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ACM Digital Library:
ACM Transactions on Graphics (TOG) Volume 35, Issue 4 (July 2016) Proceedings of ACM SIGGRAPH 2016
ACM Digital Library (DOI) Link for the paper
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Demo Program or Source Code
Related Links
Changelog
- The Diffractive Achromat: Full-Spectrum Computational Imaging With Diffractive Optics
-
Yifan (Evan) Peng
(The University of British Columbia),
Qiang Fu
(King Abdullah University Of Science And Technology),
Felix Heide
(The University of British Columbia),
Wolfgang Heidrich
(King Abdullah University Of Science And Technology)
- Practical Multispectral Lighting Reproduction
-
Chloe LeGendre,
Xueming Yu
Dai Liu,
Jay Busch,
Andrew Jones
(USC Institute for Creative Technologies),
Sumanta Pattanaik
(University of Central Florida),
Paul Debevec
(USC Institute for Creative Technologies)
- Computational Imaging With Multi-Camera Time-of-Flight Systems
-
Shikhar Shrestha,
Felix Heide
(Stanford University,
Wolfgang Heidrich
(King Abdullah University Of Science And Technology),
Gordon Wetzstein
(Stanford University)
- Occluded Imaging With Time-of-Flight Sensors
(TOG Paper)
-
Achuta Kadambi,
Hang Zhao
(MIT Media Lab),
Boxin Shi
(MIT Media Lab and Nanyang Technological University),
Ramesh Raskar
(MIT Media Lab)
- Example-based Plastic Deformation of Rigid Bodies
-
Ben Jones
(University of Denver),
Nils Thuerey
(TU Munich),
Tamar Shinar
(University of California - Riverside),
Adam Bargteil
(University of Maryland)
- Pose-Space Subspace Dynamics
-
Hongyi Xu,
Jernej Barbic
(University of Southern California)
- Efficient Dynamic Skinning with Low-Rank Helper Bone Controllers
-
Tomohiko Mukai
(Tokai University),
Shigeru Kuriyama
(Toyohashi University of Technology)
- Real-time Skeletal Skinning with Optimized Centers of Rotation
-
Binh Huy Le
(Disney Research Pittsburgh),
Jessica Hodgins
(Carnegie Mellon University and Disney Research Pittsburgh)
- Erosion Thickness on Medial Axes of 3D Shapes
-
Yajie Yan
(Washington University in St Louis),
Kyle Sykes
Erin Chambers,
David Letscher
(St. Louis University),
Tao Ju
(Washington University in St Louis)
- Q-MAT: Computing Medial Axis Transform Using Quadratic Error Minimization
(TOG Paper)
-
Pan Li,
Bin Wang
(Tsinghua University, Beijing),
Feng Sun
(The Pennsylvania State University),
Xiaohu Guo
(University of Texas at Dallas),
Wenping Wang
(The University of Hong Kong)
- Mesh Arrangements for Solid Geometry
-
Qingnan Zhou
(New York University),
Eitan Grinspun
(Columbia University),
Denis Zorin
(New York University),
Alec Jacobson
(Columbia University)
- Animated Mesh Approximation With Sphere-Meshes
(TOG Paper)
-
Jean-Marc Thiery
(TU Delft),
Emilie Guy,
Tamy Boubekeur
(Telecom ParisTech)
Elmar Eisemann
(TU Delft)
- Integration with Stochastic Point Processes
-
Cengiz Oztireli
(ETH Zurich)
- Fast 4D Sheared Filtering for Interactive Rendering of Distribution Effects
(TOG Paper)
-
Ling-Qi Yan,
Soham Uday Mehta
(University of California at Berkeley),
Ravi Ramamoorthi
(University of California, San Diego),
Fredo Durand
(MIT CSAIL)
- Adaptive Polynomial Rendering
-
Bochang Moon,
Steven McDonagh,
Kenny Mitchell,
Markus Gross
(Disney Research Zurich)
- Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
-
Eric Heitz,
Jonathan Dupuy
(Unity Technologies),
Stephen Hill
(Ubisoft),
David Neubelt
(Ready At Dawn Studios)
- Adjoint-Driven Russian Roulette and Splitting in Light-Transport Simulation
-
Jiri Vorba
(Weta Digital Ltd and Charles University in Prague),
Jaroslav Krivanek
(Charles University in Prague)
- Computational Thermoforming
-
Christian Schuller
(ETH Zurich),
Daniele Panozzo
(ETH Zurich and New York University),
Anselm Grundhofer
(Disney Research),
Henning Zimmer,
Evgeni Sorkine,
Olga Sorkine-Hornung
(ETH Zurich)
- Procedural Voronoi Foams for Additive Manufacturing
-
Jonas Martinez,
Jeremie Dumas,
Sylvain Lefebvre
(INRIA)
- Printed Perforated Lampshades for Continuous Projective Images
(TOG Paper)
-
Haisen Zhao,
Lin Lu
Yuan Wei
(Shandong University),
Dani Lischinski
(The Hebrew University of Jerusalem),
Andrei Sharf
(Ben-Gurion University),
Daniel Cohen-Or
(Tel Aviv University),
Baoquan Chen
(Shandong University)
- Pushing the Limits of 3D Color Printing: Error Diffusion With Translucent Materials
(TOG Paper)
-
Alan Brunton,
