
Thiago Ize,
Josef Spjut,
Erik Brunvand,
Al Davis,
Andrew Kensler
Scattering and Reflection
- A Framework for Rendering Complex Scattering Effects on Hair
-
Xuan Yu,
Jason C. Yang,
Justin Hensley,
Takahiro Harada,
Jingyi Yu
- Real-Time Multiple Scattering using Light Propagation Volumes
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Markus Billeter,
Erik Sintorn,
Ulf Assarsson
- Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
-
Mahdi M. Bagher,
Cyril Soler,
Kartic Subr,
Laurent Belcour,
Nicolas Holzschuch
GPU Rendering
- A Reconstruction Filter for Plausible Motion Blur
-
Morgan McGuire,
Padraic Hennessy,
Michael Bukowski,
Brian Osman
- Decoupled Deferred Shading for Hardware Rasterization
-
Gabor Liktor,
Carsten Dachsbacher
- Rectilinear Texture Warping for Fast Adaptive Shadow Mapping
-
Paul Rosen
Surfaces and Textures
- Surface Based Anti-Aliasing
-
Marco Salvi,
Kiril Vidimce
- Efficient Pixel-Accurate Rendering of Curved Surfaces
-
Young In Yeo,
Lihan Bin,
Jorg Peters
- Multiresolution Attributes for Tessellated Meshes
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Henry Schafer,
Magdalena Prus,
Jochen Susmuth,
Quirin Meyer,
Marc Stamminger
Geometry
- Constant-Time All-Pairs Geodesic Distance Query On Triangle Meshes
-
Shi-Qing Xin,
Xiang Ying,
Ying He
- Computing 2D Constrained Delaunay Triangulation Using the GPU
-
Meng Qi,
Thanh-Tung Cao,
Tiow-Seng Tan
- Lossless Compression of Variable-Precision Floating-Point Buffers on GPUs
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Jeff Pool,
Anselmo Lastra,
Montek Singh
kesen.huang@gmail.com