Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2017 symposium on Interactive 3D graphics and games
ACM Digital Library (DOI) Link for the paper
Paper Abstract
Author Preprint
Paper Video
Paper Presentation
Paper Images
Paper Data
Demo Program or Source Code
Related Links
Changelog
Session 1: Tiling, Probing, and Culling
- Tiled Light Trees
-
Yuriy O'Donnell,
Matthaus Chajdas
- Real-Time Global Illumination using Precomputed Light Field Probes
-
Morgan McGuire,
Michael Mara,
Derek Nowrouzezahrai,
David Luebke
- Stochastic Light Culling
(JCGT Paper)
-
Yusuke Tokuyoshi,
Takahiro Harada
Session 2: Deformations and Collisions
- Interactive Cage Generation for Mesh Deformation
-
Binh Huy Le,
Zhigang Deng
- Parallel Continuous Collision Detection for High-Performance GPU Cluster
-
Peng Du,
Elvis S. Liu,
Toyotaro Suzumura
- Global Stiffness Structural Optimization for 3D Printing under Unknown Loads
(JCGT Paper)
-
Tuanfeng Y. Wang,
Yuan Liu,
Xuefeng Liu,
Zhouwang Yang,
Dongming Yan,
Ligang Liu
Session 3: Real-Time Rendering
- Real-time Fiber-level Cloth Rendering
-
Kui Wu,
Cem Yuksel
- Responsive Real-Time Grass Rendering for General 3D Scenes
-
Klemens Jahrmann,
Michael Wimmer
- Hashed Alpha Testing
-
Chris Wyman,
Morgan McGuire
Session 4: Sketch- and Feature-Based Modeling
- How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects
-
James W. Hennessey,
Han Liu,
Holger Winnemoller,
Mira Dontcheva,
Niloy J. Mitra
- Sketch-based Guided Modeling of 3D Buildings from Oriented Photos
-
Michael Schwarzler,
Lisa Kellner,
Stefan Maierhofer,
Michael Wimmer
- Feature-based Volumetric Terrain Generation
-
Michael Becher,
Michael Krone,
Guido Reina,
Thomas Ertl
Session 5: Triangulation, Fluids, and Volumes
- Computing Delaunay Refinement Using the GPU
-
Zhenghai Chen,
Meng Qi,
Tiow-Seng Tan
- Real-Time High-Quality Surface Rendering for Large Scale Particle-based Fluids
-
Xiangyun Xiao,
Shuai Zhang,
Xubo Yang
- Efficient Rendering of Volumetric Motion Blur Using Temporally Unstructured Volumes
(JCGT Paper)
-
Magnus Wrenninge
Session 6: Compression and Displays
- Compressing Color Data for Voxelized Surface Geometry
-
Dan Dolonius,
Erik Sintorn,
Viktor Kampe,
Ulf Assarsson
- MPTC: Video Rendering for Virtual Screens using Compressed Textures
-
Srihari Pratapa,
Pavel Krajcevski,
Dinesh Manocha
- Scene-Adaptive High Dynamic Range Display for Low Latency Augmented Reality
-
Peter Lincoln,
Alex Blate,
Montek Singh,
Andrei State,
Mary Whitton,
Turner Whitted,
Henry Fuchs
Session 7: Ray Tracing Acceleration Structures and Kernels
- Path Compression Kd-trees with Multi-layer Parallel Construction: A Case Study on Ray Tracing
-
Zonghui Li,
Yangdong Deng,
Ming Gu
- An N-ary BVH Child Node Sorting Technique for Occlusion Tests
(JCGT Paper)
-
Shinji Ogaki,
Alexandre Derouet-Jourdan
- Efficient Ray Tracing Kernels for Modern CPU Architectures
(JCGT Paper)
-
Valentin Fuetterling,
Carsten Lojewski,
Franz-Josef Pfreundt,
Achim Ebert
kesen.huang@gmail.com