Can Ates Arikan,
Philipp Urban
(Fraunhofer Institute for Computer Graphics Research IGD)
- CofiFab: Coarse-to-Fine Fabrication of Large 3D Objects
-
Peng Song
(University of Science and Technology of China),
Bailin Deng
(University of Hull),
Ziqi Wang,
Zhichao Dong,
Wei Li
(University of Science and Technology of China),
Chi-Wing Fu
(The Chinese University of Hong Kong),
Ligang Liu
(University of Science and Technology of China)
- RAID: A Relation-Augmented Image Descriptor
-
Paul Guerrero,
Niloy Mitra
(University College London),
Peter Wonka
(Arizona State University)
- Learning How Objects Function via Co-Analysis of Interactions
-
Ruizhen Hu
(Shenzhen University),
Oliver van Kaick
(Carleton University),
Bojian Wu
(SIAT),
Hui Huang
(Shenzhen University and SIAT)
Ariel Shamir
(The Interdisciplinary Center),
Hao Zhang
(Simon Fraser University)
- PATEX: Exploring Pattern Variations
-
Paul Guerrero,
(University College London),
Gilbert Bernstein
(Stanford University)
Wilmot Li
(Adobe Research),
Niloy Mitra
(University College London)
- 3D Mesh Labeling via Deep Convolutional Neural Networks
(TOG Paper)
-
Kan Guo,
Dongqing Zou,
Xiaowu Chen
(Beihang University)
- Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction
(TOG Paper)
-
Kaan Yucer
(ETH Zurich and Disney Research Zurich),
Alexander Sorkine-Hornung,
Oliver Wang
(Disney Research Zurich),
Olga Sorkine-Hornung
(ETH Zurich)
- A Compiler for 3D Machine Knitting
-
James McCann
(Carnegie Mellon University and The Walt Disney Company),
Lea Albaugh,
Vidya Narayanan
(The Walt Disney Company and Disney Research),
April Grow
(University of California, Santa Cruz / The Walt Disney Company / Disney Research),
Wojciech Matusik
(Massachusetts Institute of Technology),
Jennifer Mankoff
(Disney Research Pittsburgh and Carnegie Mellon University),
Jessica Hodgins
(Carnegie Mellon University / The Walt Disney Company / Disney Research Pittsburgh)
- Physics-driven Pattern Adjustment for Direct 3D Garment Editing
-
Aric Bartle
(Stanford University),
Alla Sheffer
(University of British Columbia),
Vladimir G. Kim,
Danny Kaufman
(Adobe Research),
Nicholas Vining
(University of British Columbia),
Floraine Berthouzoz
(Adobe Research)
- Matching Real Fabrics With Micro-Appearance Models
(TOG Paper)
-
Pramook Khungurn,
Daniel Schroeder,
Shuang Zhao,
Steve Marschner,
Kavita Bala
(Cornell University)
- Fitting Procedural Yarn Models for Realistic Cloth Rendering
-
Shuang Zhao
(University of California, Irvine),
Fujun Luan,
Kavita Bala
(Cornell University)
- Tactile Mesh Saliency
-
Manfred Lau,
Kapil Dev
(Lancaster University),
Weiqi Shi,
Julie Dorsey,
Holly Rushmeier
(Yale University)
- Perceptual Effect of Shoulder Motions on Crowd Animations
-
Ludovic Hoyet
(INRIA),
Anne-Helene Olivier,
Richard Kulpa
(Universite Rennes 2),
Julien Pettre
(INRIA)
- Body Talk: Crowdshaping Realistic 3D Avatars with Words
-
Stephan Streuber
(EPFL),
Quiros-Ramirez
(MPI for Intelligent Systems),
Matthew Hill,
Carina Hahn
(University of Texas at Dallas),
Silvia Zuffi
(IMATI-CNR),
Alice O'Toole
(University of Texas at Dallas),
Michael Black
(MPI for Intelligent Systems)
- An Interaction-Aware, Perceptual Model for Non-Linear Elastic Objects
-
Michal Piovarči
(Saarland University, MMCI and Comenius University),
David I.W. Levin
(Disney Research Pittsburgh),
Jason Rebello
(Harvard University),
Desai Chen
(MIT CSAIL),
Roman Ďurikovič
(Comenius University),
Hanspeter Pfister
(Harvard University),
Wojciech Matusik
(MIT CSAIL),
Piotr Didyk
(Saarland University, MMCI and MPI Informatik)
- Position-Normal Distributions for Efficient Rendering of Specular Microstructure
-
Ling-Qi Yan
(University of California at Berkeley),
Milos Hasan
(Autodesk),
Steve Marschner
(Cornell University),
Ravi Ramamoorthi
(University of California, San Diego)
- Multi-Scale Rendering of Scratched Materials Using a Structured SV-BRDF Model
-
Boris Raymond
(Universite de Bordeaux),
Gael Guennebaud,
Pascal Barla
(Inria)
- Multiple-Scattering Microfacet BSDFs with the Smith Model
-
Eric Heitz,
Johannes Hanika
(Karlsruhe Institute of Technology),
Eugene d'Eon
(8i),
Carsten Dachsbacher
(Karlsruhe Institute of Technology)
- Predicting Appearance From Measured Microgeometry of Metal Surfaces
(TOG Paper)
-
Zhao Dong*,
Bruce Walter*,
Steve Marschner,
Donald P. Greenberg
(Cornell University)
(*Joint first authors.)
