This page tracks the new paper links made to our list of SIGGRAPH 2016 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 22, 2017
- Procedural Voronoi Foams for Additive Manufacturing
- An Anatomically Constrained Local Deformation Model for Monocular Face Capture
August 1, 2016
- Practical Multispectral Lighting Reproduction
- Integration with Stochastic Point Processes
- A Compiler for 3D Machine Knitting
- Perceptual Effect of Shoulder Motions on Crowd Animations
- Mapping Virtual and Physical Reality
- Seamless Visual Sharing with Color-Vision Deficiencies
- Computational Design of Stable Planar-Rod Structures
- Designing Structurally Sound Ornamental Curve Networks
- Printing Arbitrary Meshes With a 5DOF Wireframe Printer
- Motion Graphs for Unstructured Textured Meshes
- Fusion4D: Real-time Performance Capture of Challenging Scenes
- Lightweight Eye Capture Using a Parametric Model
- EyeOpener: Editing Eyes in the Wild
- ZoeMatrope: A System for Physical Material Design
July 31, 2016
- Interactive Sketching of Urban Procedural Models
July 27, 2016
- Body Talk: Crowdshaping Realistic 3D Avatars with Words
July 22, 2016
- Real-time Skeletal Skinning with Optimized Centers of Rotation
July 20, 2016
July 8, 2016
- Reflectance Modeling by Neural Texture Synthesis
- Computational Imaging With Multi-Camera Time-of-Flight Systems
- Binary-Continuous Image Decomposition for Multi-view Display
- Computational Design of Stable Planar-Rod Structures
- Real-time Facial Animation with Image-based Dynamic Avatars
July 7, 2016
- Flow-Guided Warping for Image-Based Shape Manipulation
June 20, 2016
- Printed Perforated Lampshades for Continuous Projective Images
(TOG Paper)
- Connected Fermat Spirals for Layered Fabrication
June 18, 2016
- Globally Optimal Toon Tracking
June 17, 2016
- StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
- Synthesis of Filigrees for Digital Fabrication
- AutoHair: Fully Automatic Hair Modeling from A Single Image
- Rigel: Flexible Multi-Rate Image Processing Hardware
June 8, 2016
- Adjoint-Driven Russian Roulette and Splitting in Light-Transport Simulation
June 6, 2016
- On the Convexity and Feasibility of the Bounded Distortion Harmonic Mapping Problem
- Parallel Inverse Kinematics for Multithreaded Architectures
(TOG Paper)
- Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences
May 30, 2016
- A Probabilistic Model for Exteriors of Residential Buildings
- Multi-Scale Rendering of Scratched Materials Using a Structured SV-BRDF Model
- Adaptive Polynomial Rendering
May 29, 2016
- A Non-Parametric Factor Microfacet Model for Isotropic BRDFs
May 23, 2016
- ProxImaL: Efficient Image Optimization using Proximal Algorithms
- A Deep Learning Framework for Character Motion Synthesis and Editing
May 22, 2016
- Flow-Guided Warping for Image-Based Shape Manipulation
- Realtime 3D Eye Gaze Animation Using a Single RGB Camera
- The Diffractive Achromat: Full-Spectrum Computational Imaging With Diffractive Optics
- Occluded Imaging With Time-of-Flight Sensors
(TOG Paper)
- Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects
(TOG Paper)
- Pushing the Limits of 3D Color Printing: Error Diffusion With Translucent Materials
(TOG Paper)
- 3D Mesh Labeling via Deep Convolutional Neural Networks
(TOG Paper)
- Perceptual Effect of Shoulder Motions on Crowd Animations
- Multi-Scale Rendering of Scratched Materials Using a Structured SV-BRDF Model
- Predicting Appearance From Measured Microgeometry of Metal Surfaces
(TOG Paper)
- High Brightness HDR Projection Using Dynamic Freeform Lensing
(TOG Paper)
- Additive Light-Field Displays: Realization of Augmented Reality With Holographic Optical Elements
- Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by a Focused Femtosecond Laser Combined With Computational Holographic Fields
