This page tracks the new paper links made to my list of SIGGRAPH Asia 2016 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 28, 2017
- Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images
January 22, 2017
- Pyramid of Arclength Descriptor for Generating Collage of Shapes
- Representing and Scheduling Procedural Generation using Operator Graphs
- Stochastic Structural Analysis for Context-Aware Design and Fabrication
- WarpDriver: Context-Aware Probabilistic Motion Prediction for Crowd Simulation
- Blocking Harmful Blue Light while Preserving Image Color Appearance
December 11, 2016
- Manifold Differential Evolution (MDE): A Global Optimization Method for Geodesic Centroidal Voronoi Tessellations on Meshes
- Towards Foveated Rendering for Gaze-Tracked Virtual Reality
- Gaussian Light Field: Estimation of Viewpoint-Dependent Blur for Optical See-Through Head-Mounted Displays
- SMASH: Physics-guided Reconstruction of Collisions from Videos
December 3, 2016
- Corrective 3D Reconstruction of Lips from Monocular Video
- Model-Based Teeth Reconstruction
- Diminished Reality Based on Image Inpainting Considering Background Geometry
November 29, 2016
- Representing and Scheduling Procedural Generation using Operator Graphs
- Temporally Coherent Completion of Dynamic Video
- Feature Surfaces in Symmetric Tensor Fields Based on Eigenvalue Manifold
- Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images
- Jump: Virtual Reality Video
- Online Visual Analytics of Text Streams
- Embedding Spatio-temporal Information into Maps by Route-Zooming
- A Real-time Augmented Reality System to See-Through Cars
- Robust Light Transport Simulation via Metropolized Bidirectional Estimators
- Recovering Shape and Spatially-Varying Surface Reflectance under Unknown Illumination
- Automated View and Path Planning for Scalable Multi-Object 3D Scanning
- Directing User Attention via Visual Flow on Web Designs
- Interactive Mechanism Modeling from Multi-view Images
November 25, 2016
- Fast and Reliable Example-Based Mesh IK for Stylized Deformations
November 3, 2016
- Image-space Control Variates for Rendering
- Efficient Rendering of Heterogeneous Polydisperse Granular Media
- Authoring Directed Gaze for Full-Body Motion Capture
- Bounded Distortion Parametrization in the Space of Metrics
- Computational Bounce Flash for Indoor Portraits
- Data-driven Inverse Dynamics for Human Motion
- Minimal BRDF Sampling for Two-Shot Near-Field Reflectance Acquisition
- Parallel recursive filtering of infinite input extensions
- Optimal Voronoi Tessellations with Hessian-based Anisotropy
- Centroidal Power Diagrams with Capacity Constraints: Computation, Applications, and Extension
- Practical 3D Frame Field Generation
- Representing and Scheduling Procedural Generation using Operator Graphs
- Simulating the structure and texture of solid wood
October 19, 2016
- Manifold Differential Evolution (MDE): A Global Optimization Method for Geodesic Centroidal Voronoi Tessellations on Meshes
October 18, 2016
- Low-Discrepancy Blue Noise Sampling
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October 16, 2016
- Interactive Sound Propagation with Bidirectional Path Tracing
- Efficient GPU Path Rendering Using Scanline Rasterization
- Dynamic Furniture Modeling Through Assembly Instructions
- GST: GPU-decodable Supercompressed Textures
- FlexMolds: Automatic Design of Flexible Shells for Molding
October 7, 2016
- Fabrication of freeform objects by principal strips
October 6, 2016
- Fabrication of freeform objects by principal strips
October 5, 2016
- Eulerian Solid-Fluid Coupling
- Regional Foremost Matching for Internet Images
- Mesh Denoising via Cascaded Normal Regression
- Computing Inversion-Free Mappings by Simplex Assembly
October 1, 2016
- Temporal Gradient-Domain Path Tracing
- Simultaneous Acquisition of Microscale Reflectance and Normals
- Birefractive Stereo Imaging for Single-Shot Depth Acquisition
- Adaptive Matrix Column Sampling and Completion for Rendering Participating Media
- An Intuitive Control Space for Material Appearance
- Descent Methods for Elastic Body Simulation on the GPU
- Computational Multicopter Design
- Deep Joint Demosaicking and Denoising
September 30, 2016
- Vivace: a Practical Gauss-Seidel Method for Stable Soft Body Dynamics
- FrameFab: Robotic Fabrication of Frame Shapes
- Low-Discrepancy Blue Noise Sampling
- Emptying, Refurnishing, and Relighting Indoor Spaces
- Motion Parallax in Stereo 3D: Model and Applications
- High-Resolution Interaction with Corotational Coarsening Models
- Dispersion Kernels for Water Wave Simulation
- EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras
- SMASH: Physics-guided Reconstruction of Collisions from Videos
- High-Fidelity Facial and Speech Animation for VR HMDs
- Bilateral Guided Upsampling
- Robust Background Identification for Dynamic Video Editing
- Unsupervised Texture Transfer from Images to Model Collections
- VizGen: Accelerating Visual Computing Prototypes in Dynamic Languages
- Sphere Meshes for Real-Time Hand Modeling and Tracking
- A Scalable Active Framework for Region Annotation in 3D Shape Collections
- Structure-oriented Networks of Shape Collections
- Gesture3D: Posing 3D Characters via Gesture Drawings
- Rapid, Detail-Preserving Image Downscaling
- A scalable Schur-complement fluids solver for heterogeneous compute platforms
September 22, 2016
- Printone: Interactive Resonance Simulation for Free-form Print-wind Instrument Design
September 21, 2016
- gTangle: a Grammar for the Procedural Generation of Tangle Patterns
September 20, 2016
- Crumpling Sound Synthesis
- Scalable Inside-Out Image-Based Rendering
September 19, 2016
- Hyperbolic Orbifold Tutte Embeddings
September 16, 2016
- Stochastic Structural Analysis for Context-Aware Design and Fabrication
- Rapid, Detail-Preserving Image Downscaling
September 14, 2016
- Relationship Templates for Creating Scene Variations
- Unsupervised Texture Transfer from Images to Model Collections
- Downsampling Scattering Parameters for Rendering Anisotropic Media
- Computing Inversion-Free Mappings by Simplex Assembly
- Interchangeable Components for Hands-On Assembly Based Modelling
- Block Assembly for Global Registration of Building Scans
- Reconstructing Personalized Anatomical Models for Physics-based Body Animation
- 3D Attention-Driven Depth Acquisition for Object Identification
- Gesture3D: Posing 3D Characters via Gesture Drawings
September 11, 2016
- Descent Methods for Elastic Body Simulation on the GPU
- Action-Driven 3D Indoor Scene Evolution
September 10, 2016
- Learning-Based View Synthesis for Light Field Cameras
- FramFab: Robotic Fabrication of Frame Shapes
- Hyperbolic Orbifold Tutte Embeddings
September 7, 2016
- Interactively Controlled Quad Remeshing of High Resolution 3D Models
September 1, 2016
- Learning-Based View Synthesis for Light Field Cameras
August 30, 2016
- Texture Space Caching and Reconstruction for Ray Tracing
- Structure-oriented Networks of Shape Collections
- Functionality Preserving Shape Style Transfer
August 24, 2016
- Sphere Meshes for Real-Time Hand Modeling and Tracking
- Functionality Preserving Shape Style Transfer
August 17, 2016
- Interactive Sound Propagation with Bidirectional Path Tracing
- Efficient GPU Path Rendering Using Scanline Rasterization
- Dynamic Furniture Modeling Through Assembly Instructions
August 12, 2016
- Centroidal Power Diagrams with Capacity Constraints - Computation, Applications and Extension
- Interactive Mechanism Modeling from Multi-view Images
August 11, 2016
- Downsampling Scattering Parameters for Rendering Anisotropic Media
- Dispersion Kernels for Water Wave Simulation
- SMASH: Physics-guided Reconstruction of Collisions from Videos
- 3D Attention-Driven Depth Acquisition for Object Identification
August 8, 2016
- An Intuitive Control Space for Material Appearance
- Birefractive Stereo Imaging for Single-Shot Depth Acquisition
August 7, 2016
- Burst photography for high dynamic range and low-light imaging on mobile cameras
- High-Fidelity Facial and Speech Animation for VR HMDs
- Temporal Gradient-Domain Path Tracing
- Bilateral Guided Upsampling
- Robust Background Identification for Dynamic Video Editing
- Regional Foremost Matching for Internet Images
- Simultaneous Acquisition of Microscale Reflectance and Normals
- Action-Driven 3D Indoor Scene Evolution
- Unsupervised Texture Transfer from Images to Model Collections
- Mesh Denoising via Cascaded Normal Regression
- Crumpling Sound Synthesis
- Robust Light Transport Simulation via Metropolized Bidirectional Estimators
- Reconstructing Personalized Anatomical Models for Physics-based Body Animation
- Relationship Templates for Synthesizing Scenes with Complex Relations
- Interchangeable Seamless Components from 3D Models
- Adaptive Matrix Column Sampling and Completion for Rendering Participating Media
- A Scalable Active Framework for Region Annotation in 3D Shape Collections
- Block Assembly for Global Registration of Building Scans
- VizGen: Accelerating Visual Computing Prototypes in Dynamic Languages
- Towards Foveated Rendering for Gaze-Tracked Virtual Reality
August 5, 2016
- SMASH: Physics-guided Reconstruction of Collisions from Videos
- Learning-Based View Synthesis for Light Field Cameras
- Page published
kesen.huang@gmail.com