- Cinema 3D: Large Scale Automultiscopic Display
-
Netalee Efrat
(The Weizmann Institute of Science),
Piotr Didyk
(MPI Informatik and Saarland University, MMCI),
Mike Foshey,
Wojciech Matusik
(MIT CSAIL),
Anat Levin
(The Weizmann Institute of Science)
- High Brightness HDR Projection Using Dynamic Freeform Lensing
(TOG Paper)
-
Gerwin Damberg,
James Gregson
(The University of British Columbia),
Wolfgang Heidrich
(King Abdullah University Of Science And Technology and The University of British Columbia)
- Additive Light-Field Displays: Realization of Augmented Reality With Holographic Optical Elements
-
Seungjae Lee,
Changwon Jang,
Seokil Moon,
Jaebum Cho,
Byoungho Lee
(Seoul National University)
- Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by a Focused Femtosecond Laser Combined With Computational Holographic Fields
(TOG Paper)
-
Yoichi Ochiai
(University of Tsukuba),
Kota Kumagai
(Utsunomiya University),
Takayuki Hoshi
(Nagoya Institute of Technology),
Jun Rekimoto
(The University of Tokyo and Sony CSL),
Satoshi Hasegawa,
Yoshio Hayasaki
(Utsunomiya University)
- Generating Dynamically Feasible Trajectories for Quadrotor Cameras
-
Mike Roberts,
Pat Hanrahan
(Stanford University)
- Roto++: Accelerating Professional Rotoscoping using Shape Manifolds
-
Wenbin Li
(University College London),
Fabio Viola
(Google DeepMind and The Foundry),
Jonathan Starck
(The Foundry),
Gabriel J. Brostow
(University College London),
Neill D.F. Campbell
(University of Bath and University College London)
- Rich360: Optimized Spherical Representation from Structured Panoramic Camera Arrays
-
Jungjin Lee, Bumki Kim, Kyehyun Kim, Younghui Kim,
Junyong Noh
(KAIST)
- Mapping Virtual and Physical Reality
-
Qi Sun
(Stony Brook University),
Li-Yi Wei
(University of Hong Kong)
Arie E. Kaufman
(Stony Brook University)
- A Non-Parametric Factor Microfacet Model for Isotropic BRDFs
-
Mohammed Bagher Mahdi
(Universite de Montreal, Canada),
John Snyder
(Microsoft Research),
Derek Nowrouzezahrai
(Universite de Montreal, Canada)
- Reflectance Modeling by Neural Texture Synthesis
-
Miika Aittala
(Aalto University),
Timo Aila
(NVIDIA Corporation),
Jaakko Lehtinen
(NVIDIA Corporation and Aalto University)
- ZoeMatrope: A System for Physical Material Design
-
Leo Miyashita,
K. Ishihara,
Yoshihiro Watanabe,
Masatoshi Ishikawa
(University of Tokyo)
- Emulating Displays with Continuously Varying Frame Rates
-
Krzysztof Templin
(MPI Informatik),
Piotr Didyk
(MPI Informatik and Saarland University, MMCI),
Karol Myszkowski,
Hans-Peter Seidel
(MPI Informatik)
- GazeStereo3D: Seamless Disparity Manipulations
-
Petr Kellnhofer
(MIT CSAIL and MPI Informatik),
Piotr Didyk
(MPI Informatik and Saarland University, MMCI),
Karol Myszkowski
(MPI Informatik),
Mohamed M. Hefeeda
(Qatar Computing Research Institute),
Hans-Peter Seidel
(MPI Informatik),
Wojciech Matusik
(MIT CSAIL)
- Binary-Continuous Image Decomposition for Multi-view Display
-
Gou Koutaki
(Kumamoto University)
- Seamless Visual Sharing with Color-Vision Deficiencies
-
Wuyao Shen,
Xiangyu Mao,
Xinghong Hu,
Tien-Tsin Wong
(The Chinese University of Hong Kong)
- Wasserstein Barycentric Coordinates: Histogram Regression Using Optimal Transport
-
Nicolas Bonneel
(Univ. Lyon, CNRS, LIRIS),
Gabriel Peyre
(CNRS, Univ. Paris-Dauphine),
Marco Cuturi
(Kyoto University)
- Entropic Metric Alignment for Correspondence Problems
-
Justin Solomon
(Princeton University),
Gabriel Peyre
(CNRS),
Vladimir Kim
(Adobe Research),
Suvrit Sra
(Massachusetts Institute of Technology)
- Point Registration via Efficient Convex Relaxation
-
Haggai Maron,
Nadav Dym,
Itay Kezurer,
Shahar Kovalsky,
Yaron Lipman
(Weizmann Institute of Science)
- Bijective Maps from Simplicial Foliations
-
Marcel Campen,
Claudio Silva,
Denis Zorin
(New York University)
- Globally Optimal Toon Tracking
-
Haichao Zhu,
Xueting Liu,
Tien-Tsin Wong,
Pheng-Ann Heng
(The Chinese University of Hong Kong)
- Resolving Fluid Boundary Layers With Particle-Strength Exchange and Weak Adaptivity
-
Xinxin Zhang,
Minchen Li
(The University of British Columbia),
Robert Bridson
(Autodesk, Inc. and The University of British Columbia)
- Schrodinger's Smoke
-
Albert Chern
(California Institute of Technology),
Felix Knoppel,
Ulrich Pinkall
(Technische Universitat Berlin),
Peter Schroder
(California Institute of Technology),
Steffen Weismann
(Google Inc.)