(TOG Paper)
- Resolving Fluid Boundary Layers With Particle-Strength Exchange and Weak Adaptivity
- Efficient Fluid Simulation on the Surface of a Sphere
- Multiphase SPH Simulation for Interactive Fluids and Solids
- Reconciling Elastic and Equilibrium Methods for Static Analysis
(TOG Paper)
- Interactive Design of Developable Surfaces
(TOG Paper)
- Printing Arbitrary Meshes With a 5DOF Wireframe Printer
- Non-Smooth Developable Geometry for Interactively Animating Paper Crumpling
(TOG Paper)
- Bounded Distortion Harmonic Shape Interpolation
- Parallel Inverse Kinematics for Multithreaded Architectures
(TOG Paper)
- The Sketchy Database: Learning to Retrieve Badly Drawn Bunnies
- All-Hex Meshing Using Closed Form-Induced Polycubes
- JALI: An Animator-Centric Viseme Model for Expressive Lip Synchronization
- A Probabilistic Model for Exteriors of Residential Buildings
- Intrinsic Girth Function for Shape Processing
(TOG Paper)
- Modeling Dense Inflorescences
- Soli: Ubiquitous Gesture Sensing With Millimeter Wave Radar
- Automatic Photo Adjustment Using Deep Neural Networks
(TOG Paper)
- EyeOpener: Editing Eyes in the Wild
- Sky is Not the Limit
- Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps
May 16, 2016
- Perspective-aware Manipulation of Portrait Photos
- Schrodinger's Smoke
- Body Talk: Crowdshaping Realistic 3D Avatars with Words
May 11, 2016
- Unified Motion Planner for Fishes with Various Swimming Styles
May 7, 2016
- Generalized Non-reflecting Boundaries for Fluid Re-Simulation
- Cinema 3D: Large Scale Automultiscopic Display
- Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling
(TOG Paper)
May 6, 2016
- Time-varying Weathering in Texture Space
May 5, 2016
- Task-based Locomotion
- Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning
- Guided Learning of Control Graphs for Physics-Based Characters
(TOG Paper)
May 4, 2016
- Accelerated Quadratic Proxy for Geometric Optimization
- Point Registration via Efficient Convex Relaxation
May 1, 2016
- Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples
(TOG Paper)
April 30, 2016
- A Semi-Implicit Material Point Method for the Continuum Simulation of Granular Materials
- Subdivision Exterior Calculus for Geometry Processing
- Emulating Displays with Continuously Varying Frame Rates
- Synthesis of Filigrees for Digital Fabrication
April 29, 2016
- Example-based Plastic Deformation of Rigid Bodies
- Computational Thermoforming
- Synthesis of Filigrees for Digital Fabrication
April 28, 2016
- Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences
- Synthesis of Filigrees for Digital Fabrication
- Non-Linear Shape Optimization Using Local Subspace Projections
- An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects
- Binary-Continuous Image Decomposition for Multi-view Display
April 27, 2016
- Volume-encoded UV-maps
- cSculpt: A System for Collaborative Sculpting
- ZoeMatrope: A System for Physical Material Design
- CofiFab: Coarse-to-Fine Fabrication of Large 3D Objects
- Fidelity vs. Simplicity : a Global Approach to Line Drawing Vectorization
- Automatically Scheduling Halide Image Processing Pipelines
- A System for Rapid Exploration of Shader Optimization Choices
- Pose-Space Subspace Dynamics
- Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes
- HexEx: Robust Hexahedral Mesh Extraction
- Fast Approximations for Boundary Element Based Brittle Fracture Simulation
- Example-based Plastic Deformation of Rigid Bodies
April 26, 2016
- Real-time Rendering on a Power Budget
- Computational Network Design from Functional Specifications
- Multi-Scale Label-Map Extraction for Texture Synthesis
April 25, 2016
- Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees
- Multi-Scale Label-Map Extraction for Texture Synthesis
- Tactile Mesh Saliency
