This page tracks the new paper links made to my list of I3D 2020 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
August 5, 2020
- Passthrough+: Real-Time Steroscopic View Synthesis for Mobile Mixed Reality
July 6, 2020
- Lossy Geometry Compression for High Resolution Voxel Scenes
July 2, 2020
- Stochastic Substitute Trees for Real-Time Global Illumination
June 22, 2020
- Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation
- Real-Time Stochastic Lightcuts
June 9, 2020
- A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces
- Lossy Geometry Compression for High Resolution Voxel Scenes
- Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling
- DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
- On Ray Reordering Techniques for Faster GPU Ray Tracing
- Local Optimization for Robust Signed Distance Field Collision
June 2, 2020
- Real-time Approximation of Photometric Polygonal Lights
April 15, 2020
- On Histogram-Preserving Blending for Randomized Texture Tiling
(JCGT paper presentation)
- Real-Time Stochastic Lightcuts
- Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model
(TVCG paper presentation)
- Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow
- Repurposing a Relighting Network for Realistic Compositions of Captured Scenes
- Fast and Scalable Position-Based Layout Synthesis
(TVCG paper presentation)
- User-guided 3D Reconstruction Using Multi-view Stereo
- >Generalized Microscopic Crowd Simulation using Costs in Velocity Space
- A Time-independent Deformer for Elastic-rigid Contacts
- Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition
(Thesis)
- Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation
- Computing Centroidal Voronoi Tessellation Using the GPU
- Optimal Path Maps on the GPU
(TVCG paper presentation)
- RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary
- The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze
March 13, 2020
- Passthrough+: Real-Time Steroscopic View Synthesis for Mobile Mixed Reality
March 3, 2020
- Real-time Face Video Swapping From A Single Portrait
- Contour-based 3D Modeling through Joint Embedding of Shapes and Contours
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