- Surface-Only Liquids
-
Fang Da
(Columbia University),
David Hahn
(Institute of Science and Technology Austria (IST Austria)),
Christopher Batty
(University of Waterloo),
Chris Wojtan
(Institute of Science and Technology Austria (IST Austria)),
Eitan Grinspun
(Columbia University)
- Efficient Fluid Simulation on the Surface of a Sphere
(TOG Paper)
-
David Hill,
Ronald D. Henderson
(DreamWorks Animation)
- Multiphase SPH Simulation for Interactive Fluids and Solids
-
Xiao Yan,
Yun-Tao Jiang,
Chen-Feng Li
(Swansea University),
Ralph R. Martin
(Cardiff University),
Shi-Min Hu
(Tsinghua University, Beijing)
- Unified Motion Planner for Fishes with Various Swimming Styles
-
Daiki Satoi
Mikihiro Hagiwara,
Akira Uemoto,
Hisanao Nakadai,
Junichi Hoshino
(University of Tsukuba)
- Guided Learning of Control Graphs for Physics-Based Characters
(TOG Paper)
-
Libin Liu
(Disney Research, Pittsburgh),
Michiel van de Panne
(University of British Columbia),
KangKang Yin
(National University of Singapore)
- Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning
-
Xue Bin Peng,
Glen Berseth,
Michiel van de Panne
(University of British Columbia)
- Task-based Locomotion
-
Shailen Agrawal,
Michiel van de Panne
(University of British Columbia)
- Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples
(TOG Paper)
-
Liming Lou
(Shandong University and University of Virginia),
Paul Nguyen
(University of Virginia),
Jason Lawrence
(University of Virginia and Google),
Connelly Barnes
(University of Virginia)
- Automatically Scheduling Halide Image Processing Pipelines
-
Ravi Teja Mullapudi,
Jonathan Ragan-Kelley
(Stanford University),
Andrew Adams
(MIT CSAIL),
Dillon Sharlet
(),
Kayvon Fatahalian
(Carnegie Mellon University)
- ProxImaL: Efficient Image Optimization using Proximal Algorithms
-
Felix Heide
(Stanford University and The University of British Columbia),
Steven Diamond,
Jonathan Ragan-Kelley,
Matthias Niesner
(Stanford University),
Wolfgang Heidrich
(The University of British Columbia),
Gordon Wetzstein
(Stanford University)
- Rigel: Flexible Multi-Rate Image Processing Hardware
-
James Hegarty,
Ross Daly,
Zachary DeVito,
Jonathan Ragan-Kelley,
Pat Hanrahan
(Stanford University)
- Reconciling Elastic and Equilibrium Methods for Static Analysis
(TOG Paper)
-
Hijung Shin,
Christopher Porst
(Massachusetts Institute of Technology),
Etinne Vouga
(The University of Texas at Austin),
John Ochsendorf
Fredo Durand
(Massachusetts Institute of Technology)
- Computational Design of Stable Planar-Rod Structures
-
Eder Miguel,
Mathias Leputre,
Bernd Bickel
(IST Austria)
- Non-Linear Shape Optimization Using Local Subspace Projections
-
Przemyslaw Musialski*,
Christian Hafner*,
Florian Rist,
Michael Birsak,
Michael Wimmer**
(Vienna University of Technology),
Leif Kobbelt**
(RWTH Aachen University)
(*: Joint first authors, **:Joint last authors)
- Acoustic Voxels: Computational Optimization of Modular Acoustic Filters
-
Dingzeyu Li
(Columbia University),
David Levin
(Massachusetts Institute of Technology and The Walt Disney Company),
Wojciech Matusik
(Massachusetts Institute of Technology),
Changxi Zheng
(Columbia University)
- Beyond Developable: Computational Design and Fabrication with Auxetic Materials
-
Mina Konakovic
(EPFL),
Keenan Crane
(Carnegie Mellon University),
Bailin Deng
(University of Hull),
Sofien Bouaziz,
Daniel Piker,
Mark Pauly
(EPFL)
- Interactive Design of Developable Surfaces
(TOG Paper)
-
Chengcheng Tang
(King Abdullah University Of Science And Technology),
Pengbo Bo
(Harbin Institute of Technology at Weihai),
Johannes Wallner
(TU Graz),
Helmut Pottmann
(TU Wien)
- Computational Design of Reconfigurables
-
Akash Garg,
Alec Jacobson,
Eitan Grinspun
(Columbia University)
- Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling
(TOG Paper)
-
Lin Gao
(Institute of Computing Technology, Chinese Academy of Sciences),
Yu-Kun Lai
(Cardiff University),
Dun Liang
(Tsinghua University, Beijing),
Shu-Yu Chen, Shihong Xia
(Institute of Computing Technology, Chinese Academy of Sciences),
- cSculpt: A System for Collaborative Sculpting
-
Claudio Calabrese,
Gabriele Salvati,
Marco Tarini
(ISTI/CNR and University of Insubria),
Fabio Pellacini
(Sapienza University of Rome)
- StyLit: Illumination-Guided Example-Based Stylization of 3D Renderings