- Automatic Triage for a Photo Series
- Animated Mesh Approximation With Sphere-Meshes
(TOG Paper)
- Approximate Translational Building Blocks for Image Decomposition and Synthesis
(TOG Paper)
April 24, 2016
- Live Intrinsic Video
- Learning How Objects Function via Co-Analysis of Interactions
- Legible Compact Calligrams
- Connected Fermat Spirals for Layered Fabrication
- PATEX: Exploring Pattern Variations
- RAID: A Relation-Augmented Image Descriptor
- Roto++: Accelerating Professional Rotoscoping using Shape Manifolds
- Non-Linear Shape Optimization Using Local Subspace Projections
April 23, 2016
- Position-Normal Distributions for Efficient Rendering of Specular Microstructure
- Fitting Procedural Yarn Models for Realistic Cloth Rendering
- Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
- Schrodinger's Smoke
- Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays
- SketchiMo: Sketch-based Motion Editing for Articulated Characters
- Mesh Arrangements for Solid Geometry
- Entropic Metric Alignment for Correspondence Problems
- Interactive Sketching of Urban Procedural Models
- Surface-Only Liquids
- Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps
- Physics-driven Pattern Adjustment for Direct 3D Garment Editing
- Generating Dynamically Feasible Trajectories for Quadrotor Cameras
- PiGraphs: Learning Interaction Snapshots from Observations
- Erosion Thickness on Medial Axes of 3D Shapes
- Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation
- Bijective Maps from Simplicial Foliations
- Drucker-Prager Elastoplasticity for Sand Animation
- Rig Animation with a Tangible and Modular Input Device
- Beyond Developable: Computational Design and Fabrication with Auxetic Materials
- A System for Rapid Exploration of Shader Optimization Choices
Artist-Directed Dynamics for 2D Animation
- GazeStereo3D: Seamless Disparity Manipulations
- Mapping Virtual and Physical Reality
- CofiFab: Coarse-to-Fine Fabrication of Large 3D Objects
April 21, 2016
- Let there be Color!: Joint End-to-end Learning of Global and Local Image Priors for Automatic Image Colorization with Simultaneous Classification
- Learning to Simplify: Fully Convolutional Networks for Rough Sketch Cleanup
- Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers
April 20, 2016
- ProxImaL: Efficient Image Optimization using Proximal Algorithms
- Perspective-aware Manipulation of Portrait Photos
- Bijective Maps from Simplicial Foliations
- Drucker-Prager Elastoplasticity for Sand Animation
- Spectral Style Transfer for Human Motion between Independent Actions
- Computational Design of Stable Planar-Rod Structures
- GazeStereo3D: Seamless Disparity Manipulations
- Realtime 3D Eye Gaze Animation Using a Single RGB Camera
- Emulating Displays with Continuously Varying Frame Rates
- Cinema 3D: Large Scale Automultiscopic Display
- An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects
- Real-time Skeletal Skinning with Optimized Centers of Rotation
April 19, 2016
- Wasserstein Barycentric Coordinates: Histogram Regression Using Optimal Transport
- Time-varying Weathering in Texture Space
- Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes
- Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation
- Crowd-driven Mid-scale Layout Design
April 17, 2016
- Toward Animating Water with Complex Acoustic Bubbles
- Surface-Only Liquids
- AutoHair: Fully Automatic Hair Modeling from A Single Image
- Real-time Facial Animation with Image-based Dynamic Avatars
- Mesh Arrangements for Solid Geometry
- Computational Design of Reconfigurables
April 16, 2016
- Erosion Thickness on Medial Axes of 3D Shapes
April 15, 2016
- Acoustic Voxels: Computational Optimization of Modular Acoustic Filters
April 11, 2016
- Procedural Voronoi Foams for Additive Manufacturing
