Symposium on Interactive 3D Graphics and Games 2018 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2018 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers Session A

Alpha Distribution Paper Abstract Author Preprint Paper Video
Cem Yuksel
In-Depth Buffers Paper Video
Songfang Han, Ge Chen, Diego Nehab, Pedro V. Sander
Real-time Apparent Resolution Enhancement for Head-mounted Displays Paper Abstract Author Preprint Paper Presentation Demo Program or Source Code
Haebom Lee, Piotr Didyk
Coarse Pixel Shading with Temporal Supersampling Paper Abstract Author Preprint
Kai Xiao, Gabor Liktor, Karthik Vaidyanathan

Papers Session B

The Replate
Ge Chen, Pedro V. Sander, Diego Nehab
Kernel Foveated Rendering Paper Abstract Author Preprint Paper Video
Xiaoxu Meng, Ruofei Du, Amitabh Varshney
Multi-Layer Depth of Field Rendering with Tiled Splatting
Linus Franke, Nikolai Hofmann, Marc Stamminger, Kai Selgrad
Moment-Based Order-Independent Transparency Paper Abstract Author Preprint Demo Program or Source Code
Cedrick Munstermann, Stefan Krumpen, Reinhard Klein, Christoph Peters
GPU-Friendly Font Rendering Directly from Glyph Outlines Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Eric Lengyel

Papers Session C

Energized Rigid Body Fracture Paper Video Paper Presentation
Xiaokai Li, Sheldon Andrews, Ben Jones, Adam Bargteil
Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars Author Preprint
Dan Casas, Miguel A. Otaduy
Interactive Two-Way Shape Design of Elastic Bodies Author Preprint Paper Video
Rajaditya Mukherjee, Huamin Wang
Projective Skinning Author Preprint Paper Video
Martin Komaritzan, Mario Botsch
Sampling-based Rig Conversion into Non-rigid Helper Bones Paper Abstract Author Preprint Paper Video
Tomohiko Mukai

Papers Session D

A View-Dependent Metric for Patch-Based LOD Generation & Selection Paper Abstract Author Preprint
Thibaud Lambert, Pierre BĂ©nard, Gael Guennebaud
Efficient and Anti-aliased Trimming for Rendering Large NURBS Models Paper Abstract Author Preprint Demo Program or Source Code (TVCG paper)
Andre Schollmeyer
HCSG: Hashing for real-time CSG modeling Paper Abstract Author Preprint
Cedric Zanni, Sylvain Lefebvre, Frederic Claux
Hierarchical Visibility for Virtual Reality
Warren Hunt, Michael Mara, Alex Nankervis

Papers Session E

Efficient Energy-Compensated VPLs using Photon Splatting Paper Abstract Author Preprint Demo Program or Source Code
Jamorn Sriwasansak, Adrien Gruson, Toshiya Hachisuka
Combining Analytic Direct Illumination and Stochastic Shadows Paper Abstract Author Preprint Paper Video
Eric Heitz, Stephen Hill, Morgan McGuire
Learning Real-Time Ambient Occlusion from Distance Representations
Benjamin Keinert, Jana Martschinke, Marc Stamminger
A Narrow-Range Filter for Screen-Space Fluid Rendering Paper Abstract Author Preprint Paper Video
Nghia Truong, Cem Yuksel
Real-Time Virtual Pipes Simulation and Rendering for Small-Scale Shallow Water Paper Abstract Author Preprint Paper Video
Francois Dagenais, Julian E. Guzman, Valentin Vervondel, Alexander Hay, Sebastien Delorme, David Mould, Eric Paquette

Papers Session F

PSCC: Parallel Self-Collision Culling with Spatial Hashing on GPUs Paper Abstract Author Preprint Paper Video
Min Tang, Zhongyuan Liu, Ruofeng Tong, Dinesh Manocha
Bulk-Synchronous Parallel BVH Traversal for Collision Detection on GPUs
Floyd Chitalu, Christophe Dubach, Taku Komura
Implementing Node Culling Multi-Hit BVH Traversal in Embree Paper Abstract Author Preprint Demo Program or Source Code (JCGT paper)
Christiaan Gribble, Ingo Wald, Jefferson Amstutz
Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Paper Abstract Author Preprint Paper Video Demo Program or Source Code (TVCG paper)
Daniel Meister, Jiri Bittner

Papers Session G

GPU-accelerated Depth Codec for Real-time, High-quality Light Field Reconstruction Paper Abstract Author Preprint Paper Video
Babis Koniaris, Maggie Kosek, David Sinclair, Kenny Mitchell
Deep Surface Light Fields
Anpei Chen, Minye Wu, Yingliang Zhang, Nianyi Li, Jie Lu, Jingyi Yu, Shenghua Gao
Montage4D: Interactive Seamless Fusion of Multiview Video Textures Paper Abstract Author Preprint Paper Video
Ruofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney
Plane-Based Multi-View Inpainting for Image-Based Rendering in Large Scenes Paper Abstract Author Preprint Paper Video
Julien Philip, George Drettakis

Papers Session H

What You Sketch Is What You Get: 3D Sketching using Multi-View Deep Volumetric Prediction Paper Abstract Author Preprint
Johanna Delanoy, Adrien Bousseau, Mathieu Aubry, Phillip Isola, Alexei A. Efros
Interactive Sketch-Based Normal Map Generation with Deep Neural Networks Paper Abstract Author Preprint Paper Video
Wanchao Su, Dong Du, Xin Yang, Shizhe Zhou, Hongbo Fu
Sculpting Mountains: Interactive Terrain Modeling Based on Subsurface Geology Paper Abstract Author Preprint (TVCG paper)
Guillaume Cordonnier, Marie-Paule Cani, Bedrich Benes, Jean Braun, Eric Galin
Efficient Screen-Space Rendering of Vector Features on Virtual Terrains
Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer

Papers Session I

Fast Behavioral Locomotion with Layered Navigation Meshes
Alain Juarez-Perez, Marcelo Kallmann
Mutual Collision Avoidance During Walking in Real and Collaborative Virtual Environments
Iana Podkosova, Hannes Kaufmann
An Emotion Evolution based Model for Group Behavior Simulation Author Preprint
Hao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang
A Framework for Simulating Agent-Based Cooperative Tasks in Crowd Simulation
Sai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang

Papers Session J

Tile-based Pattern Design with Topology Control Paper Abstract Paper Video
Xiaojun Bian, Li-Yi Wei, Sylvain Lefebvre
Urban Weathering: Interactive Rendering of Polluted Cities (TVCG paper)
Imanol Munoz-Pandiella, Carles Bosch, Nicolas Merillou, Gustavo Patow, Stephane Merillou, Xavier Pueyo
Shape-Inspired Architectural Design
Weidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja
Transport Path Precomputation for Real-time Room Reverb
Gregor Muckl, Carsten Dachsbacher

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