-
Jakub Fiser,
Ondrej Jamriska,
Michal Lukac
(Czech Technical University in Prague),
Eli Shechtman,
Paul Asente,
Jingwan Lu
(Adobe Research),
Daniel Sykora
(Czech Technical University in Prague)
- Flow-Guided Warping for Image-Based Shape Manipulation
-
Romain Vergne
(Universite Grenoble Alpes and Inria),
Pascal Barla
(Inria),
Georges-Pierre Bonneau
(Universite Grenoble Alpes and Inria),
Roland W. Fleming
(Justus Liebig Universitat Giesen)
- Transfiguring Portraits
-
Ira Kemelmacher-Shlizerman
(University of Washington)
- Band-Sifting Decomposition for Image Based Material Editing
(TOG Paper)
-
Ivaylo Boyadzhiev,
Kavita Bala
(Cornell University),
Sylvain Paris
(Adobe Systems, Inc.),
Edward H. Adelson
(MIT)
- Interactive Acoustic Transfer Approximation for Modal Sound
(TOG Paper)
-
Dingzeyu Li,
Yun Fei,
Changxi Zheng
(Columbia University)
- Toward Animating Water with Complex Acoustic Bubbles
-
Timothy R. Langlois
(Cornell University),
Changxi Zheng
(Columbia University),
Doug James
(Stanford University)
- Generalized Non-reflecting Boundaries for Fluid Re-Simulation
-
Morten Bojsen-Hansen,
Chris Wojtan
(Institute of Science and Technology Austria)
- Preserving Geometry and Topology for Fluid Flows with Thin Obstacles and Narrow Gaps
-
Vinicius C. Azevedo
(Instituto de Informatica - UFRGS),
Christopher Batty
(University of Waterloo),
Manuel M. Oliveira
(Instituto de Informatica -- UFRGS)
- Synthesis of Filigrees for Digital Fabrication
-
Weikai Chen,
Xiaolong Zhang
(The University of Hong Kong),
Shiqing Xin
(Ningbo University),
Yang Xia
(Dalian University of Technology),
Sylvain Lefebvre
(INRIA),
Wenping Wang
(The University of Hong Kong)
- Designing Structurally Sound Ornamental Curve Networks
-
Jonas Zehnder
(Disney Research Zurich),
Stelian Coros
(Carnegie Mellon University),
Bernhard Thomaszewski
(Disney Research Zurich)
- Connected Fermat Spirals for Layered Fabrication
-
Haisen Zhao,
Fanglin Gu
(Shandong University),
Qixing Huang
(Toyota Technological Institute at Chicago),
J. A. Garcia Galicia
(Purdue University),
Yong Chen
(University of Southern California),
Changhe Tu
(Shandong University),
Bedrich Benes
(Purdue University),
Hao Zhang
(Simon Fraser University),
Daniel Cohen-Or
(Tel Aviv University),
Baoquan Chen
(Shandong University)
- Printing Arbitrary Meshes With a 5DOF Wireframe Printer
-
Rundong Wu,
Huaishu Peng,
Francois Guimbretiere,
Steve Marschner
(Cornell University)
- Live Intrinsic Video
-
Abhimitra Meka,
Michael Zollhoefer
(Max Planck Institute for Informatics),
Christian Richardt
(Max Planck Institute for Informatics and Intel Visual Computing Institute),
Christian Theobalt
(Max Planck Institute for Informatics)
- Multi-View Intrinsic Images of Outdoors Scenes with an Application to Relighting
(TOG Paper)
-
Sylvain Duchene,
Clement Riant,
Gaurav Chaurasia,
Jorge Lopez-Moreno,
Pierre-Yves Laffont,
Stefan Popov,
Adrien Bousseau,
George Drettakis
(INRIA, Sophia-Antipolis France)
- Let there be Color!: Joint End-to-end Learning of Global and Local Image Priors for Automatic Image Colorization with Simultaneous Classification
-
Satoshi Iizuka*,
Edgar Simo-Serra*,
Hiroshi Ishikawa
(Waseda University)
(*equal contribution)
- Approximate Translational Building Blocks for Image Decomposition and Synthesis
(TOG Paper)
-
Chuan Li,
Michael Wand
(Utrecht University)
- A Semi-Implicit Material Point Method for the Continuum Simulation of Granular Materials
-
Gilles Daviet,
Florence Bertails-Descoubes
(INRIA)
- Drucker-Prager Elastoplasticity for Sand Animation
-
Gergely Klar,
T. Gast, A. Pradhana, C. Fu
(University Of California, Los Angeles),
Craig Schroeder
(Walt Disney Animation Studios),
Chenfanfu Jiang,
Joseph Teran
(University Of California, Los Angeles)
- Non-Smooth Developable Geometry for Interactively Animating Paper Crumpling
(TOG Paper)
-
Camille Schreck
(Univ. Grenoble-Alpes / CNRS / INRIA),
Damien Rohmer
(Univ. Grenoble-Alpes / Lyon University / CNRS / CPE Lyon),
Stefanie Hahmann,
Marie-Paule Cani
(Univ. Grenoble-Alpes / CNRS / INRIA),
Shuo Jin,
Charlie C.L. Wang
(The Chinese University of Hong Kong),
Jean-Francis Bloch
(Univ. Grenoble-Alpes and CNRS)
- Fast Approximations for Boundary Element Based Brittle Fracture Simulation
-
David Hahn,
Chris Wojtan
