Symposium on Interactive 3D Graphics and Games 2020 papers on the web

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Information here is provided with the permission of the ACM.

Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint. I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking. Thus you may need to search on the page to find the actual document.

ACM Digital Library: Proceedings of the 2020 symposium on Interactive 3D graphics and games

ACM DOI ACM Digital Library (DOI) Link for the paper   Paper Abstract Paper Abstract   Author version Author Preprint   Paper Video Paper Video  

Paper Presentation Paper Presentation   Paper Images Paper Images   Paper Data Paper Data   Demo Program or Source Code Demo Program or Source Code Related Links Related Links

Changelog

Papers 1: Textures and Geometry

A Three-Level Approach to Texture Mapping and Synthesis on 3D Surfaces Paper Abstract Author Preprint
Kersten Schuster, Philip Trettner, Patric Schmitz, Leif Kobbelt
Adaptive Procedural Bands
Jimmy Etienne, Sylvain Lefebvre
Lossy Geometry Compression for High Resolution Voxel Scenes Paper Abstract Author Preprint Paper Video
Remi van der Laan, Leonardo Scandolo, Elmar Eisemann
On Histogram-Preserving Blending for Randomized Texture Tiling Paper Abstract Author Preprint (JCGT paper presentation)
Brent Burley

Papers 2: Lighting and Light Transport

Stochastic Substitute Trees for Real-Time Global Illumination Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Wolfgang Tatzgern, Benedikt Mayr, Bernhard Kerbl, Markus Steinberger
Real-time Subsurface Scattering with Single Pass Variance-Guided Adaptive Importance Sampling Paper Abstract Author Preprint Paper Video
Tiantian Xie, Marc Olano, Brian Karis, Krzysztof Narkowicz
Real-time Approximation of Photometric Polygonal Lights Paper Abstract Author Preprint Paper Video Demo Program or Source Code
Christian Luksch, Lukas Prost, Michael Wimmer
Real-Time Stochastic Lightcuts Paper Abstract Author Preprint Paper Video
Daqi Lin, Cem Yuksel
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model Paper Abstract Author Preprint (TVCG paper presentation)
Liangsheng Ge, Beibei Wang, Lu Wang, Xiangxu Meng, Nicolas Holzschuch

Papers 3: Capturing the Real World

Real-time Face Video Swapping From A Single Portrait Author Preprint
Luming Ma, Zhigang Deng
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow Paper Abstract Author Preprint Paper Video
Simon Rodriguez, Siddhant Prakash, Peter Hedman, George Drettakis
Passthrough+: Real-Time Steroscopic View Synthesis for Mobile Mixed Reality Paper Abstract Author Preprint
Gaurav Chaurasia, Arthur Nieuwoudt, Alexandru-Eugen Ichim, Richard Szeliski, Alexander Sorkine-Hornung
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes Paper Abstract Author Preprint Paper Video
Baptiste Nicolet, Julien Philip, George Drettakis

Papers 4: Characters and Crowds

Generalized Microscopic Crowd Simulation using Costs in Velocity Space Paper Abstract Author Preprint
Wouter van Toll, Fabien Grzeskowiak, Axel Lopez Gandia, Javad Amirian, Florian Berton, Julien Bruneau, Beatriz Cabrero Daniel, Alberto Jovane, Julien Pettre
Interactive Inverse Spatio-Temporal Crowd Motion Design
Tharindu Mathew, Bedrich Benes, Daniel Aliaga
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation Paper Abstract Author Preprint Paper Video
Tianxing Li, Rui Shi, Takashi Kanai

Papers 5: Collisions and Physics

Local Optimization for Robust Signed Distance Field Collision Author Preprint Paper Video
Miles Macklin, Kenny Erleben, Matthias Muller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse
A Time-independent Deformer for Elastic-rigid Contacts Paper Abstract Author Preprint
Camille Brunel, Pierre Benard, Gael Guennebaud, Pascal Barla
Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition Paper Video (Thesis)
Jungmin Kim, Min Gyu Choi, Young J. Kim

Papers 6: Modeling and Content

Contour-based 3D Modeling through Joint Embedding of Shapes and Contours Author Preprint
Aobo Jin, Qiang Fu, Zhigang Deng
User-guided 3D Reconstruction Using Multi-view Stereo Author Preprint Paper Video
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
Fast and Scalable Position-Based Layout Synthesis Paper Abstract Author Preprint (TVCG paper presentation)
Tomer Weiss, Alan Litteneker, Noah Duncan, Masaki Nakada, Chenfanfu Jiang, Lap-Fai Yu, Demetri Terzopoulos
Progressive Regularization of Satellite-Based 3D Buildings for Interactive Rendering
Xiaowei Zhang, Christopher May, Gen Nishida, Daniel Aliaga

Papers 7: GPU Techniques and Data Structures

Automatic GPU Data Compression and Address Swizzling for CPUs via Modified Virtual Address Translation Paper Abstract Author Preprint
Larry Seiler, Daqi Lin, Cem Yuksel
On Ray Reordering Techniques for Faster GPU Ray Tracing Author Preprint
Daniel Meister, Jakub Boksansky, Michael Guthe, Jiri Bittner
Computing Centroidal Voronoi Tessellation Using the GPU Paper Abstract Author Preprint Demo Program or Source Code
Jiaqi Zheng, Tiow-Seng Tan
Optimal Path Maps on the GPU Author Preprint Paper Video (TVCG paper presentation)
Renato Farias, Marcelo Kallmann
RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global Dictionary Author Preprint
Srihari Pratapa, Dinesh Manocha

Papers 8: Perception and Performance

The Effect of Lighting, Landmarks and Auditory Cues on Human Performance in Navigating a Virtual Maze Paper Abstract
Daryl Marples, Duke Gledhill, Pelham Carter
The Role of the Field Dependence-Independence Construct on Flow-Performance Link in Virtual Reality
Yulong Bian, Chao Zhou, Yeqing Chen, Yanshuai Zhao, Juan Liu, Chenglei Yang

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