This page tracks the new paper links made to my list of I3D 2018 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
June 3, 2018
- In-Depth Buffers
- Energized Rigid Body Fracture
May 19, 2018
- Real-time Apparent Resolution Enhancement for Head-mounted Displays
- HCSG: Hashing for real-time CSG modeling
- GPU-accelerated Depth Codec for Real-time, High-quality Light Field Reconstruction
May 16, 2018
- Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars
- Interactive Two-Way Shape Design of Elastic Bodies
- Efficient and Anti-aliased Trimming for Rendering Large NURBS Models
(TVCG paper)
- An Emotion Evolution based Model for Group Behavior Simulation
- Tile-based Pattern Design with Topology Control
May 15, 2018
May 8, 2018
- Sampling-based Rig Conversion into Non-rigid Helper Bones
- Moment-Based Order-Independent Transparency
- Kernel Foveated Rendering
April 30, 2018
- Real-time Apparent Resolution Enhancement for Head-mounted Displays
- A View-Dependent Metric for Patch-Based LOD Generation & Selection
April 22, 2018
- Projective Skinning
April 14, 2018
- Interactive Sketch-Based Normal Map Generation with Deep Neural Networks
April 12, 2018
- Kernel Foveated Rendering
- Montage4D: Interactive Seamless Fusion of Multiview Video Textures
- Real-Time Virtual Pipes Simulation and Rendering for Small-Scale Shallow Water
- A Narrow-Range Filter for Screen-Space Fluid Rendering
- Alpha Distribution
April 11, 2018
- Sampling-based Rig Conversion into Non-rigid Helper Bones
- Interactive Two-Way Shape Design of Elastic Bodies
- Real-time Apparent Resolution Enhancement for Head-mounted Displays
- Coarse Pixel Shading with Temporal Supersampling
- GPU-Friendly Font Rendering Directly from Glyph Outlines
(JCGT paper)
- PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs
- Implementing Node Culling Multi-Hit BVH Traversal in Embree
(JCGT paper)
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
(TVCG paper)
- Plane-Based Multi-View Inpainting for Image-Based Rendering in Large Scenes
- Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology
(TVCG paper)
April 3, 2018
- Combining Analytic Direct Illumination and Stochastic Shadows
April 1, 2018
- Efficient Energy-Compensated VPLs using Photon Splatting
February 25, 2018
- An Emotion Evolution based Model for Group Behavior Simulation
- Montage4D: Interactive Seamless Fusion of Multiview Video Textures
- Kernel Foveated Rendering
- What You Sketch Is What You Get: 3D Sketching using Multi-View Deep Volumetric Prediction
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