(Institute of Science and Technology Austria (IST Austria))
- Bounded Distortion Harmonic Shape Interpolation
-
Edward Chien
(Bar-Ilan University),
Renjie Chen
(Max-Planck-Institut Informatik),
Ofir Weber
(Bar-Ilan University)
- On the Convexity and Feasibility of the Bounded Distortion Harmonic Mapping Problem
-
Zohar Levi
(Victoria University of Wellington),
Ofir Weber
(Bar-Ilan University)
- Volume-encoded UV-maps
-
Marco Tarini
(University of Insubria and ISTI/CNR)
- Motion Graphs for Unstructured Textured Meshes
-
Fabian Prada,
Michael Kazhdan
(The Johns Hopkins University),
Ming Chuang,
Alvaro Collet,
Hugues Hoppe
(Microsoft Research)
- Real-time Rendering on a Power Budget
-
Rui Wang,
Bowen Yu
(Zhejiang University),
Julio Marco
(Universidad de Zaragoza),
Tianlei Hu
(Zhejiang University),
Diego Gutierrez
(Universidad de Zaragoza),
Hujun Bao
(Zhejiang University)
- A System for Rapid Exploration of Shader Optimization Choices
-
Yong He
(Carnegie Mellon University),
Tim Foley
(NVIDIA Corporation),
Kayvon Fatahalian
(Carnegie Mellon University)
- Efficient GPU Rendering of Subdivision Surfaces using Adaptive Quadtrees
-
Wade Brainerd
(Activision),
Tim Foley,
Manuel Kraemer,
Henry Moreton
(NVIDIA Corporation),
Matthias Niesner
(Stanford University)
- Ebb: A DSL for Physical Simulation on CPUs and GPUs
-
Gilbert Bernstein,
Chinmayee Shah,
Crystal Lemire,
Zachery DeVito,
Matthew Fisher,
Philip Levis,
Pat Hanrahan
(Stanford University)
- Simit: A Language for Physical Simulation
(TOG Paper)
-
Fredrik Kjolstad
(MIT CSAIL),
Shoaib Kamil
(Adobe),
Jonathan Ragan-Kelley
(Stanford University),
David Levin
(Disney Research),
Shinjiro Sueda
(California Polytechnic State University),
Desai Chen
(MIT CSAIL),
Etienne Vouga
(University of Texas at Austin),
Danny Kaufman
(Adobe),
Gurtej Kanwar,
Wojciech Matusik,
Saman Amarasinghe
(MIT CSAIL)
- Parallel Inverse Kinematics for Multithreaded Architectures
(TOG Paper)
-
Pawan Harish,
Mentar Mahmudi
(EPFL),
Benoit Le Callennec
(Moka Studio),
Ronan Boulic
(EPFL)
- Fusion4D: Real-time Performance Capture of Challenging Scenes
-
M. Dou,
S. Khamis,
Y. Degtyarev,
P. Davidson,
Sean Ryan Fanello,
A. Kowdle,
S. Orts Escolano,
C. Rhemann,
(Istituto Italiano di Tecnologia),
David Kim,
David Sweeney,
J. Taylor,
Pushmeet Kohli,
V. Tankovich,
Shahram Izadi
(Microsoft Research Cambridge)
- An Anatomically Constrained Local Deformation Model for Monocular Face Capture
-
Chenglei Wu
(ETH Zurich),
Derek Bradley
(Disney Research Zurich),
Markus Gross
(Disney Research Zurich and ETH Zurich),
Thabo Beeler
(Disney Research Zurich)
- AutoHair: Fully Automatic Hair Modeling from A Single Image
-
Menglei Chai,
Tianjia Shao,
Hongzhi Wu,
Yanlin Weng,
Kun Zhou
(Zhejiang University)
- Lightweight Eye Capture Using a Parametric Model
-
Pascal Berard
(ETH Zurich and Disney Research Zurich),
Derek Bradley
(Disney Research Zurich),
Markus Gross
(ETH Zurich and Disney Research Zurich),
Thabo Beeler
(Disney Research Zurich)
- Reconstruction of Personalized 3D Face Rigs from Monocular Video
(TOG Paper)
-
Pablo Garrido,
Michael Zollhoefer,
Dan Casas,
Levi Valgaerts
(MPI for Informatics),
Kiran Varanasi,
Patrick Perez
(Technicolor),
Christian Theobalt
(MPI for Informatics)
- Realtime 3D Eye Gaze Animation Using a Single RGB Camera
-
Congyi Wang
(Institute of Computing Technology, Chinese Academy of Sciences),
Fuhao Shi
(Texas A&M University),
Shihong Xia
(Institute of Computing Technology, Chinese Academy of Sciences),
Jinxiang Chai
(Texas A&M University),
- The Sketchy Database: Learning to Retrieve Badly Drawn Bunnies
-
Patsorn Sangkloy
(Georgia Institute of Technology),
Nathan Burnell
(Brown University),
Cusuh Ham,
James Hays
(Georgia Institute of Technology)
- Fidelity vs. Simplicity : a Global Approach to Line Drawing Vectorization
-
Jean-Dominique Favreau,
Florent Lafarge,
Adrien Bousseau
(INRIA)
- Learning to Simplify: Fully Convolutional Networks for Rough Sketch Cleanup
-
Edgar Simo-Serra*,
Satoshi Iizuka*,
Kazuma Sasaki,
Hiroshi Ishikawa
(Waseda University)
(*equal contribution)
- Legible Compact Calligrams
-
Changqing Zou,
(Simon Fraser University),
Junjie Cao
(Dalian University of Technology),
Warunika Ranaweera,
Ibraheem Alhashim,
Ping Tan
(Simon Fraser University),
Alla Sheffer
(University of British Columbia),
Hao Zhang