April 8, 2016
- Modeling Character Canvases from Cartoon Drawings
(TOG Paper)
- Physics-driven Pattern Adjustment for Direct 3D Garment Editing
- My Text in Your Handwriting
(TOG Paper)
- PiGraphs: Learning Interaction Snapshots from Observations
- SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
(TOG Paper)
- Discrete Connection and Covariant Derivative for Vector Field Analysis and Design
(TOG Paper)
April 7, 2016
- Generating Dynamically Feasible Trajectories for Quadrotor Cameras
- Construction of Manifolds via Compatible Sparse Representations
(TOG Paper)
April 5, 2016
- Surface-Only Liquids
- Generalized Non-reflecting Boundaries for Fluid Re-Simulation
- Fast Approximations for Boundary Element Based Brittle Fracture Simulation
April 4, 2016
- Fusion4D: Real-time Performance Capture of Challenging Scenes
- Roto++: Accelerating Professional Rotoscoping using Shape Manifolds
April 3, 2016
- Pose-Space Subspace Dynamics
- Perspective-aware Manipulation of Portrait Photos
- Detail-preserving Mesh Unfolding for Non-rigid Shape Retrieval
(TOG Paper)
- Tactile Mesh Saliency
- Entropic Metric Alignment for Correspondence Problems
- Interactive Sketching of Urban Procedural Models
- Acoustic Voxels: Computational Optimization of Modular Acoustic Filters
- Interactive Acoustic Transfer Approximation for Modal Sound
(TOG Paper)
- Fidelity vs. Simplicity : a Global Approach to Line Drawing Vectorization
- Rendering on A Power Budget: A Realtime Power-Optimal Rendering Framework
- Non-Linear Shape Optimization Using Local Subspace Projections
- A Deep Learning Framework for Character Motion Synthesis and Editing
April 2, 2016
- Printed Perforated Lampshades for Continuous Projective Images
(TOG Paper)
- Connected Fermat Spirals for Layered Fabrication
- Mesh Arrangements for Solid Geometry
- Computational Design of Reconfigurables
- Rig Animation with a Tangible and Modular Input Device
- Multiple-Scattering Microfacet BSDFs with the Smith Model
- Position-Normal Distributions for Efficient Rendering of Specular Microstructure
- Multiway K-Clustered Tensor Approximation: Toward High- Performance Photorealistic Data-Driven Rendering
(TOG Paper)
- Q-MAT: Computing Medial Axis Transform Using Quadratic Error Minimization
(TOG Paper)
- Multi-View Intrinsic Images of Outdoors Scenes with an Application to Relighting
(TOG Paper)
- Interactively cutting and constraining nodes in a mesh by augmented matrices,
(TOG Paper)
- Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction
(TOG Paper)
- Reconstruction of Personalized 3D Face Rigs from Monocular Video
(TOG Paper)
- Ebb: A DSL for Physical Simulation on CPUs and GPUs
- Simit: A Language for Physical Simulation
(TOG Paper)
- Automatically Scheduling Halide Image Processing Pipelines
- ProxImaL: Efficient Image Optimization using Proximal Algorithms
- Rigel: Flexible Multi-Rate Image Processing Hardware
- CofiFab: Coarse-to-Fine Fabrication of Large 3D Objects
- Beyond Developable: Computational Design and Fabrication with Auxetic Materials
- Crowd-driven Mid-scale Layout Design
- Wasserstein Barycentric Coordinates: Histogram Regression Using Optimal Transport
- Mapping Virtual and Physical Reality
- Learning How Objects Function via Co-Analysis of Interactions
- Legible Compact Calligrams
- Fitting Procedural Yarn Models for Realistic Cloth Rendering
- Matching Micro-Appearance Models to Real Fabrics
(TOG Paper)
- Band-Sifting Decomposition for Image Based Material Editing
(TOG Paper)
- RAID: A Relation-Augmented Image Descripto
- Spectral Style Transfer for Human Motion between Independent Actions
- Computational Network Design from Functional Specifications
- PATEX: Exploring Pattern Variations
- Vector Regression Functions for Texture Compression
(TOG Paper)
kesen.huang@gmail.com