This page tracks the new paper links made to my list of SIGGRAPH Asia 2024 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
December 19, 2024
- Coherent Optical Modems for Full-Wavefield Lidar
December 5, 2024
- Plenoptic 3D Vision System
- Near-realtime facial animation by deep 3d simulation super-resolution
- A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness
November 21, 2024
- Curly-Cue: Geometric Methods for Highly Coiled Hair
- PCO: Precision-Controllable Offset Surfaces with Sharp Features
- GarVerseLOD: High-Fidelity 3D Garment Reconstruction from a Single In-the-Wild Image using a Dataset with Levels of Details
- Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization
- Surface Reconstruction Using Rotation Systems
- Volume Scattering Probability Guiding
- TrailBlazer: Trajectory Control for Diffusion-Based Video Generation
October 24, 2024
- Direct Manipulation of Procedural Implicit Surfaces
- CBIL: Collective Behavior Imitation Learning for Fish from Real Videos
- Learning Based Toolpath Planner on Diverse Graphs for 3D Printing
- Inverse Painting: Reconstructing The Painting Process
- Look Ma, no markers: Holistic performance capture without the hassle
- Gaussian Surfel Splatting for Live Human Performance Capture
- ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
- Differentiating Variance for Variance-Aware Inverse Rendering
- Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
- Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- 3D Reconstruction with Fast Dipole Sums
- Differential Walk on Spheres
October 17, 2024
- Tune-It: Optimizing Wire Reconfiguration for Sculpture Manufacturing
- Colorful Diffuse Intrinsic Image Decomposition in the Wild
- Online Neural Denoising with Cross-Regression for Interactive Rendering
- Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
- LVCD: Reference-based Lineart Video Colorization with Diffusion Models
- SPARK: Self-supervised Personalized Real-time Monocular Face Capture
- V³: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians
- Portrait Video Editing Empowered by Multimodal Generative Priors
- MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting
- I2VEdit: First-Frame-Guided Video Editing via Image-to-Video Diffusion Models
- Neural Light Spheres for Implicit Image Stitching and View Synthesis
- Learned Multi-aperture Color-coded Optics for Snapshot Hyperspectral Imaging
- StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
- A Simple Approach to Differentiable Rendering of SDFs
- GroomCap: High-Fidelity Prior-Free Hair Capture
- FabricDiffusion: High-Fidelity Texture Transfer for 3D Garments Generation from In-The-Wild Images
- EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars
- Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures
September 26, 2024
- Differentiable Owen Scrambling
September 24, 2024
- WaveBlender: Practical Sound-Source Animation in Blended Domains
September 23, 2024
- Fluid Implicit Particles on Coadjoint Orbits
- Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering
- BSDF importance sampling using a diffusion model
- Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfer
- Solving Inverse PDE Problems using Monte Carlo Estimators
- Compositional Neural Textures
- Efficient Image-Space Shape Splatting for Monte Carlo Rendering
September 19, 2024
- Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos
- GS³: Efficient Relighting with Triple Gaussian Splatting
- Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
- PersonaTalk: Bring Attention to Your Persona in Visual Dubbing
- NPGA: Neural Parametric Gaussian Avatars
- InstantDrag: Improving Interactivity in Drag-based Image Editing
- Markov-Chain Monte Carlo Sampling of Visibility Boundaries for Differentiable Rendering
- Differentiating Variance for Variance-Aware Inverse Rendering
- Neural Product Importance Sampling via Warp Composition
- Polarimetric BSSRDF Acquisition of Dynamic Faces
- mpcMech: Multi-Point Conjugation Mechanisms
- A Generalized Ray Formulation For Wave-Optics Rendering
- I❤️MESH: A DSL for Mesh Processing
- Efficient Image-Space Shape Splatting for Monte Carlo Rendering
- Gaussian Surfel Splatting for Live Human Performance Capture
- TextToon: Real-Time Text Toonify Head Avatar from Single Video
- MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram
- FacAID: A Transformer Model for Neuro-Symbolic Facade Reconstruction
- ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling
- Portrait Video Editing Empowered by Multimodal Generative Priors
- DiffCSG: Differentiable CSG via Rasterization
- DiffUHaul: A Training-Free Method for Object Dragging in Images
- Evaluating Visual Perception of Object Motion in Dynamic Environments
- VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence
- LLM-enhanced Scene Graph Learning for Household Rearrangement
- Motion-Driven Neural Optimizer for Prophylactic Braces Made by Distributed Microstructures
- Reconstruct Translucent Thin Objects from Photos
- A Simple Approach to Differentiable Rendering of SDFs
- FragmentDiff: A Diffusion Model for Fractured Object Assembly
- DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
- EVSplitting: An Efficient and Visually Consistent Splitting Algorithm for 3D Gaussian Splatting
- Stripe Embedding: Efficient Maps with Exact Numeric Computation
- Large Scale Farm Scene Modeling from Remote Sensing Imagery
- End-to-end Optimization of Fluidic Lenses
- A Flexible Mold for Facade Panel Fabrication
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