(Simon Fraser University)
- My Text in Your Handwriting
(TOG Paper)
-
Tom S.F. Haines,
Oisin Mac Aodha,
Gabriel J. Brostow
(University College London)
- HexEx: Robust Hexahedral Mesh Extraction
-
Max Lyon,
David Bommes,
Leif Kobbelt
(RWTH Aachen University)
- All-Hex Meshing Using Closed Form-Induced Polycubes
-
Xianzhong Fang,
Weiwei Xu,
Hujun Bao,
Jin Huang
(Zhejiang University)
- Fast and Exact Discrete Geodesic Computation Based on Triangle-Oriented Wavefront Propagation
-
Yipeng Qin*
(Bournemouth University),
Xiaoguang Han*
(The University of Hong Kong),
Hongchuan Yu
(Bournemouth University),
Yizhou Yu
(The University of Hong Kong),
Jianjun Zhang
(Bournemouth University)
(* Joint first authors)
- Interactively cutting and constraining nodes in a mesh by augmented matrices,
(TOG Paper)
-
Yu-Hong Yeung,
Jessica Crouch,
Alex Pothen
(Purdue University)
- Real-time Facial Animation with Image-based Dynamic Avatars
-
Chen Cao,
Hongzhi Wu,
Yanlin Weng,
Tianjia Shao,
Kun Zhou
(Zhejiang University)
- JALI: An Animator-Centric Viseme Model for Expressive Lip Synchronization
-
Pif Edwards,
Chris Landreth,
Eugene Fiume
Karan Singh
(University of Toronto)
- Perspective-aware Manipulation of Portrait Photos
-
Ohad Fried
(Princeton University),
Eli Shechtman
(Adobe Research),
Dan Goldman
(Google),
Adam Finkelstein
(Princeton University)
- Painting Style Transfer for Head Portraits Using Convolutional Neural Networks
-
Ahmed Selim
(Trinity College Dublin),
Mohamed Elgharib
(Qatar Computing Research Institute),
Linda Doyle
(Trinity College Dublin)
- Interactive Sketching of Urban Procedural Models
-
Gen Nishida,
Ignacio Garcia-Dorado
(Purdue University),
Adrien Bousseau
(INRIA),
Bedrich Benes,
Daniel G. Aliaga
(Purdue University)
- Computational Network Design from Functional Specifications
-
Chi-Han Peng
(University College London),
Yong-Liang Yang
(University of Bath),
Fan Bao,
Daniel Fink
(University College London),
Dong-Ming Yan
(KAUST),
Peter Wonka
(Arizona State University),
Niloy Mitra
(University College London)
- Crowd-driven Mid-scale Layout Design
-
Tian Feng
(Singapore University of Technology and Design),
Lap-Fai (Craig) Yu
(University of Massachusetts Boston),
Sai-Kit Yeung
(Singapore University of Technology and Design),
KangKang Yin
(National University of Singapore),
Kun Zhou
(Zhejiang University)
- A Probabilistic Model for Exteriors of Residential Buildings
-
Lubin Fan
(King Abdullah University of Science and Technology),
Peter Wonka
(Arizona State University)
- Discrete Connection and Covariant Derivative for Vector Field Analysis and Design
(TOG Paper)
-
Beibei Liu,
Yiying Tong
(Michigan State University),
Fernando de Goes,
Mathieu Desbrun
(California Institute of Technology)
- Subdivision Exterior Calculus for Geometry Processing
-
Fernando de Goes
(Pixar Animation Studios),
Mathieu Desbrun
(California Institute of Technology),
Mark Meyer,
Tony DeRose
(Pixar Animation Studios)
- Accelerated Quadratic Proxy for Geometric Optimization
-
Shahar Kovalsky,
Meirav Galun,
Yaron Lipman
(Weizmann Institute of Science)
- G1 Non-Uniform Catmull-Clark Surfaces
-
Xin Li
(University of Science and Technology of China),
G. Thomas Finnigan
(Autodesk, Inc.),
Thomas Sederberg
(Brigham Young University)
- Construction of Manifolds via Compatible Sparse Representations
(TOG Paper)
-
Ruimin Wang,
Ligang Liu,
Zhouwang Yang,
Kang Wang,
Wen Shan,
Jiansong Deng,
Falai Chen
(University of Science and Technology of China)
- Intrinsic Girth Function for Shape Processing
(TOG Paper)
-
Shiqing Xin
(Ningbo University),
Wenping Wang
(The University of Hong Kong)
Shuangmin Chen,
Jieyu Zhao
(Ningbo University),
Zhenyu Shu
(Ningbo University and Zhejiang University)
- SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
(TOG Paper)
-
Julien Valentin,
Vibhav Vineet
(University of Oxford),
Ming-Ming Cheng
(University of Oxford and Nankai University),
David Kim,
Jamie Shotton,
Pushmeet Kohli
(Microsoft Research Cambridge),
Matthias Niesner
(Stanford University),
Antonio Criminisi,
Shahram Izadi
(Microsoft Research Cambridge),
Philip Torr
(University of Oxford)
- Detail-preserving Mesh Unfolding for Non-rigid Shape Retrieval
(TOG Paper)
-
Yusuf Sahillioglu
(Middle East Technical University),
Ladislav Kavan
(University of Utah)
