This page tracks the new paper links made to my list of I3D 2017 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
March 12, 2017
- Compressing Color Data for Voxelized Surface Geometry
- Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality
- Tiled Light Trees
- Computing Delaunay Refinement Using the GPU
- Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids
- Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing
- Responsive Real-Time Grass Rendering for General 3D Scenes
- Feature-based Volumetric Terrain Generation
February 18, 2017
- Parallel Continuous Collision Detection for High-Performance GPU Cluster
January 22, 2017
- Real-time Fiber-level Cloth Rendering
January 21, 2017
- Real-Time Global Illumination using Precomputed Light Field Probes
- Interactive Cage Generation for Mesh Deformation
- How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects
- MPTC: Video Rendering for Virtual Screens using Compressed Textures
- Stochastic Light Culling
(JCGT Paper)
- Global Stiffness Structural Optimization for 3D Printing under Unknown Loads
(JCGT Paper)
- Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes
(JCGT Paper)
- An N-ary BVH Child Node Sorting Technique for Occlusion Tests
(JCGT Paper)
- Efficient Ray Tracing Kernels for Modern CPU Architectures
(JCGT Paper)
- Hashed Alpha Testing
- Sketch-based Guided Modeling of 3D Buildings from Oriented Photos
December 18, 2016
- Real-Time Global illumination using Precomputed Light Field Probes
- Hashed Alpha Testing
- Real-time Fiber-level Cloth Rendering
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