- Modeling Dense Inflorescences
-
Andrew Owens,
Mikolaj Cieslak,
Mikolaj Cieslak
(University of Calgary),
Regine Classen-Bockhoff
(Johannes Gutenberg-Universitat Mainz),
Przemyslaw Prusinkiewicz
(University of Calgary)
- Spectral Style Transfer for Human Motion between Independent Actions
-
M. Ersin Yumer
(Adobe Research),
Niloy Mitra
(University College London)
- A Deep Learning Framework for Character Motion Synthesis and Editing
-
Daniel Holden
(The University of Edinburgh),
Jun Saito
(Marza Animation Planet Inc.),
Taku Komura
(The University of Edinburgh)
- PiGraphs: Learning Interaction Snapshots from Observations
-
Manolis Savva,
Angel X. Chang,
Pat Hanrahan,
Matthew Fisher,
Matthias Niesner
(Stanford University)
- Multi-Scale Label-Map Extraction for Texture Synthesis
-
Yitzchak Lockerman
(Yale University),
Basile Sauvage,
Remi Allegre,
Jean-Michel Dischler
(ICube - University of Strasbourg),
Julie Dorsey,
Holly Rushmeier
(Yale University)
- Time-varying Weathering in Texture Space
-
Rachele Bellini,
Yanir Kleiman,
Daniel Cohen-Or
(Tel Aviv University)
- Vector Regression Functions for Texture Compression
(TOG Paper)
-
Ying Song
(Chinese Academy of Sciences),
Jiaping Wang
(Aiur),
Li-Yi Wei
(Dragoniac),
Wencheng Wang
(Chinese Academy of Sciences)
- Multiway K-Clustered Tensor Approximation: Toward High- Performance Photorealistic Data-Driven Rendering
(TOG Paper)
-
Yu-Ting Tsai
(Yuan Ze University, Taiwan)
- DisCo: Display-Camera Communication Using Rolling Shutter Sensors
-
Kensei Jo
(Sony Corporation),
Mohit Gupta
(University of Wisconsin - Madison),
Shree K. Nayar
(Columbia University)
- Soli: Ubiquitous Gesture Sensing With Millimeter Wave Radar
-
Mustafa Karagozler,
Ivan Poupyrev,
Jaime Lien,
Carsten Schwesig,
Nick Gillian,
Patrick Amihood,
Hakim Raja,
Erik Olson
(Google Inc.)
- Efficient and Precise Interactive Hand Tracking through Joint, Continuous Optimization of Pose and Correspondences
-
Jonathan Taylor,
Lucas Bordeaux,
Thomas Cashman,
Bob Corish,
Cem Keskin,
Toby Sharp
(Microsoft Research),
Eduardo Soto
(Microsoft Research and McMaster University),
David Sweeney
(Microsoft Research),
Julien Valentin
(Oxford University and Microsoft Research),
Benjamin Luff
(Abertay University and Microsoft Research),
Arran Topalian
(Microsoft Research and Abertay University),
Erroll Wood
(University of Cambridge and Microsoft Research),
Sameh Khamis,
Pushmeet Kohli,
Shahram Izadi,
Richard Banks,
Andrew Fitzgibbon,
Jamie Shotton
(Microsoft Research)
- Rig Animation with a Tangible and Modular Input Device
-
Olivier Glauser,
Wan-Chun Ma
(ETH Zurich),
Daniele Panozzo
(ETH Zurich and New York University),
Alec Jacobson
(Columbia University),
Otmar Hilliges,
Olga Sorkine-Hornung
(ETH Zurich)
- Artist-Directed Dynamics for 2D Animation
-
Yunfei Bai
(Adobe Research and Georgia Institute of Technology),
Danny Kaufman
(Adobe Research),
C. Karen Liu
(Georgia Institute of Technology),
Jovan Popovic
(Adobe Research)
- Modeling Character Canvases from Cartoon Drawings
(TOG Paper)
-
Mikhail Bessmeltsev,
William Chang,
Nicholas Vining,
Alla Sheffer
(University of British Columbia),
Karan Singh
(University of Toronto)
- SketchiMo: Sketch-based Motion Editing for Articulated Characters
-
Byungkuk Choi*, Roger Blanco i Ribera*, J. P. Lewis, Yeongho Seol, Seokpyo Hong,
Haegwang Eom, Sunjin Jung,
Junyong Noh
(KAIST)
(*equal contribution)
- Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes
-
Jungdam Won,
Jehee Lee
(Seoul National University)
- Automatic Triage for a Photo Series
-
Huiwen Chang,
Fisher Yu
(Princeton University),
Jue Wang
(Adobe Research),
Douglas Ashley,
Adam Finkelstein
(Princeton University)
- Automatic Photo Adjustment Using Deep Neural Networks
(TOG Paper)
-
Zhicheng Yan
(University of Illinois at Urbana-Champaign),
Hao Zhang
(Carnegie Mellon University),
Baoyuan Wang
(Microsoft Research),
Sylvain Paris
(Adobe Systems, Inc.),
Yizhou Yu
(The University of Hong Kong)
- EyeOpener: Editing Eyes in the Wild
-
Zhixin Shu
(Stony Brook University),
Eli Shechtman
(Adobe Research),
Dimitris Samaras,
Sunil Hadap
(Adobe Research)
- Sky is Not the Limit
-
Yi-Hsuan Tsai
(University of California, Merced),
Xiaohui Shen,
Zhe Lin,
Kalyan Sunkavalli
(Adobe Research),
Ming-Hsuan Yang
(University of California, Merced)
kesen.huang@gmail.com